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11 September 2021
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EVE_POS.h
Go to the documentation of this file.
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/*
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* EVE_POS.h
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* data containers for POS items
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*
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*/
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#ifndef EVE_POS_ENUMS_H
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#define EVE_POS_ENUMS_H
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class
GVector
;
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namespace
EVEPOS
{
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struct
CustomsData
{
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bool
allowAlliance
:1;;
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bool
allowStandings
:1;;
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int8
state
;
/* used to hold POS state (online, reinforced, operating, etc) */
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int8
status
;
/* used to hold POS StructureState (online, reinforced, operating, etc) */
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int8
selectedHour
;
/* determines timeframe structure will come out of reinforced mode */
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int8
standingValue
;
/* used to determine allowed access. see StandingValues:: for details */
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int32
itemID
;
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int32
ownerID
;
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int64
timestamp
;
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std::map<uint8, float>
taxRateValues
;
/* taxRates based on standings with owner */
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};
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struct
StructureData
{
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int8
use
;
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int8
view
;
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int8
take
;
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int8
state
;
/* used to hold POS state (online, reinforced, operating, etc) */
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int8
status
;
/* used to hold POS StructureState (online, reinforced, operating, etc) */
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int32
itemID
;
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int32
towerID
;
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int32
anchorpointID
;
/* used to hold PlanetID for structures which are anchored near moons/planets/stargates */
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int64
timestamp
;
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};
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struct
TowerData
{
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bool
allowCorp
:1;
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bool
allowAlliance
:1;
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bool
allyStandings
:1;
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bool
statusDrop
:1;
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bool
corpWar
:1;
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bool
showInCalendar
:1;
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bool
sendFuelNotifications
:1;
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int8
anchor
;
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int8
unanchor
;
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int8
online
;
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int8
offline
;
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int8
selectedHour
;
/* determines timeframe structure will come out of reinforced mode */
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int32
harmonic
;
/* this is POS ForceField status */
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int32
standingOwnerID
;
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float
status
;
/* this is different from structure.status: it is used for defense standings and needs to be renamed */
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float
standing
;
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std::string
password
;
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};
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struct
JumpBridgeData
{
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bool
allowCorp
:1;
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bool
allowAlliance
:1;
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int32
itemID
;
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int32
corpID
;
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int32
allyID
;
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int32
towerID
;
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int32
systemID
;
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int32
toSystemID
;
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int32
toItemID
;
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int32
toTypeID
;
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std::string
password
;
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};
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struct
OrbitalData
{
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int8
level
;
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uint32
planetID
;
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uint32
orbitalHackerID
;
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uint32
standingOwnerID
;
// corp/ally
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float
orbitalHackerProgress
;
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GVector
rotation
;
/* yaw,pitch,roll - direction to planet (for correct orientation) */
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};
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struct
POS_Connections
{
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uint32
toID
;
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uint32
sourceID
;
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};
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struct
POS_Resource
{
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uint32
typeID
;
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uint32
quantity
;
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};
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namespace
Harmonic {
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enum
{
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Inactive
= -1,
// shows 'offline' in mgr window
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Offline
= 0,
// shows 'offline' in mgr window
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Online
= 1
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};
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}
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namespace
ProcState {
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// these are internal only, used to determine method call on timer tic
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enum
{
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Invalid
= 0,
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Unanchoring
= 1,
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Anchoring
= 2,
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Offlining
= 3,
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Onlining
= 4,
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Online
= 5,
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Operating
= 6,
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Reinforcing
= 7,
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SheildReinforcing
= 8,
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ArmorReinforcing
= 9
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};
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}
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namespace
StructureState {
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enum
{
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Incapacitated
= -1,
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Unanchored
= 0,
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Anchored
= 1,
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Onlining
= 2,
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Reinforced
= 3,
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Online
= 4,
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Operating
= 5,
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Vulnerable
= 6,
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SheildReinforced
= 7,
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ArmorReinforced
= 8,
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Invulnerable
= 9
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};
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}
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namespace
EntityState {
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// not totally sure what these are for....customs offices for one...these are also entityState (drones)
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enum
{
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Offlining
= -7,
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Anchoring
= -6,
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Onlining
= -5,
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Anchored
= -4,
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Unanchoring
= -3,
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Unanchored
= -2,
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Incapacitated
= -1,
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Idle
= 0,
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Combat
= 1,
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Mining
= 2,
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Approaching
= 3,
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Departing
= 4,
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Departing_2
= 5,
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Pursuit
= 6,
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Fleeing
= 7,
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Reinforced
= 8,
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Operating
= 9,
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Engage
= 10,
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Vulnerable
= 11,
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ShieldReinforce
= 12,
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ArmorReinforce
= 13,
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Invulnerable
= 14,
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WarpAwayAndDie
= 15,
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WarpAwayAndComeCack
= 16,
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WarpToPosition
= 17
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};
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}
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namespace
TaxValues {
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// used to determine tax rate on POCO based on relationship with owner
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enum
{
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Corp
= 1,
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Alliance
= 2,
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StandingHigh
= 3,
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StandingGood
= 4,
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StandingNeutral
= 5,
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StandingBad
= 6,
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StandingHorrible
= 7,
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};
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}
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namespace
StandingValues {
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// if access by standing, these set minimum standing required, and associated tax rate.
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enum
{
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StandingHorrible
= -10,
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StandingBad
= -5,
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StandingNeutral
= 0,
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StandingGood
= 5,
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StandingHigh
= 10
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};
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}
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/*
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* typedef enum {
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* posShieldStartLevel = 0.505f,
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* posMaxShieldPercentageForWatch = 0.95f,
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* posMinDamageDiffToPersist = 0.05f
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* };
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*/
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}
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#endif //EVE_POS_ENUMS_H
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/*{'FullPath': u'UI/Inflight/MoonMining', 'messageID': 238189, 'label': u'TowerLocated'}(u'Location: <b>{moonLocation}</b>', None, {u'{moonLocation}': {'conditionalValues': [], 'variableType': 10, 'propertyName': None, 'args': 0, 'kwargs': {}, 'variableName': 'moonLocation'}})
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* {'FullPath': u'UI/Inflight/MoonMining', 'messageID': 238190, 'label': u'TowerPowerUsage'}(u'{[numeric]currentValue}/{[numeric]totalPower} MW', None, {u'{[numeric]currentValue}': {'conditionalValues': [], 'variableType': 9, 'propertyName': None, 'args': 0, 'kwargs': {}, 'variableName': 'currentValue'}, u'{[numeric]totalPower}': {'conditionalValues': [], 'variableType': 9, 'propertyName': None, 'args': 0, 'kwargs': {}, 'variableName': 'totalPower'}})
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* {'FullPath': u'UI/Inflight/MoonMining', 'messageID': 238191, 'label': u'TowerCPUUsage'}(u'{[numeric]currentValue}/{[numeric]totalCPU} tf', None, {u'{[numeric]currentValue}': {'conditionalValues': [], 'variableType': 9, 'propertyName': None, 'args': 0, 'kwargs': {}, 'variableName': 'currentValue'}, u'{[numeric]totalCPU}': {'conditionalValues': [], 'variableType': 9, 'propertyName': None, 'args': 0, 'kwargs': {}, 'variableName': 'totalCPU'}})
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*/
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/*
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STRUCTURE_UNANCHORED = 0
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STRUCTURE_ANCHORED = 1
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STRUCTURE_ONLINING = 2
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STRUCTURE_REINFORCED = 3
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STRUCTURE_ONLINE = 4
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STRUCTURE_OPERATING = 5
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STRUCTURE_VULNERABLE = 6
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STRUCTURE_SHIELD_REINFORCE = 7
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STRUCTURE_ARMOR_REINFORCE = 8
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STRUCTURE_INVULNERABLE = 9
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* entities.POS_STRUCTURE_STATE = {const.pwnStructureStateAnchored: localization.GetByLabel('Entities/States/Anchored'),
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* const.pwnStructureStateAnchoring: localization.GetByLabel('Entities/States/Anchoring'),
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* const.pwnStructureStateIncapacitated: localization.GetByLabel('Entities/States/Incapacitated'),
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* const.pwnStructureStateInvulnerable: localization.GetByLabel('Entities/States/Invulnerable'),
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* const.pwnStructureStateOnline: localization.GetByLabel('Entities/States/Online'),
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* const.pwnStructureStateOnlining: localization.GetByLabel('Entities/States/Onlining'),
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* const.pwnStructureStateOperating: localization.GetByLabel('Entities/States/Operating'),
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* const.pwnStructureStateReinforced: localization.GetByLabel('Entities/States/Reinforced'),
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* const.pwnStructureStateUnanchored: localization.GetByLabel('Entities/States/Unanchored'),
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* const.pwnStructureStateUnanchoring: localization.GetByLabel('Entities/States/Unanchoring'),
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* const.pwnStructureStateVulnerable: localization.GetByLabel('Entities/States/Vulnerable'),
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* const.pwnStructureStateAnchor: localization.GetByLabel('UI/Inflight/MoonMining/Structures/Anchor'),
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* const.pwnStructureStateUnanchor: localization.GetByLabel('UI/Inflight/MoonMining/Structures/Unanchor'),
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* const.pwnStructureStateOffline: localization.GetByLabel('UI/Inflight/MoonMining/Structures/Offline'),
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* const.pwnStructureStateOnlineActive: localization.GetByLabel('UI/Inflight/MoonMining/States/OnlineActive'),
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* const.pwnStructureStateOnlineStartingUp: localization.GetByLabel('UI/Inflight/MoonMining/States/OnlineStartingUp')}
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*/
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/*
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STATE_OFFLINING = -7
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STATE_ANCHORING = -6
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STATE_ONLINING = -5
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STATE_ANCHORED = -4
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STATE_UNANCHORING = -3
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STATE_UNANCHORED = -2
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STATE_INCAPACITATED = -1
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STATE_IDLE = 0
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STATE_COMBAT = 1
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STATE_MINING = 2
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STATE_APPROACHING = 3
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STATE_DEPARTING = 4
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STATE_DEPARTING_2 = 5
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STATE_PURSUIT = 6
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STATE_FLEEING = 7
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STATE_REINFORCED = 8
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STATE_OPERATING = 9
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STATE_ENGAGE = 10
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STATE_VULNERABLE = 11
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STATE_SHIELD_REINFORCE = 12
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STATE_ARMOR_REINFORCE = 13
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STATE_INVULNERABLE = 14
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STATE_WARPAWAYANDDIE = 15
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STATE_WARPAWAYANDCOMEBACK = 16
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STATE_WARPTOPOSITION = 17
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ENTITY_STATE_NAMES = {STATE_OFFLINING: 'State_OFFLINING',
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STATE_ANCHORING: 'STATE_ANCHORING',
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STATE_ONLINING: 'STATE_ONLINING',
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STATE_ANCHORED: 'STATE_ANCHORED',
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STATE_UNANCHORING: 'STATE_UNANCHORING',
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STATE_UNANCHORED: 'STATE_UNANCHORED',
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STATE_INCAPACITATED: 'STATE_INCAPACITATED',
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STATE_IDLE: 'STATE_IDLE',
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STATE_COMBAT: 'STATE_COMBAT',
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STATE_MINING: 'STATE_MINING',
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STATE_APPROACHING: 'STATE_APPROACHING',
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STATE_DEPARTING: 'STATE_DEPARTING',
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STATE_DEPARTING_2: 'STATE_DEPARTING_2',
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STATE_PURSUIT: 'STATE_PURSUIT',
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STATE_FLEEING: 'STATE_FLEEING',
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STATE_REINFORCED: 'STATE_REINFORCED',
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STATE_OPERATING: 'STATE_OPERATING',
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STATE_ENGAGE: 'STATE_ENGAGE',
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STATE_VULNERABLE: 'STATE_VULNERABLE',
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STATE_SHIELD_REINFORCE: 'STATE_SHIELD_REINFORCE',
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STATE_ARMOR_REINFORCE: 'STATE_ARMOR_REINFORCE',
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STATE_INVULNERABLE: 'STATE_INVULNERABLE',
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STATE_WARPAWAYANDDIE: 'STATE_WARPAWAYANDDIE',
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STATE_WARPAWAYANDCOMEBACK: 'STATE_WARPAWAYANDCOMEBACK',
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STATE_WARPTOPOSITION: 'STATE_WARPTOPOSITION'}
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entityStateStrings = {STATE_ANCHORING: localization.GetByLabel('Entities/States/Anchoring'),
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STATE_ONLINING: localization.GetByLabel('Entities/States/Onlining'),
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STATE_ANCHORED: localization.GetByLabel('Entities/States/Anchored'),
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STATE_UNANCHORING: localization.GetByLabel('Entities/States/Unanchoring'),
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STATE_UNANCHORED: localization.GetByLabel('Entities/States/Unanchored'),
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STATE_INCAPACITATED: localization.GetByLabel('Entities/States/Incapacitated'),
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STATE_IDLE: localization.GetByLabel('Entities/States/Idle'),
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STATE_COMBAT: localization.GetByLabel('Entities/States/Fighting'),
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STATE_MINING: localization.GetByLabel('Entities/States/Mining'),
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STATE_APPROACHING: localization.GetByLabel('Entities/States/Approaching'),
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STATE_FLEEING: localization.GetByLabel('Entities/States/Fleeing'),
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STATE_REINFORCED: localization.GetByLabel('Entities/States/Reinforced'),
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STATE_OPERATING: localization.GetByLabel('Entities/States/Operating'),
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STATE_VULNERABLE: localization.GetByLabel('Entities/States/Vulnerable'),
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STATE_INVULNERABLE: localization.GetByLabel('Entities/States/Invulnerable'),
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STATE_SHIELD_REINFORCE: localization.GetByLabel('Entities/States/ShieldReinforced'),
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STATE_ARMOR_REINFORCE: localization.GetByLabel('Entities/States/ArmorReinforced')}
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def GetEntityStateString(entityState):
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return entityStateStrings.get(entityState, localization.GetByLabel('Entities/States/Unknown', entityStateID=entityState))
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INCAPACITATION_DISTANCE = 250000
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COMMAND_DISTANCE = INCAPACITATION_DISTANCE
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*/
EVEPOS::OrbitalData::orbitalHackerProgress
float orbitalHackerProgress
Definition:
EVE_POS.h:78
EVEPOS::StandingValues::StandingHigh
Definition:
EVE_POS.h:183
EVEPOS::POS_Resource::typeID
uint32 typeID
Definition:
EVE_POS.h:88
EVEPOS::TowerData::standingOwnerID
int32 standingOwnerID
Definition:
EVE_POS.h:53
EVEPOS::ProcState::Offlining
Definition:
EVE_POS.h:106
EVEPOS::StructureState::SheildReinforced
Definition:
EVE_POS.h:126
EVEPOS::TowerData::allowCorp
bool allowCorp
Definition:
EVE_POS.h:40
EVEPOS::StructureData::take
int8 take
Definition:
EVE_POS.h:31
EVEPOS::EntityState::ArmorReinforce
Definition:
EVE_POS.h:155
EVEPOS::OrbitalData::orbitalHackerID
uint32 orbitalHackerID
Definition:
EVE_POS.h:76
EVEPOS::JumpBridgeData::systemID
int32 systemID
Definition:
EVE_POS.h:66
EVEPOS::TowerData::harmonic
int32 harmonic
Definition:
EVE_POS.h:52
EVEPOS::OrbitalData::rotation
GVector rotation
Definition:
EVE_POS.h:79
EVEPOS::TowerData::allowAlliance
bool allowAlliance
Definition:
EVE_POS.h:41
EVEPOS::EntityState::Operating
Definition:
EVE_POS.h:151
EVEPOS::JumpBridgeData::corpID
int32 corpID
Definition:
EVE_POS.h:63
EVEPOS::EntityState::Incapacitated
Definition:
EVE_POS.h:141
EVEPOS::JumpBridgeData::toSystemID
int32 toSystemID
Definition:
EVE_POS.h:67
EVEPOS::TaxValues::StandingHigh
Definition:
EVE_POS.h:168
EVEPOS::TowerData::corpWar
bool corpWar
Definition:
EVE_POS.h:44
EVEPOS::StandingValues::StandingGood
Definition:
EVE_POS.h:182
EVEPOS::JumpBridgeData::allowAlliance
bool allowAlliance
Definition:
EVE_POS.h:61
EVEPOS::EntityState::Anchoring
Definition:
EVE_POS.h:136
EVEPOS::TaxValues::StandingNeutral
Definition:
EVE_POS.h:170
EVEPOS::POS_Connections::toID
uint32 toID
Definition:
EVE_POS.h:83
EVEPOS::ProcState::Online
Definition:
EVE_POS.h:108
EVEPOS::TowerData::unanchor
int8 unanchor
Definition:
EVE_POS.h:48
EVEPOS::EntityState::Mining
Definition:
EVE_POS.h:144
EVEPOS::EntityState::Departing
Definition:
EVE_POS.h:146
EVEPOS::EntityState::Departing_2
Definition:
EVE_POS.h:147
EVEPOS::StructureState::Onlining
Definition:
EVE_POS.h:121
EVEPOS::JumpBridgeData::allowCorp
bool allowCorp
Definition:
EVE_POS.h:60
EVEPOS::EntityState::Vulnerable
Definition:
EVE_POS.h:153
EVEPOS::EntityState::Anchored
Definition:
EVE_POS.h:138
EVEPOS::ProcState::SheildReinforcing
Definition:
EVE_POS.h:111
EVEPOS::EntityState::Offlining
Definition:
EVE_POS.h:135
EVEPOS::StructureData::view
int8 view
Definition:
EVE_POS.h:30
EVEPOS::TowerData::offline
int8 offline
Definition:
EVE_POS.h:50
EVEPOS::TaxValues::StandingGood
Definition:
EVE_POS.h:169
EVEPOS::Harmonic::Online
Definition:
EVE_POS.h:96
EVEPOS::StructureState::Anchored
Definition:
EVE_POS.h:120
EVEPOS::CustomsData::timestamp
int64 timestamp
Definition:
EVE_POS.h:24
EVEPOS::POS_Connections::sourceID
uint32 sourceID
Definition:
EVE_POS.h:84
EVEPOS::TowerData::sendFuelNotifications
bool sendFuelNotifications
Definition:
EVE_POS.h:46
int8
signed __int8 int8
Definition:
eve-compat.h:45
EVEPOS::StructureData::anchorpointID
int32 anchorpointID
Definition:
EVE_POS.h:36
EVEPOS::EntityState::Idle
Definition:
EVE_POS.h:142
EVEPOS::TaxValues::StandingHorrible
Definition:
EVE_POS.h:172
EVEPOS::EntityState::Unanchored
Definition:
EVE_POS.h:140
int32
signed __int32 int32
Definition:
eve-compat.h:49
EVEPOS::EntityState::Engage
Definition:
EVE_POS.h:152
EVEPOS::StructureData::itemID
int32 itemID
Definition:
EVE_POS.h:34
EVEPOS::StructureData::status
int8 status
Definition:
EVE_POS.h:33
EVEPOS::CustomsData::status
int8 status
Definition:
EVE_POS.h:19
EVEPOS::TowerData::password
std::string password
Definition:
EVE_POS.h:56
EVEPOS::StructureState::Reinforced
Definition:
EVE_POS.h:122
EVEPOS::ProcState::Onlining
Definition:
EVE_POS.h:107
EVEPOS::EntityState::WarpAwayAndDie
Definition:
EVE_POS.h:157
EVEPOS::CustomsData::itemID
int32 itemID
Definition:
EVE_POS.h:22
EVEPOS::JumpBridgeData::towerID
int32 towerID
Definition:
EVE_POS.h:65
EVEPOS::EntityState::Pursuit
Definition:
EVE_POS.h:148
EVEPOS::EntityState::Combat
Definition:
EVE_POS.h:143
EVEPOS::OrbitalData
Definition:
EVE_POS.h:73
EVEPOS::ProcState::Anchoring
Definition:
EVE_POS.h:105
EVEPOS::TowerData::online
int8 online
Definition:
EVE_POS.h:49
EVEPOS::OrbitalData::planetID
uint32 planetID
Definition:
EVE_POS.h:75
Corp
Definition:
EVE_Corp.h:15
EVEPOS::EntityState::ShieldReinforce
Definition:
EVE_POS.h:154
EVEPOS::JumpBridgeData::toTypeID
int32 toTypeID
Definition:
EVE_POS.h:69
EVEPOS::TowerData::standing
float standing
Definition:
EVE_POS.h:55
EVEPOS::CustomsData
Definition:
EVE_POS.h:15
EVEPOS::StructureState::Vulnerable
Definition:
EVE_POS.h:125
EVEPOS::TaxValues::StandingBad
Definition:
EVE_POS.h:171
EVEPOS::POS_Connections
Definition:
EVE_POS.h:82
EVEPOS::Harmonic::Offline
Definition:
EVE_POS.h:95
EVEPOS::EntityState::Invulnerable
Definition:
EVE_POS.h:156
EVEPOS::OrbitalData::standingOwnerID
uint32 standingOwnerID
Definition:
EVE_POS.h:77
EVEPOS::CustomsData::taxRateValues
std::map< uint8, float > taxRateValues
Definition:
EVE_POS.h:25
EVEPOS::TowerData::selectedHour
int8 selectedHour
Definition:
EVE_POS.h:51
EVEPOS::POS_Resource
Definition:
EVE_POS.h:87
EVEPOS::StructureData::state
int8 state
Definition:
EVE_POS.h:32
EVEPOS::JumpBridgeData::allyID
int32 allyID
Definition:
EVE_POS.h:64
EVEPOS::TowerData::anchor
int8 anchor
Definition:
EVE_POS.h:47
EVEPOS::JumpBridgeData::password
std::string password
Definition:
EVE_POS.h:70
uint32
unsigned __int32 uint32
Definition:
eve-compat.h:50
EVEPOS::ProcState::ArmorReinforcing
Definition:
EVE_POS.h:112
EVEPOS::CustomsData::allowAlliance
bool allowAlliance
Definition:
EVE_POS.h:16
EVEPOS::StructureState::Incapacitated
Definition:
EVE_POS.h:118
EVEPOS::ProcState::Invalid
Definition:
EVE_POS.h:103
EVEPOS::EntityState::Approaching
Definition:
EVE_POS.h:145
EVEPOS::StructureState::Invulnerable
Definition:
EVE_POS.h:128
EVEPOS::StructureState::Unanchored
Definition:
EVE_POS.h:119
EVEPOS::StructureData::towerID
int32 towerID
Definition:
EVE_POS.h:35
EVEPOS::StructureData
Definition:
EVE_POS.h:28
EVEPOS::CustomsData::ownerID
int32 ownerID
Definition:
EVE_POS.h:23
EVEPOS::ProcState::Reinforcing
Definition:
EVE_POS.h:110
EVEPOS::JumpBridgeData::itemID
int32 itemID
Definition:
EVE_POS.h:62
EVEPOS::JumpBridgeData::toItemID
int32 toItemID
Definition:
EVE_POS.h:68
EVEPOS::JumpBridgeData
Definition:
EVE_POS.h:59
int64
signed __int64 int64
Definition:
eve-compat.h:51
EVEPOS::TowerData::showInCalendar
bool showInCalendar
Definition:
EVE_POS.h:45
EVEPOS::Harmonic::Inactive
Definition:
EVE_POS.h:94
Alliance
Definition:
AllianceData.h:25
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EVE_POS.h:20
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Definition:
EVE_POS.h:74
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Definition:
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EVEPOS::EntityState::WarpToPosition
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EVE_POS.h:159
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EVE_POS.h:124
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Definition:
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Definition:
EVE_POS.h:89
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EVEPOS::EntityState::Fleeing
Definition:
EVE_POS.h:149
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