void TargetLost(SystemEntity *by_who)
std::string GetStateName(State name)
void SetEngaged(SystemEntity *pTarget)
uint16 m_preferedSigRadius
void Target(SystemEntity *by_who)
void SetSignaling(SystemEntity *pTarget)
Timer m_warpScramblerTimer
uint16 m_damageMultiplier
double GetTrackingSpeed()
void Attack(SystemEntity *pTarget)
void CheckDistance(SystemEntity *pTarget)
void AttackTarget(SystemEntity *pTarget)
void Targeted(SystemEntity *by_who)
void ClearTarget(SystemEntity *pTarget)