virtual void Killed(Damage &fatal_blow)
virtual void EncodeDestiny(Buffer &into)
virtual void TargetLost(SystemEntity *who)
virtual Sentry * GetSentrySE()
Sentry(InventoryItemRef self, PyServiceMgr &services, SystemManager *system, const FactionData &data)
virtual bool IsSentrySE()
virtual void TargetedAdd(SystemEntity *who)