virtual void Killed(Damage &fatal_blow)
 
virtual void EncodeDestiny(Buffer &into)
 
virtual void TargetLost(SystemEntity *who)
 
virtual Sentry * GetSentrySE()
 
Sentry(InventoryItemRef self, PyServiceMgr &services, SystemManager *system, const FactionData &data)
 
virtual bool IsSentrySE()
 
virtual void TargetedAdd(SystemEntity *who)