EvEmu  0.8.4
11 September 2021
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Spawn::Class Namespace Reference

Enumerations

enum  {
  None = 0, Easy = 1, Fair = 2, Average = 3,
  Medium = 4, Hard = 5, Crazy = 6, Insane = 7,
  Hell = 8, Extra = 9, Hauler = 10, Commander = 11,
  Officer = 12, BeltSpawn = 19, Hideaway = 20, Burrow = 21,
  Refuge = 22, Den = 23, Yard = 24, RallyPoint = 25,
  Port = 26, Hub = 27, Haven = 28, Sanctum = 29,
  Cluster = 30, Collection = 31, Assembly = 32, Gathering = 33,
  Surveillance = 34, Menagerie = 35, Herd = 36, Squad = 37,
  Patrol = 38, Horde = 39, Hideout = 40, Lookout = 41,
  Watch = 42, Vigil = 43, Outpost = 44, Annex = 45,
  Base = 46, Fortress = 47, Complex = 48, StagingPoint = 49,
  HauntedYard = 50, DesolateSite = 51, ChemicalYard = 52, TrialYard = 53,
  DirtySite = 54, Ruins = 55, Independence = 56, Radiance = 57,
  Hierarchy = 58, Crumbling = 60, Decayed = 61, Ruined = 62,
  Looted = 65, Ransacked = 66, Pristine = 67, Shard = 70,
  Tower = 71, Mainframe = 72, Center = 73, Server = 74
}
 

Enumeration Type Documentation

anonymous enum
Enumerator
None 
Easy 
Fair 
Average 
Medium 
Hard 
Crazy 
Insane 
Hell 
Extra 
Hauler 
Commander 
Officer 
BeltSpawn 
Hideaway 
Burrow 
Refuge 
Den 
Yard 
RallyPoint 
Port 
Hub 
Haven 
Sanctum 
Cluster 
Collection 
Assembly 
Gathering 
Surveillance 
Menagerie 
Herd 
Squad 
Patrol 
Horde 
Hideout 
Lookout 
Watch 
Vigil 
Outpost 
Annex 
Base 
Fortress 
Complex 
StagingPoint 
HauntedYard 
DesolateSite 
ChemicalYard 
TrialYard 
DirtySite 
Ruins 
Independence 
Radiance 
Hierarchy 
Crumbling 
Decayed 
Ruined 
Looted 
Ransacked 
Pristine 
Shard 
Tower 
Mainframe 
Center 
Server 

Definition at line 20 of file EVE_Spawn.h.

20  {
21  // belt and grav site spawns - grav rat class is system rat class +1
22  None = 0,
23  Easy = 1,
24  Fair = 2,
25  Average = 3,
26  Medium = 4,
27  Hard = 5,
28  Crazy = 6,
29  Insane = 7,
30  Hell = 8,
31  Extra = 9, // placeholder - not used yet
32  Hauler = 10,
33  Commander = 11,
34  Officer = 12,
35 
36  BeltSpawn = 19, // test spot for non-belt/gate
37 
38  // W.I.P.
39  // anomaly faction spawns...these have waves
40  Hideaway = 20,
41  Burrow = 21,
42  Refuge = 22,
43  Den = 23,
44  Yard = 24,
45  RallyPoint = 25,
46  Port = 26,
47  Hub = 27,
48  Haven = 28,
49  Sanctum = 29,
50  // anomaly drone spawns...these have waves
51  Cluster = 30,
52  Collection = 31,
53  Assembly = 32,
54  Gathering = 33,
55  Surveillance = 34,
56  Menagerie = 35,
57  Herd = 36,
58  Squad = 37,
59  Patrol = 38,
60  Horde = 39,
61  // unrated faction spawns..these have waves and pockets
62  Hideout = 40,
63  Lookout = 41,
64  Watch = 42,
65  Vigil = 43,
66  Outpost = 44,
67  Annex = 45,
68  Base = 46,
69  Fortress = 47,
70  Complex = 48,
71  StagingPoint = 49,
72  // unrated drone spawns..these have waves and pockets
73  HauntedYard = 50,
74  DesolateSite = 51,
75  ChemicalYard = 52,
76  TrialYard = 53,
77  DirtySite = 54,
78  Ruins = 55,
79  Independence = 56,
80  Radiance = 57,
81  Hierarchy = 58,
82  // mag site spawns -rats dont spawn in these sites on live.
83  // they will here.
84  // salvage site (mag subcategory)
85  Crumbling = 60,
86  Decayed = 61,
87  Ruined = 62,
88  // relic site (mag subcategory)
89  Looted = 65,
90  Ransacked = 66,
91  Pristine = 67,
92 
93  // radar site spawns - 5 groups in each, from easy to deadly (Easy, Average, Medium, Hard, Insane)
94  Shard = 70,
95  Tower = 71,
96  Mainframe = 72,
97  Center = 73,
98  Server = 74,
99 
100  // ladar site spawns
101  // lots of weird names for these....not sure how im gonna do them yet.
102 
103  // ded rated spawns 5 factions, 9 sites each, waves, pockets and gates. drones have 3 sites on live. (5-6 here)
104  // these will start at ??
105 
106  // escalation spawns -this will be a fair amount of data.
107  // these will start at 1c
108 
109  // Mission spawns -this will be a LOT of data...650+ missions (that i know of at this time)
110  // these will start at 1k
111 
112  };