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0.8.4
11 September 2021
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EVE_Spawn.h
Go to the documentation of this file.
1
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#ifndef EVE_SPAWN_H
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#define EVE_SPAWN_H
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namespace
Spawn
{
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// these class names correspond to the "type" of spawn data found in npcSpawnClass table
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namespace
Class {
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enum
{
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// belt and grav site spawns - grav rat class is system rat class +1
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None
= 0,
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Easy
= 1,
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Fair
= 2,
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Average
= 3,
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Medium
= 4,
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Hard
= 5,
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Crazy
= 6,
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Insane
= 7,
30
Hell
= 8,
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Extra
= 9,
// placeholder - not used yet
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Hauler
= 10,
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Commander
= 11,
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Officer
= 12,
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BeltSpawn
= 19,
// test spot for non-belt/gate
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// W.I.P.
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// anomaly faction spawns...these have waves
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Hideaway
= 20,
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Burrow
= 21,
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Refuge
= 22,
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Den
= 23,
44
Yard
= 24,
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RallyPoint
= 25,
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Port
= 26,
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Hub
= 27,
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Haven
= 28,
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Sanctum
= 29,
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// anomaly drone spawns...these have waves
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Cluster
= 30,
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Collection
= 31,
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Assembly
= 32,
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Gathering
= 33,
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Surveillance
= 34,
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Menagerie
= 35,
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Herd
= 36,
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Squad
= 37,
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Patrol
= 38,
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Horde
= 39,
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// unrated faction spawns..these have waves and pockets
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Hideout
= 40,
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Lookout
= 41,
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Watch
= 42,
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Vigil
= 43,
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Outpost
= 44,
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Annex
= 45,
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Base
= 46,
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Fortress
= 47,
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Complex
= 48,
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StagingPoint
= 49,
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// unrated drone spawns..these have waves and pockets
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HauntedYard
= 50,
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DesolateSite
= 51,
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ChemicalYard
= 52,
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TrialYard
= 53,
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DirtySite
= 54,
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Ruins
= 55,
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Independence
= 56,
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Radiance
= 57,
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Hierarchy
= 58,
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// mag site spawns -rats dont spawn in these sites on live.
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// they will here.
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// salvage site (mag subcategory)
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Crumbling
= 60,
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Decayed
= 61,
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Ruined
= 62,
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// relic site (mag subcategory)
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Looted
= 65,
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Ransacked
= 66,
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Pristine
= 67,
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// radar site spawns - 5 groups in each, from easy to deadly (Easy, Average, Medium, Hard, Insane)
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Shard
= 70,
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Tower
= 71,
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Mainframe
= 72,
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Center
= 73,
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Server
= 74,
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// ladar site spawns
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// lots of weird names for these....not sure how im gonna do them yet.
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// ded rated spawns 5 factions, 9 sites each, waves, pockets and gates. drones have 3 sites on live. (5-6 here)
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// these will start at ??
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// escalation spawns -this will be a fair amount of data.
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// these will start at 1c
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// Mission spawns -this will be a LOT of data...650+ missions (that i know of at this time)
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// these will start at 1k
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};
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}
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// this is currently unused, but have plans for future expansion.
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namespace
Group
{
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enum
{
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None
= 0,
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Roaming
= 1,
//roid/gate/rats
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Static
= 2,
//ded sites are 'static'
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Anomaly
= 3,
//basic combat site
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Combat
= 4,
// non-anomaly combat site
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Deadspace
= 5,
//all non-static, non-combat sites
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Mission
= 6,
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Incursion
= 7,
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Sleeper
= 8,
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Escalation
= 9
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};
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}
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}
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#endif // EVE_SPAWN_H
Spawn::Class::Hard
Definition:
EVE_Spawn.h:27
Spawn::Class::Tower
Definition:
EVE_Spawn.h:95
Spawn::Class::Annex
Definition:
EVE_Spawn.h:67
Spawn
Definition:
EVE_Spawn.h:16
Spawn::Class::Menagerie
Definition:
EVE_Spawn.h:56
Spawn::Class::Ransacked
Definition:
EVE_Spawn.h:90
Spawn::Class::DesolateSite
Definition:
EVE_Spawn.h:74
Spawn::Class::Crazy
Definition:
EVE_Spawn.h:28
Spawn::Class::Assembly
Definition:
EVE_Spawn.h:53
Spawn::Class::Extra
Definition:
EVE_Spawn.h:31
Spawn::Group::Roaming
Definition:
EVE_Spawn.h:119
Spawn::Class::RallyPoint
Definition:
EVE_Spawn.h:45
Spawn::Class::Horde
Definition:
EVE_Spawn.h:60
Spawn::Class::Den
Definition:
EVE_Spawn.h:43
Inv::Update::Group
Definition:
EVE_Inventory.h:40
Spawn::Class::Fair
Definition:
EVE_Spawn.h:24
Spawn::Class::Easy
Definition:
EVE_Spawn.h:23
Spawn::Class::Radiance
Definition:
EVE_Spawn.h:80
Spawn::Class::Lookout
Definition:
EVE_Spawn.h:63
Spawn::Class::Sanctum
Definition:
EVE_Spawn.h:49
Incursion
Definition:
EVE_Incursion.h:11
Spawn::Class::Average
Definition:
EVE_Spawn.h:25
Spawn::Class::Ruined
Definition:
EVE_Spawn.h:87
Spawn::Group::None
Definition:
EVE_Spawn.h:118
Spawn::Class::Watch
Definition:
EVE_Spawn.h:64
Spawn::Class::Surveillance
Definition:
EVE_Spawn.h:55
Spawn::Class::Commander
Definition:
EVE_Spawn.h:33
Spawn::Group::Anomaly
Definition:
EVE_Spawn.h:121
Spawn::Class::Crumbling
Definition:
EVE_Spawn.h:85
Spawn::Class::Hell
Definition:
EVE_Spawn.h:30
Spawn::Class::Patrol
Definition:
EVE_Spawn.h:59
Spawn::Class::ChemicalYard
Definition:
EVE_Spawn.h:75
Spawn::Group::Combat
Definition:
EVE_Spawn.h:122
Spawn::Class::Pristine
Definition:
EVE_Spawn.h:91
Spawn::Class::Center
Definition:
EVE_Spawn.h:97
Spawn::Class::Port
Definition:
EVE_Spawn.h:46
Spawn::Group::Static
Definition:
EVE_Spawn.h:120
Spawn::Class::Vigil
Definition:
EVE_Spawn.h:65
Spawn::Group::Escalation
Definition:
EVE_Spawn.h:127
Spawn::Class::Gathering
Definition:
EVE_Spawn.h:54
Spawn::Group::Sleeper
Definition:
EVE_Spawn.h:126
Mission
Definition:
EVE_Missions.h:86
Spawn::Class::Collection
Definition:
EVE_Spawn.h:52
Spawn::Class::Medium
Definition:
EVE_Spawn.h:26
Spawn::Class::TrialYard
Definition:
EVE_Spawn.h:76
Spawn::Class::Squad
Definition:
EVE_Spawn.h:58
Spawn::Class::Complex
Definition:
EVE_Spawn.h:70
Spawn::Class::Hierarchy
Definition:
EVE_Spawn.h:81
Spawn::Class::Hideout
Definition:
EVE_Spawn.h:62
Spawn::Class::Shard
Definition:
EVE_Spawn.h:94
Spawn::Class::Independence
Definition:
EVE_Spawn.h:79
Spawn::Class::Server
Definition:
EVE_Spawn.h:98
Spawn::Class::Refuge
Definition:
EVE_Spawn.h:42
Spawn::Class::Hub
Definition:
EVE_Spawn.h:47
Spawn::Class::Hauler
Definition:
EVE_Spawn.h:32
Spawn::Class::Base
Definition:
EVE_Spawn.h:68
Spawn::Class::Officer
Definition:
EVE_Spawn.h:34
Spawn::Class::Mainframe
Definition:
EVE_Spawn.h:96
Spawn::Class::StagingPoint
Definition:
EVE_Spawn.h:71
Spawn::Class::None
Definition:
EVE_Spawn.h:22
Spawn::Group::Deadspace
Definition:
EVE_Spawn.h:123
Spawn::Class::Cluster
Definition:
EVE_Spawn.h:51
Spawn::Class::Outpost
Definition:
EVE_Spawn.h:66
Spawn::Class::Ruins
Definition:
EVE_Spawn.h:78
Spawn::Class::DirtySite
Definition:
EVE_Spawn.h:77
Spawn::Class::BeltSpawn
Definition:
EVE_Spawn.h:36
Spawn::Class::Herd
Definition:
EVE_Spawn.h:57
Spawn::Class::Fortress
Definition:
EVE_Spawn.h:69
Spawn::Class::Haven
Definition:
EVE_Spawn.h:48
Spawn::Class::Insane
Definition:
EVE_Spawn.h:29
Spawn::Class::Decayed
Definition:
EVE_Spawn.h:86
Spawn::Class::HauntedYard
Definition:
EVE_Spawn.h:73
Spawn::Class::Looted
Definition:
EVE_Spawn.h:89
Spawn::Class::Burrow
Definition:
EVE_Spawn.h:41
Spawn::Class::Yard
Definition:
EVE_Spawn.h:44
Spawn::Class::Hideaway
Definition:
EVE_Spawn.h:40
backups
local
src
eve
EvEmu_Crucible
src
eve-common
EVE_Spawn.h
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