wow.
some of these i dindt know about, mainly because i havent tested like that. this is great! the whole point of playtesters.
ok, my 2 cents and other info....
(disclaimer....yes, davinci's answers are correct, so there is no real reason for me to repeat what he said, but since this is my forums, im gonna say it again. :p)
1) yep, what dv said. seen the errors in server logs on this one.
2) jumpclones are unimplemented, no code what-so-ever.
3) i havent seen that one before. i have done extensive work on skill system (nothing lately), so it's odd. maybe something isnt being sent to client correctly. i know we DO have some desyncs with giving skills, and this may be part of it. is this right after you did the "Give" button? did gunnery show up correctly after relog? (it works on my chars, is why im asking)
4) yes, this is a bug with the corporation clusterfuck. i've looked at the corp shit a bit, but havent had time/inclination to dive into that cesspool of code yet. it is on list, but not very high. trying to get 'new' coders to look into it...with no luck yet.
5) yeah. that. all docked players show in same station guest list. iv'e got no clue what the fuck that's about. i've tracked, traced, paused code execution and bt'd, and all without any luck. the code is right (yes, it filters correctly), the calls are right, so it's gotta be something with the return. i havent looked into the return at all yet. it's on the list, but not very high.
6) back on skills....yeah, i've seen that one. i had to hack a bit to get pause/resume working, so it may be something crossed in there that is causing that. not very high on list atm.
7) yes, this is major. it recently started, and i dont know why. i have been working on systems sharing code updates (in this case, destiny and inventory item both having positioning updates identical), and this seems to have brought out a few destiny bugs i wasnt aware of. right now, there are a few destiny checks that will silently fail. it seems time to write error code for those, and see wtf is going on. this is high priority.
8) current asteroid belt manager is shit, and i have not started the rewrite yet. for now, if there are no roids in a belt, use .spawnbelt and it will create them, based on system trusec.
9) stranded? please check into this one and give me more details. mainly when it happens and how to reproduce it.
fwiw....here are current todo list and an old and slightly outdated priority list
todo
viewtopic.php?f=22&t=110priorities
viewtopic.php?f=1&t=79