Alasiya EvE Updates and Current Code Status

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standard updates about fixes, changes, additions, etc are found on the news page of the login screen.

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Tue Dec 08, 2015 7:15 am

Re: Alasiya EvE Updates and Current Code Status

1 Dec 2015
found problem with ROLE_WORLDMOD when using rclick menu, and remove the role from my list.
multiple updates for code notes and logging
sql update to add capsuleID to character_ in db.
added check in inventory.cpp::AddItem() for duplicate entries
update jettison packet code
update packet code for updating ships when leaving/boarding
forgot a file for hullrepairer update

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Tue Dec 08, 2015 7:16 am

Re: Alasiya EvE Updates and Current Code Status

7 Dec 2015
Major Code and Systems Update -
- Codebase will have to be recompiled from scratch with this update
Implement Unsigned Long Python Class
Implement scanning system.
- DScan working
- System Scanning and Probe Scanning not working
Added Update Messages and new Items to Destiny Updates and Notification Messages
- Added Missing clientID to session data
- Corrected Places where session data was missing or wrong
Added Additional Nested Tuple (with checks) to PyObjectEx_Type1
Updated Main Process loop for Faster Iteration times.
Added New and Updated Existing Code for Future System Unloading
Added Drone Times to Profile System
Added Code that keeps a Character's Pod until Destroyed, Instead of Creating New Pod when needed
Removed Misc Unused, Redundent, and Usless Code
Updated sending of Notification Messages
- Removed Notification Messages from Destiny Updates
- This Enables sending correct Notification Message the Client Expects
Finished Writing Initial Drone Class Code
- Drone Launching works
- Drones are still only partially working
- Added Drone ToHit Code
Added Module query code to Ship Class
Updated Ship Eject/Board/Leave/Activate Code
- Changing Ships in Station send Proper code now
- Ejecting from Ship is not Complete
- Boarding Ship in Station Working, but not Complete
- Leaving Ship not Complete
- Activate Ship Working
Begin Implant Modifier Class
- No Implant Modifier Data in DB
- Implant Modifier Class Implemented
Added Placeholder for Anomaly Manager Class
Update to RemoveBall Code

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Wed Dec 09, 2015 8:08 pm

Re: Alasiya EvE Updates and Current Code Status

9 Dec 2015
Major Update
- fix for char items not being loaded in station
- update for client to keep destiny manager at all times
- update logic for client object moving in system inventories
- print entity list in console for gm debug command 'list'
- update skill completion notification
- add debug msg to inventory load method
- removed bubble check for destiny sendstate
- update slim item creation for ships
- update to fix leaving and boarding ships (Leave/Eject/Board/Activate)
- update to wrecks for correct slim item creation. fixes empty/full icon in overview
- remove 'packaged action' tuple creation to be looked at later
- update logic and code for adding/removing clients for system activity timer

also updated code status for webpage

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Fri Dec 11, 2015 8:07 pm

Re: Alasiya EvE Updates and Current Code Status

11 Dec 2015
update to correct crash when char logs in without previously-assigned pod.

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Sat Dec 26, 2015 12:34 am

Re: Alasiya EvE Updates and Current Code Status

13 Dec 2015
check for empty return packet. this is fix for segfault.
also, temp hack to avoid multiple-logins on same account breaking chats
another update to code status page
update timestamp return packet for board and eject ship
update for saving online status boolean (minor errors converting bool to int)
update saving char data
remove the non-used api server code from the compilation (smaller exe size)
update status page again
update to clean up working scan code
misc fleet updates (still non-functional)
commit working trade code
update to fix trade bug for trying to initiate multiple trade sessions
trade is limited to single session per char.
update to entity list for proper naming of find functions, with updates to affected classes.

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Sat Dec 26, 2015 12:36 am

Re: Alasiya EvE Updates and Current Code Status

16 Dec 2015
update trade to transfer contents of containers and ships to new owner.
update for found segfaults (mem corruption) in trade destructor
renamed WrecksAndLoot.* to reflect what it really is.... LootSystem.*
update for npc items missing hull resist, resulting in 95% hull resist ( because of my code, all resist is %4 < x < %96 )

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Sat Dec 26, 2015 12:36 am

Re: Alasiya EvE Updates and Current Code Status

18 Dec 2015
fix for npc hull resists (this uses actual npc resist numbers, but still is 4% < x < 96% )

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Sat Dec 26, 2015 12:37 am

Re: Alasiya EvE Updates and Current Code Status

24 Dec 2015
update ship scanner to use ship scan time value.
update code status page

Update to Implement all Passive Modules, most Active Modules, and base code for implementing Rigs(not complete)...
ModuleEffects rewrite
- update db for calculation data *** will need to delete existing dgmEffectsInfo table data and install updated data ***
- update ModuleEffect class for data storage and aquisition
GenericModule base and derived classes rewrite
- common module methods now in GenericModule class
- PassiveModule and ActiveModule classes handle most details for applicable modules
update to move skill-derived ship variables to ship item creation from destiny manager

minor files moved to more approprate locations

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Wed Dec 30, 2015 10:20 pm

Re: Alasiya EvE Updates and Current Code Status

29 Dec 15
version update
update for cloak function
crash fix for looping past container end
update for fixing blackscreen on client killed
minor position setting updates for itemSE class
update to fix blackscreen bug (again)
update to fix wander crash
update to remove unneeded argument from add function
misc other minor updates

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Thu Dec 31, 2015 5:40 am

Re: Alasiya EvE Updates and Current Code Status

30 Dec 15
fix segfault in module conditional
added proper targeting returns. this fixes "stuck" target crosshairs when Target() returns false.
added proper error messages to target manager. will now inform client when Target() returns false.
fixed offlining modules on client logout
semantics update to entity list
fix for saving char online status in db
fixed damage msgs for damage received (now showing true damage taken after resists)
added a few more msg checks for test server loging
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