|
Alasiya's Crucible Server
Estimated Progress of Listed Systems |
This data is reflection of current Alasiya-EvE code status. If a system is NOT listed here, then it isnt implemented at all.
Please Note:
Items listed as "NOT IMPLEMENTED" have no code for that system and the server will not respond to requests for that system.
Items listed as "Skeleton Code Only" has a basic outline coded, but limited or no processing and/or returns. The server will not respond or only partially respond to these requests.
Items listed as "Preliminary Implementation" have a rough draft of their specific code, just a step or two above skeleton code, and may not function properly or completely.
Last Update: 10 February 2020
Page Status: Outdated like mullets
Incomplete Data: All Data was Current on previous update
System Foundation Fundamentals
Service/Action |
Status | Comments |
- Stable, Efficient Server Code | 85%
|
In Progress - eliminating duplicated code and headers, tracking/fixing segfaults, updating code to C++/0x11 27Feb16 |
- Memory Management | 15%
|
In Progress While greatly improved over official branch, still horrible 2Feb20 |
- Efficient, Accurate Packet Deciphering | 80%
|
In Progress - Most packets understood and correctly processed 27July15 |
- Further Mutex-ing | 100%
|
COMPLETE All MT systems correctly lock/unlock data 2Feb20 |
- COMPLETE Destiny rewrite | 99%
|
Final Testing 27Jun17 |
- COMPLETE Module Class rewrite | 100%
|
COMPLETE 27Jun17 |
- COMPLETE Item Class rewrite | 100%
|
COMPLETE 27Jun17 |
- COMPLETE SystemEntity class rewrite | 100%
|
COMPLETE 27Jun17 |
- COMPLETE Object Attribute Management overhaul | 100%
|
COMPLETE 27Jun17 |
- COMPLETE investigation of remaining database fields | 95%
|
Mostly Complete - Testing 27Jun17 |
- Eliminate all compiler Warnings from the Alasiya EVEmu solution | 70%
|
Not Complete Enabling all compiler warnings gives 10.8Mb log file of errors 10Dec18 |
- GM commands | 95%
|
Mostly Complete - Testing 27Jun17 |
General Interface Features
Service/Action |
Status |
Comments |
- Get Item Info | 90%
|
Final Testing 17Nov17 |
- Get Ship Info | 90%
|
Final Testing 17Nov17 |
- Get Skill Info | 100%
|
COMPLETE 7Sep14 |
- Get Certification Info | 100%
|
COMPLETE 27July15 |
- Get Character Info | 90%
| Final Testing 17Nov17 |
- Get NPC Corporation Info | 100%
|
COMPLETE 22Aug18 |
- Get Player Corporation Info | 90%
|
Final Testing 22Aug18 |
Account and Character Management
Service/Action |
Status |
Comments |
- Account Login | 100%
|
COMPLETE 15Feb14 |
- Account Banning/Kicking | 60%
|
Unknown 2Dec18 |
- Character Creation | 100%
|
COMPLETE 15Feb14 |
- Character Deletion | 70%
|
Final Testing 30Mar19 |
- Character entrance to last location | 100%
|
COMPLETE 1Feb14 |
- Character Window | 100%
|
COMPLETE 17Nov17 |
- Open Skills Window | 100%
|
COMPLETE 1Feb14 |
- Open Certificate Window and Planner | 100%
|
COMPLETE 1Feb14 |
- Open Decorations Window | 100%
|
COMPLETE 30May19 |
- Open Attributes Window | 100%
|
COMPLETE 1Feb14 |
- Neural Remap | 100%
|
COMPLETE 1Feb14 |
- Open Augmentations Window | 100%
|
COMPLETE Implants Not Implemented 1Feb14 |
- Open Jump Clones Window | 100%
|
COMPLETE Jump Clones Not Implemented 1Feb14 |
- Open Bio Window | 100%
|
COMPLETE 1Feb14 |
- Open Employment History Window | 100%
|
COMPLETE 4Apr14 |
- Open Standings Window | 100%
|
COMPLETE Standings paritially Implemented 17Nov18 |
- Open Security Status Window | 100%
|
COMPLETE SecStatus partially Implemented - changes not saved to db yet. 1Feb14 |
- Open Kill Rights Window | 100%
|
COMPLETE Kill Rights Not Implemented 1Feb14 |
- Open Combat Log Window | 100%
|
COMPLETE Combat Log partially Implemented 17July17 |
- KillMail | 10%
|
Skeleton Code Only 17July17 |
Skills & Certificates
Service/Action |
Status |
Comments |
- Browse Skills to train | 100%
|
COMPLETE 6Mar14 |
- Add skills to queue | 100%
|
COMPLETE 6Mar14 |
- Filter skills that don't fit in queue time remaining | 100%
|
COMPLETE 6Mar14 |
- Apply changes to skill queue | 100%
|
COMPLETE 6Mar14 |
- Pause skill queue | 100%
|
COMPLETE 6Mar14 |
- Re-Start skill queue after pause | 90%
|
Final Testing 17Nov17 |
- Skill training time | 100%
|
COMPLETE 6Mar14 |
- Right-click add skill to queue from Skills Window in Character Window | 100%
|
COMPLETE 6Mar14 |
- Certificate Awarding | 100%
|
COMPLETE 27July15 |
Standings
Service/Action |
Status |
Comments |
- Faction | 100%
|
COMPLETE 6Mar14 |
- NPC Corp | 15%
|
Preliminary Implementation 2Feb20 |
- Player Corp | 10%
|
Skeleton Code Only 2Feb20 |
- Player | 15%
|
Preliminary Implementation 2Feb20 |
- Set Player Standings | 100%
|
COMPLETE 6Mar14 |
- Set Corp Standings | 10%
|
Skeleton Code Only 2Feb20 |
- Agents respond to player standings | 15%
|
Preliminary Implementation 2Feb20 |
- Agents respond to corp standings | 10%
|
Skeleton Code Only 2Feb20 |
- NPC Stations respond to player standings | 10%
|
Skeleton Code Only 2Feb20 |
NPC Station Services
Service/Action |
Status |
Comments |
- Right-click Menu in Station | 100%
|
COMPLETE 10Aug16 |
- In-station Guests List | 100%
|
COMPLETE 10Aug16 |
- Can repackage ships/items | 100%
|
COMPLETE 27Jun17 |
- Can assemble ships and items | 100%
|
COMPLETE 21Feb14 |
- Can eject from ship to pod | 100%
|
COMPLETE 30Nov15 |
- Can make active ships | 100%
|
COMPLETE 30Nov15 |
- Agent Services | 30%
|
Preliminary Implementation 13Nov18 |
- Trade Services | 70%
|
Mostly Complete corp trade not coded. 27Jun17 |
- Repair Services | 90%
|
Mostly Complete Testing 2Feb20 |
- Insurance Services | 100%
|
COMPLETE 22Aug15 |
- Bounty Services | 100%
|
COMPLETE 22Aug15 |
- Market Services | 70%
|
Mostly Complete
Corp Buy/Sell Incomplete 10Dec18 |
- Medical Services | 80%
|
Mostly Complete Few Odd Bugs 30Dec14 |
- LP Services | 10%
|
Skeleton Code Only 6Mar14 |
- Clone upgrade | 100%
|
COMPLETE 7Sep14 |
- Clone transfer | 10%
|
Skeleton Code Only 7Sep14 |
- Jump clone installation | 10%
|
Skeleton Code Only 6Mar14 |
- Items window | 100%
|
COMPLETE 21Feb14 |
- Can merge/stack/split items | 100%
|
COMPLETE 30Dec14 |
- Can trash items | 100%
|
COMPLETE 30Dec14 |
- Can open/close containers | 100%
|
COMPLETE 1Feb14 |
- Can move items into/out of containers | 100%
|
COMPLETE 1Feb14 |
- Can inject skills from items | 100%
|
COMPLETE 1Feb14 |
Agents
Service/Action |
Status |
Comments |
- Agents Tab | 100%
|
COMPLETE 19Nov18 |
- Can initiate conversation with agent | 100%
|
COMPLETE 19Nov18 |
- Agents offer Missions | 100%
|
COMPLETE 19Nov18 |
- Can View Mission Offer | 100%
|
COMPLETE 19Nov18 |
- Can Accept Mission Offer | 100%
|
COMPLETE 19Nov18 |
- Can Complete Mission Offer | 100%
|
COMPLETE 19Nov18 |
- Can Search Agents | 25%
|
Preliminary Implementation 19Nov18 |
- Can Search for character by agent | 10%
|
Skeleton Code Only 19Nov18 |
Missions
Service/Action |
Status |
Comments |
- Missions Give Rewards (isk/standings) | 100%
|
COMPLETE 19Nov18 |
- Missions Give LP | 10%
|
Skeleton Code Only 19Nov18 |
Basic Mission Types |
- Courier Missions Simple delivery where you are requested to move items from one location to another. No standing loss from opposing faction. | 60%
|
Mostly Working Testing 19Nov18 |
- Mining Missions 2 Types. Mine specific ore at specific location, or supply agent with mined ore or reprocessed minerals. | 20%
|
Preliminary Implementation 19Nov18 |
- Security (Kill) Missions 2 Types. Destroy ships at given location in space. Destroy ships in deadspace pockets using acceleration gates. | 0%
|
NOT IMPLEMENTED 19Nov18 |
- Trade Missions Provide Agent with requested items at a specific station. Can be either crafted or bought. No standing loss from opposing faction. | 0%
|
NOT IMPLEMENTED 19Nov18 |
- Storyline Missions Special Missions to gain faction standings with agent giving mission. Given after 10-15 basic mission completions. Repeatable. | 0%
|
NOT IMPLEMENTED 19Nov18 |
Special Mission Types |
- Tutorial Missions Missions for beginning pilots to learn game basics. On Hold...May not be implemented on Alasiya. | 0%
|
NOT IMPLEMENTED 19Nov18 |
- Research Missions Special Missions given from Research Agents when doing research with that agent. | 0%
|
NOT IMPLEMENTED 19Nov18 |
- Data Missions Turn in pirate tags for standings. Higher Agents may give basic missions for higher rewards. | 0%
|
NOT IMPLEMENTED 19Nov18 |
- Cosmos Missions Small Mission Chains, given from CONCORD agents. Can only be completed once. Expiration, Failure or Denial forever blocks giving agent. | 0%
|
NOT IMPLEMENTED 19Nov18 |
- Anomic (Burner) Missions Given by L4 Security Agents - Can be declined without penalty. Ship Restrictions. | 0%
|
NOT IMPLEMENTED 19Nov18 |
- Arc Missions Large Mission Chains broken into chapters. 7 total Epic Arcs. Can be repeated every 3 months. | 0%
|
NOT IMPLEMENTED 19Nov18 |
- Unsorted Missions Custom missions separate from other categories. | 10%
|
Skeleton Code Only 19Nov18 |
Large Scale Chat System (LSC) (Rewrite on hold)
Service/Action |
Status |
Comments |
- Open/View Static Server Channels | 100%
|
COMPLETE 27Jun17 |
- Join Static Server Channels | 100%
|
COMPLETE 27Jun17 |
- rClick Chat Menu | 100%
|
COMPLETE 27Jun17 |
- Characters show up in Local | 90%
|
Mostly Working Testing 24Nov17 |
- Chat in Local | 100%
|
COMPLETE 7Sep14 |
- Characters show up in Corp | 90%
|
Mostly Working Testing 24Nov17 |
- Chat in Corp | 90%
|
Mostly Working 24Nov17 |
- Initiate Private Conversation Chat | 5%
|
Broken Needs Work 2Feb20 |
- Create Private Chat Channels | 5%
|
Broken Needs Work 2Feb20 |
- Joining Created Private Chat Channels | 5%
|
Broken Needs Work 2Feb20 |
- Chat in Private Chat Channels | 5%
|
Broken Needs Work 2Feb20 |
- Load Subscribed Chat Channels Upon Login | 100%
|
COMPLETE 27Jun17 |
- Configure Private Chat Channels | 5%
|
Broken Needs Work 2Feb20 |
- Leave Chat Channels | 100%
|
COMPLETE 27Jun17 |
- Unsubscribe from Private Chat Channel | 5%
|
Broken Needs Work 2Feb20 |
- Character and Corporation Lookup (via Search) | 100%
|
COMPLETE 7Sep14 |
EvE Mail
Service/Action |
Status |
Comments |
- System-Generated mail (insurance, kills, corp notifications, etc.) | 0%
|
NOT IMPLEMENTED 2Feb20 |
Players |
- Can Send Eve-mails | 80%
|
Mostly Working Still Buggy 7Sep14 |
- Can Receive Eve-mails | 80%
|
Mostly Working Still Buggy 7Sep14 |
- Can View Eve-mails | 80%
|
Mostly Working Still Buggy 7Sep14 |
- Can Reply-to Eve-mails | 80%
|
Mostly Working Still Buggy 7Sep14 |
- Can Send Eve-mails to Groups (like Corp) | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Can Create new Private Mailing Lists | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Private Mailing Lists Saved to DB/Restored from DB | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Can Send/Receive messages in new Private Mailing Lists | 0%
|
NOT IMPLEMENTED 2Feb20 |
Corporation Mail |
- Can Send Eve-mails | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Can Receive Eve-mails | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Can View Eve-mails | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Can Reply-to Eve-mails | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Can Send Eve-mails to Groups (like Corp) | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Can Create new Private Mailing Lists | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Private Mailing Lists Saved to DB/Restored from DB | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Can Send/Receive messages in new Private Mailing Lists | 0%
|
NOT IMPLEMENTED 2Feb20 |
Item Properties Window
Service/Action |
Status |
Comments |
- View item properties | 90%
|
Final Testing 17Nov17 |
- View item picture (orange eye button) | 90%
|
Final Testing 17Nov17 |
Market Details (Rewrite on hold)
Service/Action |
Status |
Comments |
Players |
- View Items on Market | 100%
|
COMPLETE 11Dec18 |
- View Item Details (Price History, Buy/Sell orders) | 100%
|
COMPLETE 11Dec18 |
- Buy Items on Market (auto-pick seller) | 100%
|
COMPLETE 11Dec18 |
- Buy Items on Market in Specific Location | 80%
|
Mostly Complete - Testing 11Dec18 |
- Placing Buy Orders | 70%
|
Needs More Testing 11Dec18 |
- Cancelling Buy Orders | 70%
|
Needs More Testing 11Dec18 |
- Modify Buy Orders | 70%
|
Needs More Testing 11Dec18 |
- Placing Sell Orders | 70%
|
Needs More Testing 11Dec18 |
- Cancelling Sell Orders | 70%
|
Needs More Testing 11Dec18 |
- Modify Sell Orders | 70%
|
Needs More Testing 11Dec18 |
Corporation Market |
- Buy Items on Market (auto-pick seller) | 10%
|
Skeleton Code Only 26May19 |
- Buy Items on Market in Specific Location | 10%
|
Skeleton Code Only 26May19 |
- Placing Buy Orders | 10%
|
Skeleton Code Only 26May19 |
- Cancelling Buy Orders | 10%
|
Skeleton Code Only 26May19 |
- Modify Buy Orders | 10%
|
Skeleton Code Only 26May19 |
- Placing Sell Orders | 10%
|
Skeleton Code Only 26May19 |
- Cancelling Sell Orders | 10%
|
Skeleton Code Only 26May19 |
- Modify Sell Orders | 10%
|
Skeleton Code Only 26May19 |
Assets Window
Service/Action |
Status |
Comments |
Players |
- All Assets View | 100%
|
COMPLETE 30Dec14 |
- View Assets by Region | 100%
|
COMPLETE 30Dec14 |
- View Assets by Constellation | 100%
|
COMPLETE 30Dec14 |
- View Assets by Solar System | 100%
|
COMPLETE 30Dec14 |
- View Assets by Station | 100%
|
COMPLETE 30Dec14 |
- Search Assets | 25%
|
Preliminary Implementation 6Mar14 |
Corporations |
- All Assets View | 100%
|
COMPLETE 26May19 |
- View Assets by Region | 100%
|
COMPLETE 26May19 |
- View Assets by Constellation | 100%
|
COMPLETE 26May19 |
- View Assets by Solar System | 100%
|
COMPLETE 26May19 |
- View Assets by Station | 100%
|
COMPLETE 26May19 |
- Search Assets | 25%
|
Preliminary Implementation 26May19 |
Wallet
Service/Action |
Status |
Comments |
Players |
- View Journal Entries | 100%
|
COMPLETE 30Dec17 |
- View Shares Entries | 100%
|
COMPLETE 30Dec17 |
- View Orders Entries | 100%
|
COMPLETE 30Dec17 |
- View Transactions Entries | 100%
|
COMPLETE 30Dec17 |
Corporations |
- View Journal Entries | 95%
|
Final Testing 30May19 |
- View Shares Entries | 95%
|
Final Testing 30May19 |
- View Orders Entries | 95%
|
Final Testing 30May19 |
- View Transactions Entries | 95%
|
Final Testing 30May19 |
Contracts (Needs Complete Rewrite)
Service/Action |
Status |
Comments |
Players |
- Start Page | 40%
|
Partially Working 6Mar14 |
- Create Contracts | 30%
|
Partially Working - cannot complete contract 27July15 |
- Get contract info | 30%
|
Partially Working 6Mar14 |
- List our contracts | 0%
|
NOT IMPLEMENTED 6Mar14 |
- List available contracts | 0%
|
NOT IMPLEMENTED 6Mar14 |
- Delete contracts | 0%
|
NOT IMPLEMENTED 6Mar14 |
Corporations |
- Start Page | 40%
|
Partially Working 6Mar14 |
- Create Contracts | 30%
|
Partially Working - cannot complete contract 27July15 |
- Get contract info | 30%
|
Partially Working 6Mar14 |
- List our contracts | 0%
|
NOT IMPLEMENTED 6Mar14 |
- List available contracts | 0%
|
NOT IMPLEMENTED 6Mar14 |
- Delete contracts | 0%
|
NOT IMPLEMENTED 6Mar14 |
Map System
Service/Action |
Status |
Comments |
- Can show Solar System map | 100%
|
COMPLETE 30Dec14 |
- Can show/use Map Browser (F11) | 100%
|
COMPLETE 30Dec14 |
- Can search Solar Systems | 100%
|
COMPLETE 30Dec14 |
- Can plot routes by searching systems and adding waypoints | 100%
|
COMPLETE 30Dec14 |
- Can Get Satistics on Systems | 89%
|
Most Aspects Working 25Mar14 |
- Can Get Visited Systems | 100%
|
COMPLETE 7Sep14 |
- Can Get Jumps Last Hour | 100%
|
COMPLETE 7Sep14 |
- Can Get Pilots in Space | 100%
|
COMPLETE 26Nov18 |
- Can Get Pilots Docked and Active. | 100%
|
COMPLETE 26Nov18 |
- Can Get Kills / Kills last 24 Hours | 100%
|
COMPLETE 7Sep14 |
- Can Get PodKills / PodKills last 24 Hours | 100%
|
COMPLETE 7Sep14 |
- Can Get My Available Agents | 100%
|
COMPLETE 27Nov18 |
- Can Get My Bookmarks | 100%
|
COMPLETE 7Sep14 |
- Can Get My Assets | 100%
|
COMPLETE 7Sep14 |
- Can Get My CorpMembers in Space | 10%
|
Skeleton Code Only 6Mar14 |
- Can Get Active Cyno Fields | 100%
|
COMPLETE Cyno Generator Not Implemented 26Nov18 |
- Can Get Recent Sovernity Changes | 10%
|
Skeleton Code Only Contested Sovereignty Not Implemented 6Mar14 |
- Can Get Incursions | 10%
|
Skeleton Code Only Incursions Not Implemented 6Mar14 |
Bookmark System (Rewrite)
Service/Action |
Status |
Comments |
Player Bookmarks |
- Bookmark system | 95%
|
Mostly Working Final Testing 2Feb20 |
- Bookmarks loaded from database at character login | 100%
|
COMPLETE 30Dec14 |
- Bookmark a location in space | 100%
|
COMPLETE 30Dec14 |
- Bookmark a station, planet, moon, stargate | 100%
|
COMPLETE 30Dec14 |
- Update a Bookmark | 100%
|
COMPLETE 30Dec14 |
- Delete Bookmarks | 100%
|
COMPLETE 30Dec14 |
- Copy Bookmark to Ship Cargo or Station Hangar | 100%
|
COMPLETE 2Feb20 |
- Create a Bookmark Folder | 100%
|
COMPLETE 30Dec14 |
- Update a Bookmark Folder | 100%
|
COMPLETE 30Dec14 |
- Delete a Bookmark Folder | 95%
|
Final Testing 17Nov17 |
- Move Bookmark to another Folder | 95%
|
Final Testing 17Nov17 |
Corporation Bookmarks |
- Update a Player Bookmark | 100%
|
COMPLETE 2Feb20 |
- Update a Corp Bookmark | 100%
|
COMPLETE 2Feb20 |
- Delete Bookmarks | 100%
|
COMPLETE 2Feb20 |
- Copy Bookmark to Ship Cargo or Station Hangar | 100%
|
COMPLETE 2Feb20 |
- Create a Bookmark Folder | 100%
|
COMPLETE 2Feb20 |
- Update a Bookmark Folder | 100%
|
COMPLETE 2Feb20 |
- Delete a Bookmark Folder | 10%
|
Skeleton Code Only 30May19 |
- Move Bookmark to another Folder | 100%
|
COMPLETE 2Feb20 |
Overview
Service/Action |
Status |
Comments |
- Selected Item Window | 100%
|
COMPLETE 1Feb14 |
- RClick on item in overview and interact | 100%
|
COMPLETE 1Feb14 |
Effects System
Service/Action |
Status |
Comments |
- Parsing Effects | 80%
|
Mostly Complete Testing 19Jun19 |
Fx Source Processing - Location or Item applying the effect |
- Process Self Effects Source is Ship, Module or Charge | 95%
|
Final Testing 10Feb20 |
- Process Skill Effects Source is Skill, Implant or Booster | 70%
|
Mostly Working Testing Implants and Boosters not implemented 19Jun19 |
- Process Ship Effects Source is Ship Subsystem (T3 ships only) | 0%
|
NOT IMPLEMENTED T3 Ships are not implemented. 19Jun19 |
- Process Group Effects Source is not a source per se, this defines the target selection requirements | 95%
|
Final Testing 19Jun19 |
Fx Target Processing - Some of these vary depending upon Fx source |
- Apply Processed Effects to Self Source Item or a Location for Group Effects | 80%
|
Mostly Complete Testing 19Jun19 |
- Apply Processed Effects to Character Character or Character Skills | 95%
|
Final Testing 7Feb20 |
- Apply Processed Effects to Ship Character's Ship | 90%
|
Mostly Complete Testing 19Jun19 |
- Apply Processed Effects to Target Ship's current target | 60%
|
Working - Needs More Testing 19Jun19 |
- Apply Processed Effects to Other Character's ship for Skill Source. Specific Module for Charge Source. | 80%
|
Mostly Complete Testing 19Jun19 |
- Apply Processed Effects to Charge Loaded Charge on a Module or Module Group | 60%
|
Working - Needs More Testing 19Jun19 |
Ship Management
Service/Action |
Status |
Comments |
- Can Jettison items into space | 100%
|
COMPLETE 29Nov15 |
- Can open Jetcans and Add/Remove items within them | 100%
|
COMPLETE 29Nov15 |
- Can open Containers in space and Add/Remove items within them | 100%
|
COMPLETE 29Nov15 |
- Can eject from ship to pod | 100%
|
COMPLETE 9Dec15 |
- Can Link Weapons | 100%
|
COMPLETE 1Dec18 |
- Can AutoLink Weapons **Using GroupAllWeapons button** | 100%
|
COMPLETE 1Dec18 |
- Can Load Linked Weapons **Linked Weapons Load as a group** | 100%
|
COMPLETE 1Dec18 |
- Can UnLoad Linked Weapons **Linked Weapons UnLoad as a group** | 100%
|
COMPLETE 1Dec18 |
- Can Un-Link Weapons **Linked Weapons will NOT UnLoad Charges when UnLinked** | 100%
|
COMPLETE 1Dec18 |
- Charges Stack in cargo while in space | 100%
|
COMPLETE 1Dec18 |
- Unpiloted ships stay in space | 100%
|
COMPLETE 9Dec15 |
- Can board ships in space from pod | 100%
|
COMPLETE 9Dec15 |
- Can name your ship | 100%
|
COMPLETE 10Aug16 |
- Can use specalized bays on ships that have them | 100%
|
COMPLETE 10Aug17 |
- Can activate Self-Destruct | 10%
|
Skeleton Code Only 22Aug15 |
- Ships Generate Heat (when modules are activated) | 70%
|
Mostly Working Testing 2Feb20 |
- Ships Dissipate Heat | 70%
|
Mostly Working Testing 2Feb20 |
Capital Ship Management |
- Can configure ship | 10%
|
Skeleton Code Only 7Sep14 |
- Can install clone | 10%
|
Skeleton Code Only 7Sep14 |
- Can store/retrieve ships | 10%
|
Skeleton Code Only 15Aug18 |
- Can store/retrieve items from Corporate Hangar | 95%
|
Final Testing 20Dec17 |
Ship Fittings Manager
Service/Action |
Status |
Comments |
Players |
- Save Fittings | 10%
|
Skeleton Code Only 2Feb20 |
- Retrieve Saved Fittings | 10%
|
Skeleton Code Only 2Feb20 |
- Delete Fittings | 10%
|
Skeleton Code Only 2Feb20 |
- Update Fittings | 10%
|
Skeleton Code Only 2Feb20 |
Corporations |
- Save Fittings | 10%
|
Skeleton Code Only 2Feb20 |
- Retrieve Saved Fittings | 10%
|
Skeleton Code Only 2Feb20 |
- Delete Fittings | 10%
|
Skeleton Code Only 2Feb20 |
- Update Fittings | 10%
|
Skeleton Code Only 2Feb20 |
Ship Navigation (Destiny)
Service/Action |
Status |
Comments |
- Stargate Jump | 100%
|
COMPLETE 27July15 |
- Orbit Object | 95%
|
Hacked - Working very well 15Jul16 |
- Follow Object | 100%
|
COMPLETE 27July15 |
- Approach Object | 100%
|
COMPLETE 27July15 |
- Keep Object at Distance | 100%
|
COMPLETE 27July15 |
- Aligning to Object | 100%
|
COMPLETE 27July15 |
- Warp to object on-grid | 100%
|
COMPLETE 27July15 |
- Warp to object off-grid | 100%
|
COMPLETE 27July15 |
- Dock to Station | 100%
|
COMPLETE 27July15 |
- Undock from Station (with velocity) | 100%
|
COMPLETE 27July15 |
- Can travel routes using AutoPilot | 40%
|
Broken - AP shuts off after every jump 7Sep14 |
- Warp-in from random location at login | 70%
|
Complete - NOT IMPLEMENTED 10Aug16 |
- Warp-out to random location at logoff | 70%
|
Complete - NOT IMPLEMENTED 10Aug16 |
Ship Combat
Service/Action |
Status |
Comments |
- Can Lock Target | 100%
|
COMPLETE 27Jun17 |
- Can Activate Modules | 100%
|
COMPLETE 27Jun17 |
- Modules affect target | 100%
|
COMPLETE 27Jun17 |
- Can Orbit target | 95%
|
Hacked - Working very well 15Jul16 |
- Can Follow target | 100%
|
COMPLETE 27Jun17 |
- Can Keep target at distance | 100%
|
COMPLETE 27Jun17 |
- Killed ships put pilot in pod | 100%
|
COMPLETE 2Dec18 |
- Killed pods put pilot in home station (in current clone) | 100%
|
COMPLETE 2Dec18 |
Module Management (Rewrite)
Service/Action |
Status |
Comments |
- Can drop modules on center of Fitting window (auto-insert into slots) | 100%
|
COMPLETE 10Aug16 |
- Can drop modules on specific slots in Fitting window | 100%
|
COMPLETE 10Aug16 |
- Can Online/Offline modules in Fitting window | 100%
|
COMPLETE 10Aug16 |
- Can remove modules from Fitting window to cargo or hangar | 100%
|
COMPLETE 10Aug16 |
- Can add/remove charges to modules slots in Fitting window | 100%
|
COMPLETE 10Aug16 |
- Can move modules from slot to slot in Fitting window | 100%
|
COMPLETE 10Aug16 |
- Can Activate modules on ship in space | 100%
|
COMPLETE 10Aug16 |
- Activated modules on ship in space produce desired effect | 100%
|
COMPLETE 10Aug16 |
- Can De-activate modules on ship in space | 100%
|
COMPLETE 10Aug16 |
- De-activated modules on ship in space remove effect | 100%
|
COMPLETE 10Aug16 |
- Can Overload modules (and they work) | 60%
|
Mostly Working Testing 2Feb20 |
- Can De-activate Overloaded modules | 60%
|
Mostly Working Testing 2Feb20 |
- Overloaded modules damage bank from heat | 60%
|
Mostly Working Testing 2Feb20 |
- Can repair damaged modules (using nanite paste) | 10%
|
Skeleton Code Only 10Jan19 |
Ship Module Groups
Module Group |
Status |
Comments |
- Engineering | 100%
|
COMPLETE 27Jun17 |
- Electronic | 100%
|
COMPLETE 27Jun17 |
- Weapons - Turrets | 100%
|
COMPLETE 27Jun17 |
- Weapons - Missiles | 100%
|
COMPLETE 27Jun17 |
- Weapons - Other | 20%
|
Skeleton Code Only 10Aug16 |
- Shields | 100%
|
COMPLETE 27Jun17 |
- Armor | 100%
|
COMPLETE 27Jun17 |
- Hull | 100%
|
COMPLETE 27Jun17 |
- EWAR | 100%
|
COMPLETE 27Jun17 |
- Propulsion | 95%
|
Final Testing 17Nov17 |
- Mining | 100%
|
COMPLETE 27Jun17 |
- Gang Assist | 20%
|
Skeleton Code Only 10Aug16 |
- Rigs | 100%
|
COMPLETE 27Jun17 |
Drones (Rewrite in progress)
Service/Action |
Status |
Comments |
- Launch Drones | 65%
| Mostly Working Testing 2Feb20 |
- Scoop to Cargo | 40%
|
Preliminary Implementation 2Feb20 |
- Scoop to Drone Bay | 40%
|
Preliminary Implementation 2Feb20 |
Drone AI |
Passive/Aggressive (toggle - passive: attack only upon command. aggressive: attack any valid target.) | 30%
|
Preliminary Implementation - Very Basic. 2Feb20 |
Attack and Follow (fighters only) Will chase target in warp. | 0%
|
NOT IMPLEMENTED 2Feb20 |
Assist | 10%
|
Skeleton Code Only 2Feb20 |
Guard | 0%
|
NOT IMPLEMENTED 2Feb20 |
Mine | 10%
|
Skeleton Code Only 2Feb20 |
Focus Fire All drones fire upon (or mine) same target till destroyed or commanded otherwise. | 0%
|
NOT IMPLEMENTED 2Feb20 |
Drone Commands |
Attack Engage target the assigned ship currently-attacking. If assigned ship has multiple targets, first locked target is chosen. | 30%
|
Preliminary Implementation - Very Basic. 2Feb20 |
Assist Engage anything assigned ship activates offensive module on. (passive/aggressive ignored) | 10%
|
Skeleton Code Only 2Feb20 |
Guard Retaliate towards any threat to assigned ship. | 0%
|
NOT IMPLEMENTED 2Feb20 |
Mine Mine assigned asteroid for one cycle, then return and orbit. | 0%
|
NOT IMPLEMENTED 2Feb20 |
Mine Repeatedly Mine assigned asteroid until depleted or commanded otherwise. | 0%
|
NOT IMPLEMENTED 2Feb20 |
Abandon Relinquish control and ownership of drone. | 80%
|
Mostly Working Testing 2Feb20 |
Return and orbit Should I explain this? | 30%
|
Preliminary Implementation 2Feb20 |
Return To Drone Bay To Be Determined. | 30%
|
Preliminary Implementation 2Feb20 |
Reconnect to Lost Drones Try to reestablish communication with drones previously abandoned or went past ship's drone control range. | 0%
|
NOT IMPLEMENTED 2Feb20 |
NPC AI, Combat & Spawning
Service/Action |
Status |
Comments |
- NPC look for targets | 100%
|
COMPLETE 27July15 |
- NPC engage when targeted (if idle) | 100%
|
COMPLETE 27July15 |
- NPC approach found targets | 100%
|
COMPLETE 27July15 |
- NPC lock/engage/orbit targets | 100%
|
COMPLETE 27July15 |
- NPC notice new targets within sight range, and engage weakest | 40%
|
Partially Implemented - very buggy 27July15 |
- NPC special actions/call for help/retreat | 10%
|
Skeleton Code Only 27July15 |
- NPC Dynamic spawning | 100%
|
COMPLETE 27July15 |
- NPC Static spawning | 25%
|
Preliminary Implementation 27July15 |
Science & Industry (Rewrite on hold)
Service/Action |
Status |
Comments |
Players |
- Research | 95%
|
Final Testing 30Mar18 |
- Invention | 10%
|
Skeleton Code Only 6Mar15 |
- Reverse Engineering | 10%
|
Skeleton Code Only 6Mar15 |
- Ore Mining | 95%
|
Final Testing 30Mar18 |
- Gas Mining | 30%
|
Mostly Non-Working Testing 2Feb20 |
- Refining and Reprocessing | 100%
|
COMPLETE 30Mar18 |
- Manufacturing | 95%
|
Final Testing 30Mar18 |
- R&D using Agents | 0%
|
NOT IMPLEMENTED 30Nov15 |
Corporations |
- Research | 10%
|
Skeleton Code Only 30May19 |
- Invention | 10%
|
Skeleton Code Only 30May19 |
- Reverse Engineering | 10%
|
Skeleton Code Only 30May19 |
- Refining and Reprocessing | 10%
|
Skeleton Code Only 30May19 |
- Manufacturing | 10%
|
Skeleton Code Only 30May19 |
Scanning & Probing
Service/Action |
Status |
Comments |
- System Scanning using Ship Sensors (Without Probes) | 100%
|
COMPLETE 21May16 |
- Directional Scanning (using Ship Sensors) | 100%
|
COMPLETE 7Dec15 |
- Launch Probes from ship | 100%
|
COMPLETE 6Mar18 |
- Move Probes in Space | 100%
|
COMPLETE 6Mar18 |
- Change Probe Range | 100%
|
COMPLETE 6Mar18 |
- System Scanning with Probes (See 'Scan Manager' Data Block below for details) | 95%
|
Mostly Working Testing 6Mar18 |
- Bookmark Scanned Result | 100%
|
COMPLETE 6Mar18 |
- Warp to Scanned Result | 100%
|
COMPLETE 6Mar18 |
Fleet System
Service/Action |
Status |
Comments |
- Create Fleet | 100%
|
COMPLETE 1Dec17 |
- Fleet management window | 100%
|
COMPLETE 1Dec17 |
- Set Fleet MOTD | 95%
|
Final Testing 1Dec17 |
- Fleet Warp | 15%
|
Skeleton Code Only 23Nov18 |
- View Fleet Composition | 100%
|
COMPLETE 1Dec17 |
- Create/Delete Wings and Squads | 100%
|
COMPLETE 1Dec17 |
- Name Wings and Squads | 100%
|
COMPLETE 1Dec17 |
- Invite to Fleet | 100%
|
COMPLETE 1Dec17 |
- Accept Fleet Invite | 100%
|
COMPLETE 1Dec17 |
- Reject Fleet Invite | 100%
|
COMPLETE 1Dec17 |
- Leave Fleet | 85%
|
Working, but cannot rejoin or create fleet after leave 1Dec17 |
- Kick Member | 85%
|
Working, but cannot rejoin or create fleet after leave 1Dec17 |
- Move fleet members | 100%
|
COMPLETE 1Dec17 |
- Set commanders | 100%
|
COMPLETE 1Dec17 |
- Set boosters | 100%
|
COMPLETE 1Dec17 |
- Commanders provide bonuses to their members | 95%
|
Final Testing 1Dec17 |
- Boosters provide bonuses to their members | 95%
|
Final Testing 1Dec17 |
- Broadcast to fleet | 100%
|
COMPLETE 1Dec17 |
- Broadcast to system | 100%
|
COMPLETE 1Dec17 |
- Broadcast to bubble | 100%
|
COMPLETE 1Dec17 |
- Add Member to watch list | 95%
|
Final Testing 1Dec17 |
- Remove Member from watch list | 95%
|
Final Testing 1Dec17 |
- Fleet chat window | 100%
|
COMPLETE 1Dec17 |
- Advertise Fleet | 100%
|
COMPLETE 1Dec17 |
- View Availible Fleets | 100%
|
COMPLETE 1Dec17 |
- Apply to Advertised Fleet | 100%
|
COMPLETE 1Dec17 |
- View Fleet Applications | 95%
|
Final Testing 1Dec17 |
Planetary Interaction System
Service/Action |
Status |
Comments |
- Planet Search | 25%
|
Preliminary Implementation 27Dec16 |
- Planet View | 95%
|
Complete - PlayTesting 27Dec16 |
- Planet Resource Survey | 95%
|
Complete - PlayTesting 27Dec16 |
- Install/Use Command Center | 95%
|
Complete - PlayTesting 27Dec16 |
- Creating Extractor Heads | 95%
|
Complete - PlayTesting 27Dec16 |
- Install/Use Silo | 95%
|
Complete - PlayTesting 27Dec16 |
- Creating logistic routes (links) on planet | 95%
|
Complete - PlayTesting 27Dec16 |
- Installing Schematics | 95%
|
Complete - PlayTesting 27Dec16 |
- Factory Automation (run schematics) | 95%
|
Complete - PlayTesting 27Dec16 |
- Install/Use Space Ports | 25%
|
Preliminary Implementation 27Dec16 |
- Planetary Customs Office | 25%
|
Preliminary Implementation 27Dec16 |
- Launching Items to Customs Office | 25%
|
Preliminary Implementation 27Dec16 |
Corporation Management
Service/Action |
Status |
Comments |
- Create a corporation | 95%
|
Final Testing 10Dec17 |
- Managing Members | 70%
|
Mostly Working Testing 20Dec17 |
- Apply to Join Corp | 95%
|
Final Testing 28May19 |
- Invite to Join Corp | 50%
|
Mostly Non-Working Testing 20Dec17 |
- Quit Corp | 40%
|
Mostly Non-Working Testing 20Dec17 |
- Kick from Corp | 40%
|
Mostly Non-Working Testing 20Dec17 |
- Managing Roles | 95%
|
Final Testing 20Dec17 |
- Managing Divisions | 95%
|
Final Testing 20Dec17 |
- Managing Recruitment | 95%
|
Final Testing 20Dec17 |
- Creating/Editing Advert | 95%
|
Final Testing 20Dec17 |
- Managing Funds | 95%
|
Final Testing 20Dec17 |
- Managing Voting | 90%
|
Final Testing 28May19 |
- Viewing Roles | 95%
|
Final Testing 20Dec17 |
- Viewing Divisions | 95%
|
Final Testing 20Dec17 |
- Viewing Members | 60%
|
Mostly Working Testing 20Dec17 |
- Viewing Corp History | 5%
|
Broken Needs Work 10Dec17 |
- Viewing Journal | 95%
|
Final Testing 28May19 |
- Viewing Transactions | 95%
|
Final Testing 20Dec17 |
- Viewing Bills | 5%
|
Broken Needs Work 10Dec17 |
- Viewing Assets | 95%
|
Final Testing 28May19 |
- Renting Office | 95%
|
Final Testing 20Dec17 |
- Moving HeadQuarters | 95%
|
Final Testing 20Dec17 |
- Declaring War | 5%
|
Broken Needs Work 10Dec17 |
- Moving Items In and Out of corp hangars | 95%
|
Final Testing 20Dec17 |
- Market Deliveries and Returns in Station | 15%
|
Preliminary Implementation 20Dec17 |
- Impounded Items | 15%
|
Preliminary Implementation 20Dec17 |
- Creating Medals | 95%
|
Final Testing 28May19 |
- Viewing Medals | 95%
|
Final Testing 28May19 |
- Awarding Medals | 95%
|
Final Testing 28May19 |
Alliance Management
Service/Action |
Status |
Comments |
- Creating Alliance | 10%
|
Skeleton Code Only 25May19 |
- Join Alliance | 10%
|
Skeleton Code Only 25May19 |
- Alliance Bulletins | 10%
|
Skeleton Code Only 25May19 |
- Alliance History (Corp Employment) | 15%
|
Preliminary Implementation (to eliminate client error in corp window) 25May19 |
- Alliance Wars | 10%
|
Skeleton Code Only 25May19 |
Player Owned Structures (POS)
Service/Action |
Status |
Comments |
- Deploying Structures | 95%
|
Final Testing 28Dec17 |
- Scoop Structures to Cargo Bay | 85%
| Working - Needs More Testing 28Dec17 |
- Anchoring Structures | 95%
|
Final Testing 28Dec17 |
- Onlining Structures | 95%
|
Final Testing 28Dec17 |
- Managing Tower | 95%
|
Final Testing 28Dec17 |
- Managing Structures Access | 75%
|
Mostly Working Testing 28Dec17 |
- Managing Tower Field Access | 5%
|
Broken Needs Work 28Dec17 |
- Can Add/Remove Fuel and Strontium in Tower Holds | 95%
|
Final Testing 28Dec17 |
- Reinforcing Tower | 10%
|
Skeleton Code Only 28Dec17 |
- Interaction with Structures | 75%
|
Somewhat Working Testing 28Dec17 |
- Can store/retrieve ships from Ship Maintenance Arrays | 75%
|
Somewhat Working Testing 28Dec17 |
- Can store/retrieve items from Corporate Hangar Arrays | 75%
|
Mostly Working Testing 28Dec17 |
- Can Add/Remove Charges for Offensive Batteries | 75%
|
Somewhat Working Testing 28Dec17 |
- Using Structures | 60%
|
Somewhat Working Testing 28Dec17 |
- Can Take Control of Offensive Batteries | 10%
|
Skeleton Code Only 28Dec17 |
- Moon Mining | 10%
|
Skeleton Code Only 28Dec17 |
- Processing Moon Goo | 10%
|
Skeleton Code Only 28Dec17 |
Outpost Construction and Managements
Service/Action |
Status |
Comments |
- Outposts | 0%
|
NOT IMPLEMENTED 10Aug16 |
Cosmic Management System (Details in Specific System Listing)
Service/Action |
Status |
Comments |
- Anomaly Manager | 20%
|
Preliminary Implementation 27Aug17 |
- Dungeon Manager | 40%
|
Preliminary Implementation 27Aug17 |
- Belt Manager | 81%
|
Mostly Complete - PlayTesting 27Aug17 |
- Spawn Manager | 86%
|
Mostly Complete - PlayTesting 27Aug17 |
- Scan Manager | 67%
|
Mostly Complete - PlayTesting 27Aug17 |
- WormHole Manager | 24%
|
Preliminary Implementation 27Aug17 |
- Civilian Manager | 7%
|
Skeleton Code Only 27Aug17 |
Anomaly Manager
Service/Action |
Status |
Comments |
- Gravametric Site Creation | 90%
|
Mostly Complete - PlayTesting 12Feb17 |
- Gravametric Site Destruction | 65%
|
Mostly Working Testing 2Feb20 |
- Magnetometric Site Creation | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Magnetometric Site Destruction | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Radar Site Creation | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Radar Site Destruction | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Ladar Site Creation | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Ladar Site Destruction | 0%
|
NOT IMPLEMENTED 2Feb20 |
Dungeon Manager
Service/Action |
Status |
Comments |
- Anomaly Dungeon Creation | 95%
|
Mostly Complete - PlayTesting 12Feb17 |
- Anomaly Dungeon Destruction | 75%
|
Mostly Working Testing 2Feb20 |
- Mission Dungeon Creation | 10%
|
Skeleton Code Only 12Feb17 |
- Mission Dungeon Destruction | 10%
|
Skeleton Code Only 12Feb17 |
- Unrated Dungeon Creation | 95%
|
Mostly Complete - PlayTesting 12Feb17 |
- Unrated Dungeon Destruction | 75%
|
Mostly Working Testing 2Feb20 |
- Unrated Escalation Creation | 10%
|
Skeleton Code Only 12Feb17 |
- Unrated Escalation Destruction | 10%
|
Skeleton Code Only 12Feb17 |
- DED Complex Creation | 10%
|
Skeleton Code Only 12Feb17 |
- DED Complex Destruction | 10%
|
Skeleton Code Only 12Feb17 |
Belt Manager
Service/Action |
Status |
Comments |
- Asteroid Belt Creation | 95%
|
Complete - PlayTesting 2Feb20 |
- Asteroid Belt Destruction | 95%
|
Complete - PlayTesting 2Feb20 |
- Asteroids Grow when idle | 25%
|
Preliminary Implementation 2Feb20 |
- Asteroids Disappear when mined out (individual roids) | 95%
|
Complete - PlayTesting 2Feb20 |
- Asteroids Belts Respawn when empty | 95%
|
Complete - PlayTesting 2Feb20 |
Spawn Manager
Service/Action |
Status |
Comments |
- Rat Creation | 95%
|
Complete - PlayTesting 12Feb17 |
- Rat Destruction | 95%
|
Complete - PlayTesting 12Feb17 |
- Rats Warp into Belts | 95%
|
Complete - PlayTesting 12Feb17 |
- Rats Warp out of Belts | 95%
|
Complete - PlayTesting 12Feb17 |
- Rats guard Gates | 95%
|
Complete - PlayTesting 12Feb17 |
- Rats find/harass players in space | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Rat Wreck Creation | 95%
|
Complete - PlayTesting 12Feb17 |
- Rat Loot | 95%
|
Complete - PlayTesting 12Feb17 |
Scan Manager
Service/Action |
Status |
Comments |
- Probe Acquiring Data based on Probe's Attributes and Character Skills | 75%
|
Mostly Complete Testing 11Dec18 |
- Anomaly Data compilation based on Probe Results | 75%
|
Mostly Complete Testing 11Dec18 |
- Reporting of Compiled Data | 95%
|
Final Testing 11Dec18 |
- Probe Management | 75%
|
Mostly Complete Testing 11Dec18 |
WormHole Manager
Service/Action |
Status |
Comments |
- WormHole Creation | 25%
|
Preliminary Implementation 12Feb17 |
- WormHole Tracking | 25%
|
Preliminary Implementation 12Feb17 |
- WormHole Destruction | 10%
|
Skeleton Code Only 12Feb17 |
- View WormHole Details | 60%
|
Mostly Working Testing 12Feb17 |
- Jumping thru WormHole | 0%
|
NOT IMPLEMENTED 2Feb20 |
Civilian Manager
Service/Action |
Status |
Comments |
- Civilian Ship Creation | 25%
|
Preliminary Implementation 12Feb17 |
- Civilian Ships "Undock" from station | 10%
|
Skeleton Code Only 12Feb17 |
- Civilian Ships "Dock" to station | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Civilian Ships Travel in System | 0%
|
NOT IMPLEMENTED 2Feb20 |
- Civilian Ships Travel using Jump Gates | 0%
|
NOT IMPLEMENTED 2Feb20 |
|
|
Script executed in 2.12060 seconds |
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