Basic Status'



Alasiya Main
Server Version: Crucible
Server status: Offline
IP: eve.alasiya.net
PORT: 26000



Alasiya Test
Server Version: Crucible
Server status: Offline
IP: eve.alasiya.net
PORT: 26005



Alasiya Dev
Server Version: Crucible
Server status: Offline
IP: eve.alasiya.net
PORT: 26010



Alasiya's Crucible Server

Estimated Progress of Listed Systems

 65.7%    
100    





This data is reflection of current Alasiya-EvE code status.
If a system is NOT listed here, then it isnt implemented at all.

Please Note:
Items listed as "NOT IMPLEMENTED" are not coded at all.
The server will not respond to these requests, you will get an error, and the server may even crash. (this is ok, and expected)

Items listed as "Skeleton Code Only" has a basic outline coded, but limited to no processing and/or returns.
The server may not respond or only partially respond to these requests. You may get an error from these requests, and the server may crash.

Items listed as "Preliminary Implementation" have a first draft of their specific code, possibably a step or two above skeleton code, and may not function properly or completely.
There will be some response, like opening windows, but *should not* generate an error or crash the server.



Server Version:   0.75.61
Latest Update:   07 March 2025
Page Status:   Current
Incomplete Data:   Anything not listed as (Current) is pending review.

Coverity Scan Build Status      CodeFactor


System Foundation Fundamentals (Current)

 67.5    
100    




Service/Action StatusComments
- Stable, Efficient Server Code
Gained valuable insight while coding DroneAI.
This led to much faster runtime than I expected, and will be updating all systems with these leanings.
60%
Constantly in Progress - monitoring & adjusting code for faster runtime. most segfaults eliminated
Been working this code for >10y
15Feb25
- Memory Management
InventoryItem and PhotoService are only classes with accurate MemMgmt
35%
Progress Restarted - Ongoing
Rewrote Py* Object ref counting code. Working better, but still incomplete
7Jan25
- Efficient, Accurate Packet Deciphering
NOTE: at this point, "Efficient" is a misnomer.
80%
In Progress - Most packets understood and correctly processed
4Feb23
- Mutexes80%
Mostly Complete
Recently found very elusive data race.
Not solved yet.

8Mar23
- Eliminate all compiler Warnings from the Alasiya EVEmu solution60%
In Progress
Enabling all compiler warnings gives 9.6Mb log file of errors
24Mar23
- GM commands
Most commands need complete rewrite or major update
70%
Working - Needs Work
4Feb23


Item Information Windows (Current)

 95.0    
100    




Service/Action Status Comments
- Get Item Info95%
Final Testing
10Feb20
- Get Ship Info95%
Final Testing
10Feb20
- Get Skill Info95%
Final Testing
10Feb20
- Get Certification Info95%
Final Testing
10Feb20
- Get Character Info95%
Final Testing
10Feb20
- Get NPC Corporation Info95%
Final Testing
10Feb20
- Get Player Corporation Info95%
Final Testing
10Feb20


Account and Character Management (Current)

 96.3    
100    




Service/Action Status Comments
- Account Login100%
COMPLETE
15Feb14
- Character Creation (rewrite)100%
COMPLETE
30Jan25
- Character Deletion80%
Working - Still Testing
3Mar19
- Character entrance to last location100%
COMPLETE
1Feb14
- Character Window100%
COMPLETE
17Nov17
- Open Skills Window100%
COMPLETE
1Feb14
- Open Certificate Window and Planner100%
COMPLETE
1Feb14
- Open Decorations Window100%
COMPLETE
30May19
- Open Attributes Window100%
COMPLETE
1Feb14
- Neural Remap (rewrite/update)100%
COMPLETE
1Feb14
- Open Augmentations Window100%
COMPLETE
30Jan25
- Open Jump Clones Window100%
COMPLETE
Jump Clones Not Implemented
1Feb14
- Open Bio Window100%
COMPLETE
1Feb14
- Open Employment History Window100%
COMPLETE
4Apr14
- Open Standings Window100%
COMPLETE
Standings mostly Implemented (see below)
1Jan25
- Open Security Status Window100%
COMPLETE
SecStatus mostly Implemented.
1Jan25
- Open Kill Rights Window100%
COMPLETE
Kill Rights Not Implemented
1Feb14
- Open Combat Log Window100%
COMPLETE
Combat Log partially Implemented
17July17
- KillMail10%
Skeleton Code Only
17July17


Skills & Certificates (Current)

 97.7    
100    




Service/Action Status Comments
- Browse Skills to train100%
COMPLETE
6Mar14
- Add skills to queue100%
COMPLETE
6Mar14
- Filter skills that don't fit in queue time remaining100%
COMPLETE
6Mar14
- Apply changes to skill queue100%
COMPLETE
6Mar14
- Pause skill queue100%
COMPLETE
6Mar14
- Re-Start skill queue after pause90%
Working - Still Testing
17Nov17
- Skill training time100%
COMPLETE
6Mar14
- Right-click add skill to queue from Skills Window in Character Window100%
COMPLETE
6Mar14
- Certificate Awarding
Recently found some major errors with requirements for certs
90%
Mostly Complete
Few Odd Bugs
8Mar23


Standings (Complete Rewrite/Incomplete - Current)

 74.2    
100    




Service/Action Status Comments
- Faction Standings (NPC Alliances)   --   These standings cannot be modified.100%
COMPLETE
6Mar14
- CONCORD Standings (Security Rating)  --   Changed by npc/pc kills90%
Working - Still Testing
2Mar25
- Agents respond to Character standings (personal, corp, faction)90%
Working - Still Testing
2Mar25
- NPC Station Corps respond to Character personal standings (repair, reprocessing, market)90%
Working - Still Testing
2Mar25
- Agent to Character  --   Changed by missions90%
Working - Still Testing
2Mar25
- Agent to Player Corp  --   Changed by missions75%
Working - Testing
2Mar25
- Agent Corp to Character  --   Changed by missions and corp kills90%
Working - Still Testing
2Mar25
- Agent Corp to Player Corp  --   Changed by missions and corp kills75%
Working - Testing
2Mar25
- Agent Faction to Character  --   Changed by missions and faction kills90%
Working - Still Testing
2Mar25
- Agent Faction to Player Corp  --   Changed by missions and faction kills75%
Working - Testing
2Mar25
- Character to Character  --   Changed by PnP window75%
Working - Testing
2Mar25
- Character to Player Corp  --   Changed by PnP window75%
Working - Testing
2Mar25
- Player Corp to Character  --   Changed by Corp Management window75%
Working - Testing
2Mar25
- Player Corp to Player Corp  --   Changed by Corp Management window75%
Working - Testing
2Mar25
- Alliance to Player Corp  --   Changed by Corp Management window10%
Skeleton Code Only
2Feb20
- Alliance to Alliance  --   Changed by Corp Management window10%
Skeleton Code Only
2Feb20


NPC Station Services (Current)

 82.7    
100    




Service/Action Status Comments
- Right-click Menu in Station100%
COMPLETE
10Aug16
- In-station Guests List100%
COMPLETE
10Aug16
- Can repackage ships/items100%
COMPLETE
27Jun17
- Can assemble ships and items100%
COMPLETE
21Feb14
- Can eject from ship to pod100%
COMPLETE
30Nov15
- Can make active ships100%
COMPLETE
30Nov15
- Agent Services15%
Preliminary Implementation
13Nov18
- Trade Services80%
Mostly Complete
corp trade not coded.
27Jun17
- Repair Services90%
Working - Still Testing
19Nov18
- Insurance Services100%
COMPLETE
22Aug15
- Bounty Services100%
COMPLETE
22Aug15
- Market Services80%
Mostly Complete
Corp Buy/Sell Incomplete
10Dec18
- Medical Services80%
Mostly Complete
Few Odd Bugs
30Dec14
- LP Services10%
Skeleton Code Only
6Mar14
- Clone upgrade100%
COMPLETE
7Sep14
- Clone transfer10%
Skeleton Code Only
7Sep14
- Jump clone installation10%
Skeleton Code Only
6Mar14
- Items window100%
COMPLETE
21Feb14
- Can merge/stack/split items100%
COMPLETE
30Dec14
- Can trash items100%
COMPLETE
30Dec14
- Can open/close containers100%
COMPLETE
1Feb14
- Can move items into/out of containers100%
COMPLETE
1Feb14
- Can inject skills from items100%
COMPLETE
1Feb14


Agents (Current) - v0.75

    NOTE: See forums for agent details, quirks and my alterations/updates
 83.3    
100    




Service/Action Status Comments
- Agents Tab in Station
Agent portraits not working in station listing
75%
Working - Testing
2Mar25
- Initiate conversation with agent95%
Final Testing
2Mar25
- Agents respond based on your standings95%
Final Testing
5Mar25
- Agents respond based on availability
This includes agents on cooldown and storyline agents.
95%
Final Testing
5Mar25
- Agents offer Missions
Currently, all agents offer Courier missions, as these are the easiest to code/test
NOTE: this includes important (faction) missions
95%
Final Testing
2Mar25
- Agents respond based on mission status95%
Final Testing
6Mar25
- Agents Give Personal and Corporate Standings
Important missions are the only courier missions that give faction standings
Derived standings not implemented yet
95%
Final Testing
7Mar25
- Can Search Agents (using AgentFinder in stations)
Agent portraits are working in the agent finder.
95%
Final Testing
7Mar25
- Can Search for character by agent10%
Skeleton Code Only
19Nov18


Missions (Current) - v0.45

    NOTE: See forums for details on types and offers
 43.5    
100    




Service/Action Status Comments
- Can View Mission Offer95%
Final Testing
2Mar25
- Can Accept Mission Offer95%
Final Testing
2Mar25
- Can Delay Mission Offer (24h)95%
Final Testing
2Mar25
- Can Decline Mission Offer
Declining more than one mission from the same agent within 4 hours will result in a standings loss with that agent
95%
Final Testing
2Mar25
- Can Complete Mission95%
Final Testing
2Mar25
- Can Quit Mission95%
Final Testing
2Mar25
- Missions Give Rewards (ISK/LP)
NOTE: LP store not implemented yet.
95%
Final Testing
2Mar25
- Missions Expire (24h)95%
Final Testing
2Mar25

      Basic Mission Types

- Courier Missions
Agent supplies item(s) to deliver to requested location.
Destination can be anywhere from same system to different region
No standing loss from opposing faction.
95%
Final Testing
2Mar25
- Mining Missions - 2 Types.
Mine and deliver specific ore from specific location.
Supply agent with ore or minerals.
Deadspace locations will have rats, either region-specific or wanderers
15%
Preliminary Implementation
Not Given out yet
2Mar25
- Security Missions
Destroy ships at given location in space.
0%
NOT IMPLEMENTED
19Nov18
- Trade Missions
Provide item(s) to specific station.
Can be either crafted or bought.
No standing loss from opposing faction.
0%
NOT IMPLEMENTED
19Nov18

      Special Mission Types

- Important & Storyline Missions
Offered from Special agent after completion of 15 same-level missions for same corporation.
These missions give faction standings
Repeatable.
75%
Working - Testing
NOTE: Currently only Courier missions
2Mar25
- Research Missions
Special Missions given by Research Agents during ongoing research.
0%
NOT IMPLEMENTED
19Nov18
- Circular Missions
Given by L1 & L2 Agents. Entire chain runs a large loop around a given region, ending back at the start point.
0%
NOT IMPLEMENTED
19Nov18
- Anomic Missions
Given by L4 Security Agents. Tougher than 'regular' L4 missions. Can be declined without penalty. Ship Restrictions.
0%
NOT IMPLEMENTED
19Nov18
- Burner Missions
Can be offered from any Agent. Can be declined without penalty. Ship Restrictions.
0%
NOT IMPLEMENTED
19Nov18
- Unsorted Missions
Custom missions separate from other categories.
10%
Skeleton Code Only
19Nov18
- Data Missions
Turn in pirate tags for standings.
Higher Agents may give basic missions for higher rewards.
0%
NOT IMPLEMENTED
19Nov18
- Arc Missions
Large Mission Chains broken into chapters. 7 total Epic Arcs. Can be repeated every 3 months.
On Hold...May not be implemented on Alasiya.
0%
NOT IMPLEMENTED
19Nov18
- Tutorial Missions
Missions for beginning pilots to learn game basics.
On Hold...May not be implemented on Alasiya.
0%
NOT IMPLEMENTED
19Nov18
- Cosmos Missions
Mission Chains given from CONCORD agents. Can only be completed once.
Expiration, Failure or Denial forever blocks giving agent.
On Hold...May not be implemented on Alasiya.
0%
NOT IMPLEMENTED
19Nov18


LSC - Large Scale Chat System (Rewrite on hold)

 68.1    
100    




Service/Action Status Comments
- Open/View Static Server Channels100%
COMPLETE
27Jun17
- Join Static Server Channels100%
COMPLETE
27Jun17
- rClick Chat Menu100%
COMPLETE
27Jun17
- Characters show up in Local90%
Complete - PlayTesting
24Nov17
- Chat in Local100%
COMPLETE
7Sep14
- Characters show up in Corp90%
Mostly Complete
24Nov17
- Chat in Corp90%
Mostly Complete
24Nov17
- Initiate Private Conversation Chat20%
Broken
Needs Work
2Feb20
- Create Private Chat Channels20%
Broken
Needs Work
2Feb20
- Joining Created Private Chat Channels20%
Broken
Needs Work
2Feb20
- Chat in Private Chat Channels20%
Broken
Needs Work
2Feb20
- Load Subscribed Chat Channels Upon Login100%
COMPLETE
27Jun17
- Configure Private Chat Channels20%
Broken
Needs Work
2Feb20
- Leave Chat Channels100%
COMPLETE
27Jun17
- Unsubscribe from Private Chat Channel20%
Broken
Needs Work
2Feb20
- Character and Corporation Lookup (via Search)100%
COMPLETE
7Sep14


EvE Mail (Rewrite on hold)

 20.5    
100    




Service/Action Status Comments
- System-Generated mail
(insurance, kills, corp notifications, etc.)
0%
NOT IMPLEMENTED
2Feb20

      Characters

- Can Send Eve-mails70%
Working - Still Buggy
7Sep14
- Can Receive Eve-mails70%
Working - Still Buggy
7Sep14
- Can View Eve-mails70%
Working - Still Buggy
7Sep14
- Can Reply-to Eve-mails70%
Working - Still Buggy
7Sep14
- Can Send Eve-mails to Groups (like Corp)0%
NOT IMPLEMENTED
2Feb20
- Can Create new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20
- Private Mailing Lists Saved to DB/Restored from DB0%
NOT IMPLEMENTED
2Feb20
- Can Send/Receive messages in new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20

      Corporation Mail

- Can Send Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can Receive Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can View Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can Reply-to Eve-mails0%
NOT IMPLEMENTED
2Feb20
- Can Send Eve-mails to Groups (like Corp)0%
NOT IMPLEMENTED
2Feb20
- Can Create new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20
- Private Mailing Lists Saved to DB/Restored from DB0%
NOT IMPLEMENTED
2Feb20
- Can Send/Receive messages in new Private Mailing Lists0%
NOT IMPLEMENTED
2Feb20


Calendar (Current)

 68.5    
100    




Service/Action Status Comments
- Open Calendar90%
Complete - PlayTesting
31Oct20
- View Events90%
Complete - PlayTesting
31Oct20
- Respond to Event90%
Mostly Complete - PlayTesting
31Oct20
- Edit Response to Event30%
Needs More Testing
31Oct20
- View Event Responses85%
Mostly Complete - PlayTesting
31Oct20

      Personal

- Create Event90%
Complete - PlayTesting
31Oct20
- Edit Event0%
NOT IMPLEMENTED
31Oct20
- Delete Event85%
Mostly Complete - PlayTesting
31Oct20

      Corporate

- Create Event90%
Complete - PlayTesting
31Oct20
- Edit Event0%
NOT IMPLEMENTED
31Oct20
- Delete Event85%
Mostly Complete - PlayTesting
31Oct20

      Alliance

- Create Event90%
Mostly Complete
Alliances partially implemented
31Oct20
- Edit Event0%
NOT IMPLEMENTED
31Oct20
- Delete Event90%
Mostly Complete
Alliances partially implemented
31Oct20


Market Details (Rewrite on hold - needs review)

 40.4    
100    




Service/Action Status Comments
- Price History70%
Needs More Testing
11Dec18

      Characters

- View Items on Market100%
COMPLETE
11Dec18
- View Item Details (Price History, Buy/Sell orders)100%
COMPLETE
11Dec18
- Buy Items on Market (auto-pick seller)100%
COMPLETE
11Dec18
- Buy Items on Market in Specific Location75%
Working - Still Testing
11Dec18
- Placing Buy Orders40%
Needs More Testing
11Dec18
- Cancelling Buy Orders40%
Needs More Testing
11Dec18
- Modify Buy Orders40%
Needs More Testing
11Dec18
- Placing Sell Orders40%
Needs More Testing
11Dec18
- Cancelling Sell Orders40%
Needs More Testing
11Dec18
- Modify Sell Orders40%
Needs More Testing
11Dec18

      Corporations

- Buy Items on Market (auto-pick seller)10%
Skeleton Code Only
26May19
- Buy Items on Market in Specific Location10%
Skeleton Code Only
26May19
- Placing Buy Orders10%
Skeleton Code Only
26May19
- Cancelling Buy Orders10%
Skeleton Code Only
26May19
- Modify Buy Orders10%
Skeleton Code Only
26May19
- Placing Sell Orders10%
Skeleton Code Only
26May19
- Cancelling Sell Orders10%
Skeleton Code Only
26May19
- Modify Sell Orders10%
Skeleton Code Only
26May19

      Trader Joe (MarketBot)

- Watches for Active Systems for trade10%
Skeleton Code Only
30Nov21
- Buy Items on Market10%
Skeleton Code Only
30Nov21
- Placing Buy Orders10%
Skeleton Code Only
30Nov21
- Sell Items on Market10%
Skeleton Code Only
30Nov21
- Placing Sell Orders10%
Skeleton Code Only
30Nov21
- Fleet travels using Civilian Manager system10%
Skeleton Code Only
30Nov21


Assets Window (Current)

 85.8    
100    




Service/Action Status Comments

      Characters

- All Assets View100%
COMPLETE
30Dec14
- View Assets by Region100%
COMPLETE
30Dec14
- View Assets by Constellation100%
COMPLETE
30Dec14
- View Assets by Solar System100%
COMPLETE
30Dec14
- View Assets by Station100%
COMPLETE
30Dec14
- Search Assets15%
Preliminary Implementation
6Mar14

      Corporations

- All Assets View100%
COMPLETE
26May19
- View Assets by Region100%
COMPLETE
26May19
- View Assets by Constellation100%
COMPLETE
26May19
- View Assets by Solar System100%
COMPLETE
26May19
- View Assets by Station100%
COMPLETE
26May19
- Search Assets15%
Preliminary Implementation
26May19


Wallet (Current)

 99.5    
100    




Service/Action Status Comments

      Characters

- View Journal Entries100%
COMPLETE
30Dec17
- View Shares Entries100%
COMPLETE
30Dec17
- View Orders Entries100%
COMPLETE
30Dec17
- View Transactions Entries100%
COMPLETE
30Dec17

      Corporations

- View Journal Entries90%
Complete - PlayTesting
30May19
- View Shares Entries90%
Complete - PlayTesting
30May19
- View Orders Entries90%
Complete - PlayTesting
30May19
- View Transactions Entries90%
Complete - PlayTesting
30May19


Contracts (Needs Complete Rewrite)

 15.0    
100    




Service/Action Status Comments

      Characters

- Start Page30%
Partially Working
6Mar14
- Create Contracts30%
Partially Working - cannot complete contract
27July15
- Get contract info30%
Partially Working
6Mar14
- List our contracts0%
NOT IMPLEMENTED
6Mar14
- List available contracts0%
NOT IMPLEMENTED
6Mar14
- Delete contracts0%
NOT IMPLEMENTED
6Mar14

      Corporations

- Start Page30%
Partially Working
6Mar14
- Create Contracts30%
Partially Working - cannot complete contract
27July15
- Get contract info30%
Partially Working
6Mar14
- List our contracts0%
NOT IMPLEMENTED
6Mar14
- List available contracts0%
NOT IMPLEMENTED
6Mar14
- Delete contracts0%
NOT IMPLEMENTED
6Mar14


Map System (Current)

 88.8    
100    




Service/Action Status Comments
- Can show Solar System map100%
COMPLETE
30Dec14
- Can show/use Map Browser (F11)100%
COMPLETE
30Dec14
- Can search Solar Systems100%
COMPLETE
30Dec14
- Can plot routes by searching systems and adding waypoints100%
COMPLETE
30Dec14
- Can Get Statistics on Systems90%
Complete - PlayTesting
25Mar14
- Can Get Visited Systems100%
COMPLETE
7Sep14
- Can Get Jumps Last Hour100%
COMPLETE
7Sep14
- Can Get Pilots in Space100%
COMPLETE
26Nov18
- Can Get Pilots Docked and Active.100%
COMPLETE
26Nov18
- Can Get Kills / Kills last 24 Hours100%
COMPLETE
7Sep14
- Can Get PodKills / PodKills last 24 Hours100%
COMPLETE
7Sep14
- Can Get My Available Agents100%
COMPLETE
27Nov18
- Can Get My Bookmarks100%
COMPLETE
7Sep14
- Can Get My Assets100%
COMPLETE
7Sep14
- Can Get My CorpMembers in Space90%
Complete - PlayTesting
6Mar14
- Can Get Active Cyno Fields100%
COMPLETE
Cyno Generator Not Implemented
26Nov18
- Can Get Recent Sovernity Changes10%
Skeleton Code Only
Contested Sovereignty Not Implemented
6Mar14
- Can Get Incursions10%
Skeleton Code Only
Incursions Not Implemented
6Mar14


Bookmark System (Current)

 94.4    
100    





Service/Action Status Comments

      Character Bookmarks

- Bookmark system90%
Mostly Complete - PlayTesting
2Feb20
- Bookmarks loaded from database at character login100%
COMPLETE
30Dec14
- Bookmark a location in space100%
COMPLETE
30Dec14
- Bookmark a station, planet, moon, stargate100%
COMPLETE
30Dec14
- Update a Bookmark100%
COMPLETE
30Dec14
- Delete Bookmarks100%
COMPLETE
30Dec14
- Copy Bookmark to Ship Cargo or Station Hangar100%
COMPLETE
2Feb20
- Create a Bookmark Folder100%
COMPLETE
30Dec14
- Update a Bookmark Folder100%
COMPLETE
30Dec14
- Delete a Bookmark Folder90%
Mostly Complete - PlayTesting
2Feb20
- Move Bookmark to another Folder90%
Mostly Complete - PlayTesting
2Feb20

      Corporation Bookmarks

- Update a Character Bookmark100%
COMPLETE
2Feb20
- Update a Corp Bookmark100%
COMPLETE
2Feb20
- Delete Bookmarks100%
COMPLETE
2Feb20
- Copy Bookmark to Ship Cargo or Station Hangar100%
COMPLETE
2Feb20
- Create a Bookmark Folder100%
COMPLETE
2Feb20
- Update a Bookmark Folder100%
COMPLETE
2Feb20
- Delete a Bookmark Folder10%
Skeleton Code Only
30May19
- Move Bookmark to another Folder100%
COMPLETE
2Feb20


Effects System (Current)

 83.1    
100    




Service/Action Status Comments
- Parsing Effects
   This is decoding effects data before processing can occur
95%
Final Testing
17Feb20

      Fx Source Processing - Item applying the effect

- Process Self Effects
   Source is Ship (T1, T2), Module or Charge
95%
Final Testing
10Feb20
- Process Skill Effects
   Source is Skill, Implant or Booster
80%
Working - Still Testing
Boosters not implemented
11Jan25
- Process Ship Effects
   Source is Ship Subsystem (T3 ships only)
30%
Mostly Non-Working
Testing
2Feb20
- Process Group Effects
   Source is not a source per se, this defines the target selection requirements
95%
Final Testing
19Jun19

      Fx Target Processing - These vary depending on Source

- Apply Processed Effects to Self
   Source Item or a Location for Group Effects
95%
Final Testing
17Feb20
- Apply Processed Effects to Character
   Character or Character Skills
95%
Final Testing
7Feb20
- Apply Processed Effects to Ship
   Character's Ship
95%
Final Testing
17Feb20
- Apply Processed Effects to Target
   Ship's current target, either ship or structure.
80%
Needs More Testing
19Jun19
- Apply Processed Effects to Other
   Character's ship for Skill Source. Specific Module for Charge Source.
95%
Final Testing
17Feb20
- Apply Processed Effects to Charge
   Loaded Charge on a Module or Module Group
95%
Final Testing
17Feb20


Ship Management (needs review)

 76.0    
100    




Service/Action Status Comments
- Can Jettison items into space100%
COMPLETE
29Nov15
- Can open Jetcans and manipulate items within them100%
COMPLETE
29Nov15
- Can open Containers in space and manipulate items within them100%
COMPLETE
29Nov15
- Can eject from ship to pod100%
COMPLETE
9Dec15
- Can Link Weapons80%
Needs More Testing
1Dec18
- Can AutoLink Weapons Using GroupAllWeapons button80%
Needs More Testing
1Dec18
- Can Load Linked Weapons
NOTE: Linked Weapons Load as a group
80%
Needs More Testing
1Dec18
- Can Unload Linked Weapons
NOTE: Linked Weapons UnLoad as a group
80%
Needs More Testing
1Dec18
- Can Unlink Weapons
NOTE: Linked Weapons will not Unload Charges when Unlinked
80%
Needs More Testing
1Dec18
- Unpiloted ships stay in space100%
COMPLETE
9Dec15
- Can board ships in space from pod100%
COMPLETE
9Dec15
- Can name your ship100%
COMPLETE
10Aug16
- Can use specialized bays on ships that have them100%
COMPLETE
10Aug17
- Can activate Self-Destruct30%
Mostly Non-Working
Testing
2Feb20
- Modules Generate Heat when overloaded70%
Working - Still Testing
2Feb20
- Module racks Dissipate Heat70%
Working - Still Testing
2Feb20

      T3 Ship Management

- Fit Subsystems70%
Working - Still Testing
17Mar23
- Remove/Replace Subsystems70%
Working - Still Testing
17Mar23
- Fit Modules70%
Working - Still Testing
17Mar23
- Remove/Replace Modules70%
Working - Still Testing
17Mar23
- Character loses skills when Ship is killed.10%
Skeleton Code Only
8Mar23

      Capital Ship Management

- Can configure ship10%
Skeleton Code Only
7Sep14
- Can install clone10%
Skeleton Code Only
7Sep14
- Can store/retrieve ships30%
Mostly Non-Working
Testing
2Feb20
- Can store/retrieve items from Corporate Hangar80%
Needs More Testing
1Dec18


Ship Fittings Manager (Current)

 10.0    
100    




Service/Action Status Comments

      Characters

- Save Fittings10%
Skeleton Code Only
2Feb20
- Retrieve Saved Fittings10%
Skeleton Code Only
2Feb20
- Delete Fittings10%
Skeleton Code Only
2Feb20
- Update Fittings10%
Skeleton Code Only
2Feb20

      Corporations

- Save Fittings10%
Skeleton Code Only
2Feb20
- Retrieve Saved Fittings10%
Skeleton Code Only
2Feb20
- Delete Fittings10%
Skeleton Code Only
2Feb20
- Update Fittings10%
Skeleton Code Only
2Feb20


Ship Navigation (Destiny - Current)

 83.8    
100    




Service/Action Status Comments
- Stargate Jump100%
COMPLETE
30Jan25
- Orbit Object0%
Completely Disabled
Combat much better now
30Jan25
- Follow Object100%
COMPLETE
30Jan25
- Approach Object100%
COMPLETE
30Jan25
- Keep Object at Distance100%
COMPLETE
30Jan25
- Aligning to Object100%
COMPLETE
30Jan25
- Warp to object on-grid100%
COMPLETE
30Jan25
- Warp to object off-grid100%
COMPLETE
30Jan25
- Dock to Station100%
COMPLETE
27July15
- Undock from Station (with velocity)100%
COMPLETE
27July15
- Can travel routes using AutoPilot30%
Broken - AP shuts off after every jump
7Sep14
- Warp-in from random location at login70%
Complete - NOT IMPLEMENTED
10Aug16
- Warp-out to random location at logoff70%
Complete - NOT IMPLEMENTED
10Aug16


Combat (Current)

 90.0    
100    




Service/Action Status Comments
- Can Lock Target100%
COMPLETE
27Jun17
- Can Activate Modules100%
COMPLETE
27Jun17
- Modules affect target100%
COMPLETE
27Jun17
- Can Orbit target0%
Completely Disabled
Combat much better now
30Jan25
- Can Follow target100%
COMPLETE
27Jun17
- Can Keep target at distance100%
COMPLETE
27Jun17
- Pilot moved to pod when ship destroyed100%
COMPLETE
2Dec18
- Pilot moved to clone (at clone's location) when pod destroyed100%
COMPLETE
2Dec18


Module Management (Rewrite - Mostly Complete)

 83.0    
100    




Service/Action Status Comments
- Can drop modules on ship in Fitting window (auto-insert into slots)100%
COMPLETE
10Aug16
- Can drop modules on specific slots in Fitting window100%
COMPLETE
10Aug16
- Can Online/Offline modules in Fitting window60%
Can Exploit - Needs Update
25Feb20
- Can remove modules from Fitting window to cargo or hangar60%
Can Exploit - Needs Update
25Feb20
- Can add/remove charges to modules slots in Fitting window95%
Final Testing
20Feb20
- Can move modules from slot to slot in Fitting window95%
Final Testing
20Feb20
- Can Activate modules on ship (in space only)60%
Can Exploit - Needs Update
25Feb20
- Activated modules on ship in space produce desired effect95%
Final Testing
20Feb20
- Activated modules produce Graphics Effects
GFX methods rewrite
95%
Final Testing
8Mar23
- Can De-activate modules on ship in space60%
Can Exploit - Needs Update
25Feb20
- De-activated modules on ship in space remove effect95%
Final Testing
20Feb20
- Can Overload modules (and they work)80%
Needs More Testing
12Jun21
- Can De-activate Overloaded modules80%
Needs More Testing
12Jun21
- Overloaded modules damage bank from heat80%
Needs More Testing
12Jun21
- Can repair damaged modules (using nanite paste)10%
Skeleton Code Only
10Jan19


Ship Module Groups (Current)

 87.3    
100    




Module Group Status Comments
- Engineering100%
COMPLETE
27Jun17
- Electronic100%
COMPLETE
27Jun17
- Weapons - Turrets100%
COMPLETE
27Jun17
- Weapons - Missiles100%
COMPLETE
27Jun17
- Weapons - Other10%
Skeleton Code Only
10Aug16
- Shields100%
COMPLETE
27Jun17
- Armor100%
COMPLETE
27Jun17
- Hull100%
COMPLETE
27Jun17
- EWAR100%
COMPLETE
27Jun17
- Propulsion95%
Final Testing
17Nov17
- Mining100%
COMPLETE
27Jun17
- Gang Assist10%
Skeleton Code Only
10Aug16
- Rigs100%
COMPLETE
27Jun17


Drones (PlayTesting - Current) - v1.05

 85.0    
100    




Service/Action Status Comments
- Launch Drones95%
Final Testing
31Jan25
- Scoop to Cargo95%
Final Testing
31Jan25
- Scoop to Drone Bay95%
Final Testing
31Jan25
- Drone Graphic Effects (GFX)75%
Working - Still Testing
8Feb25

      Drone AI

Passive/Aggressive (toggle)
Passive: attack only upon command.
Aggressive: attack any valid target within range. (may be a bit too aggressive)
AutoAttack: Player command. Drones will attack any target that locks your ship
75%
Working - Still Testing
13Feb25
Drone Destiny - Drone-specific Implementation
Drone movement is different than ships, so Destiny code is useless for them.
Client will show drones orbiting, and server tracks accordingly
95%
Final Testing
11Feb25
Attack and Follow (fighters only)
Engage the first target of the assigned ship.
Will chase target in warp.
75%
Working - Still Testing.
14Feb25
Assist (enables passive mode)
Drone will engage assigned ship's target once an offensive module is activated on that target.
Drone will continue attack until itself, target or assigned ship is popped, or commanded otherwise.
75%
Working - Still Testing
11Feb25
Guard (enables aggressive mode)
Drone will retaliate towards any threat to assigned ship until commanded otherwise.
75%
Working - Still Testing
11Feb25
Mine
Drone will mine assigned target until canceled, cargo full, or target depleted, then drop mined ore into assigned ship's cargo hold.
95%
Final Testing
11Feb25
Focus Fire
All drones engage same target till destroyed or commanded otherwise.
70%
Working - Still Testing
14Feb25
Proximity Sensing (Active Mode Combat Only)
When idle or loss of target, drone will react to objects within it's detection range and react.
The action taken depends on drone type and object type.
95%
Final Testing
15Feb25

      Drone Commands

Attack
Engage the current target of the assigned ship.
95%
Final Testing
11Feb25
Assist
Engage anything the assigned ship activates any offensive module on.
NOTE: Target must be in same fleet.
95%
Final Testing
11Feb25
Guard
Retaliate towards any threat to assigned ship.
NOTE: Target must be in same fleet.
95%
Final Testing
11Feb25
Delegate
Assign drone to another ship.
NOTE: Target must be in same fleet and have drone skills for types sent.
NOTE: Have not gotten this to work yet. Disabled for now.
0%
Not Working - Disabled
14Feb25
Mine
Mine assigned asteroid for one cycle then return to ship.
95%
Final Testing
11Feb25
Mine Repeatedly
Mine assigned asteroid until depleted or commanded otherwise.
95%
Final Testing
11Feb25
Abandon
Relinquish control of drone.
Ownership remains for pilot that launched drone.
95%
Final Testing
7Feb25
Return and orbit
As orbit is disabled, drones will use follow
95%
Final Testing
7Feb25
Return To Drone Bay
To Be Determined.
95%
Final Testing
7Feb25
Reconnect to Lost Drones
Try to reestablish communication with abandoned or incapacitated drones.
NOTE: you must be owner of drone and in same local space to reconnect
95%
Final Testing
7Feb25


NPC AI (Need Rewrite with insights gleaned from DroneAI - Current) - v0.59

 61.3    
100    




Service/Action Status Comments
- NPC look for targets50%
Needs Update
11Feb25
- NPC engage when targeted (if idle)75%
Working - Still Testing
31Jan25
- NPC approach found targets50%
Needs Update
11Feb25
- NPC lock/engage/orbit targets50%
Needs Update
11Feb25
- NPC notice new targets within sight range, and engage weakest50%
Needs Update
11Feb25
- NPC special actions/call for help/retreat10%
NOT IMPLEMENTED
30Nov15
- Rats warp into Asteroid fields95%
Final Testing
31Jan25
- Rats warp out of Asteroid fields50%
Needs Update
11Feb25
- Rats find/harass Players in space50%
Needs Update
11Feb25
- Rat Wreck Creation95%
Final Testing
31Jan25
- Rat Loot95%
Final Testing
31Jan25


Science & Industry (Rewrite on hold)

 38.1    
100    




Service/Action Status Comments
- Blueprints
95%
Final Testing
11Jan25

      Players

- Research95%
Final Testing
30Mar18
- Invention10%
Skeleton Code Only
6Mar15
- Reverse Engineering10%
Skeleton Code Only
6Mar15
- Ore Mining95%
Final Testing
30Mar18
- Gas Mining30%
Mostly Non-Working
Testing
2Feb20
- Refining and Reprocessing100%
COMPLETE
30Mar18
- Manufacturing95%
Final Testing
30Mar18
- R&D using Agents0%
NOT IMPLEMENTED
30Nov15

      Corporations

- Research10%
Skeleton Code Only
30May19
- Invention10%
Skeleton Code Only
30May19
- Reverse Engineering10%
Skeleton Code Only
30May19
- Refining and Reprocessing10%
Skeleton Code Only
30May19
- Manufacturing10%
Skeleton Code Only
30May19


Scanning & Probing (Current)

 94.3    
100    




Service/Action Status Comments
- System Scanning using Ship Sensors (Without Probes)100%
COMPLETE
21May16
- Directional Scanning (using Ship Sensors)80%
Working - Still Glitchy
2Feb23
- Launch Probes from ship100%
COMPLETE
6Mar18
- Move Probes in Space100%
COMPLETE
6Mar18
- Change Probe Range100%
COMPLETE
6Mar18
- System Scanning with Probes (See 'Scan Manager' Data Block below for details)90%
Working - Still Testing
6Mar18
- Bookmark Scanned Result90%
Working - Found Errors
2Feb23
- Warp to Scanned Result90%
Working - Found Errors
2Feb23


Fleet System (Current)

 95.7    
100    




Service/Action Status Comments
- Create Fleet100%
COMPLETE
1Dec17
- Fleet management window100%
COMPLETE
1Dec17
- Set Fleet MOTD95%
Final Testing
1Dec17
- Fleet Warp15%
Preliminary Implementation
20Feb20
- View Fleet Composition100%
COMPLETE
1Dec17
- Create/Delete Wings and Squads100%
COMPLETE
1Dec17
- Name Wings and Squads100%
COMPLETE
1Dec17
- Invite to Fleet100%
COMPLETE
1Dec17
- Accept Fleet Invite100%
COMPLETE
1Dec17
- Reject Fleet Invite100%
COMPLETE
1Dec17
- Leave Fleet100%
COMPLETE
1Dec17
- Kick Member100%
COMPLETE
1Dec17
- Move fleet members100%
COMPLETE
1Dec17
- Set commanders100%
COMPLETE
1Dec17
- Set boosters100%
COMPLETE
1Dec17
- Commanders provide bonuses to their members95%
Final Testing
1Dec17
- Boosters provide bonuses to their members95%
Final Testing
1Dec17
- Broadcast to fleet100%
COMPLETE
1Dec17
- Broadcast to system100%
COMPLETE
1Dec17
- Broadcast to bubble100%
COMPLETE
1Dec17
- Add Member to watch list95%
Final Testing
1Dec17
- Remove Member from watch list95%
Final Testing
1Dec17
- Fleet chat window100%
COMPLETE
1Dec17
- Advertise Fleet100%
COMPLETE
1Dec17
- View Availible Fleets100%
COMPLETE
1Dec17
- Apply to Advertised Fleet100%
COMPLETE
1Dec17
- View Fleet Applications95%
Final Testing
1Dec17


Planetary Interaction System (Current)

 71.6    
100    




Service/Action Status Comments
- Planet Search15%
Preliminary Implementation
27Dec16
- Planet View85%
Mostly Complete - PlayTesting
27Dec16
- Planet Resource Survey85%
Mostly Complete - PlayTesting
27Dec16
- Install/Use Command Center 85%
Mostly Complete - PlayTesting
Recent SOV updates broke CC installation
3Feb23
- Creating Extractor Heads85%
Mostly Complete - PlayTesting
27Dec16
- Install/Use Silo85%
Mostly Complete - PlayTesting
27Dec16
- Creating logistic routes (links) on planet85%
Mostly Complete - PlayTesting
27Dec16
- Installing Schematics85%
Mostly Complete - PlayTesting
27Dec16
- Factory Automation (run schematics)85%
Mostly Complete - PlayTesting
27Dec16
- Install/Use Space Ports15%
Preliminary Implementation
27Dec16
- Planetary Customs Office15%
Preliminary Implementation
27Dec16
- Launching Items to Customs Office15%
Preliminary Implementation
27Dec16


Corporation Management (Current)

 67.7    
100    




Service/Action Status Comments
- Create a corporation95%
Final Testing
10Dec17
- Managing Members70%
Working - Still Testing
20Dec17
- Apply to Join Corp95%
Final Testing
28May19
- Invite to Join Corp30%
Mostly Non-Working
Testing
20Dec17
- Quit Corp30%
Mostly Non-Working
Testing
20Dec17
- Kick from Corp30%
Mostly Non-Working
Testing
20Dec17
- Managing Roles95%
Final Testing
20Dec17
- Managing Divisions95%
Final Testing
20Dec17
- Managing Recruitment95%
Final Testing
20Dec17
- Creating/Editing Advert95%
Final Testing
20Dec17
- Managing Funds95%
Final Testing
20Dec17
- Managing Voting95%
Final Testing
28May19
- Viewing Roles95%
Final Testing
20Dec17
- Viewing Divisions95%
Final Testing
20Dec17
- Viewing Members75%
Working - Still Testing
20Dec17
- Viewing Corp History20%
Broken
Needs Work
10Dec17
- Viewing Journal95%
Final Testing
28May19
- Viewing Transactions95%
Final Testing
20Dec17
- Viewing Bills20%
Broken
Needs Work
10Dec17
- Viewing Assets95%
Final Testing
28May19
- Renting Office95%
Final Testing
20Dec17
- Moving HeadQuarters95%
Final Testing
20Dec17
- Declaring War20%
Broken
Needs Work
10Dec17
- Moving Items In and Out of corp hangars95%
Final Testing
20Dec17
- Market Deliveries and Returns in Station15%
Preliminary Implementation
20Dec17
- Impounded Items15%
Preliminary Implementation
20Dec17
- Creating Medals95%
Final Testing
28May19
- Viewing Medals95%
Final Testing
28May19
- Awarding Medals95%
Final Testing
28May19


Alliance Management (needs review after adding James' SOV updates)

 15.0    
100    




Service/Action Status Comments
- Creating Alliance15%
Preliminary Implementation
Begin Testing
25May21
- Join Alliance15%
Preliminary Implementation
Begin Testing
25May21
- Alliance Bulletins15%
Preliminary Implementation
Begin Testing
25May21
- Alliance History (Corp Employment)15%
Preliminary Implementation
Begin Testing
25May21
- Alliance Wars15%
Preliminary Implementation
Begin Testing
25May21


POS - Player Owned Structures (Current)

 61.4    
100    




Service/Action Status Comments
- Deploying Structures95%
Final Testing
28Dec17
- Scoop Structures to Cargo Bay40%
Needs More Testing
28Dec17
- Anchoring Structures95%
Final Testing
28Dec17
- Onlining Structures95%
Final Testing
28Dec17
- Managing Tower95%
Final Testing
28Dec17
- Managing Structures Access75%
Working - Still Testing
28Dec17
- Managing Tower Field Access75%
Working - Still Testing
28Dec19
- Can Add/Remove Fuel and Strontium in Tower Holds95%
Final Testing
28Dec17
- Reinforcing Tower10%
Skeleton Code Only
28Dec17
- Interaction with Structures50%
Somewhat Working
Testing
28Dec17
- Can store/retrieve ships from Ship Maintenance Arrays50%
Somewhat Working
Testing
28Dec17
- Can store/retrieve items from Corporate Hangar Arrays75%
Working - Still Testing
28Dec17
- Can Add/Remove Charges for Offensive Batteries50%
Somewhat Working
Testing
28Dec17
- Using Structures50%
Somewhat Working
Testing
28Dec17
- Can Take Control of Offensive Batteries10%
Skeleton Code Only
28Dec17
- Moon Mining10%
Skeleton Code Only
28Dec17
- Processing Moon Goo10%
Skeleton Code Only
28Dec17


Cosmic Management System (Details in Specific System Listing)

 46.9    
100    




Service/Action Status Comments
- Anomaly Manager21%
Preliminary Implementation
27Aug17
- Dungeon Manager30%
Preliminary Implementation
27Aug17
- Belt Manager95%
Mostly Complete - PlayTesting
27Aug17
- Spawn Manager85%
Mostly Complete - PlayTesting
27Aug17
- Scan Manager78.7%
Mostly Complete - PlayTesting
27Aug17
- WormHole Manager23%
Preliminary Implementation
27Aug17
- Civilian Manager6%
Skeleton Code Only
27Aug17


Anomaly Manager (needs review)

 20.6    
100    




Service/Action Status Comments
- Gravametric Site Creation85%
Mostly Complete - PlayTesting
12Feb17
- Gravametric Site Destruction75%
Working - Still Testing
2Feb20
- Magnetometric Site Creation0%
NOT IMPLEMENTED
2Feb20
- Magnetometric Site Destruction0%
NOT IMPLEMENTED
2Feb20
- Radar Site Creation0%
NOT IMPLEMENTED
2Feb20
- Radar Site Destruction0%
NOT IMPLEMENTED
2Feb20
- Ladar Site Creation0%
NOT IMPLEMENTED
2Feb20
- Ladar Site Destruction0%
NOT IMPLEMENTED
2Feb20


Dungeon Manager (needs review)

 40.0    
100    




Service/Action Status Comments
- Anomaly Dungeon Creation85%
Mostly Complete - PlayTesting
12Feb17
- Anomaly Dungeon Destruction75%
Working - Still Testing
2Feb20
- Mission Dungeon Creation10%
Skeleton Code Only
12Feb17
- Mission Dungeon Destruction10%
Skeleton Code Only
12Feb17
- Unrated Dungeon Creation85%
Mostly Complete - PlayTesting
12Feb17
- Unrated Dungeon Destruction75%
Working - Still Testing
2Feb20
- Unrated Escalation Creation10%
Skeleton Code Only
12Feb17
- Unrated Escalation Destruction10%
Skeleton Code Only
12Feb17
- DED Complex Creation10%
Skeleton Code Only
12Feb17
- DED Complex Destruction10%
Skeleton Code Only
12Feb17


Belt Manager (Current)

 95.0    
100    




Service/Action Status Comments
- Asteroid Belt Creation95%
Final Testing
31Jan25
- Asteroid Belt Destruction95%
Final Testing
31Jan25
- Asteroids Grow when idle95%
Final Testing
31Jan25
- Asteroids Disappear when mined out (individual roids)95%
Final Testing
31Jan25
- Asteroids Belts Respawn when empty95%
Final Testing
31Jan25


Spawn Manager (Current)

 91.6    
100    




Service/Action Status Comments
- Dynamic spawning (Belt, Mission, Deadspace)85%
Mostly Complete - PlayTesting
11Dec18
- Static spawning (Gate)95%
Complete - PlayTesting
31Jan25
- Spawn Destruction/Removal85%
Mostly Complete - PlayTesting
11Dec18
- Spawns Warp into Belts95%
Complete - PlayTesting
31Jan25
- Spawns Warp out of Belts95%
Complete - PlayTesting
31Jan25
- Spawns guard Gates95%
Complete - PlayTesting
31Jan25


Scan Manager (Current)

 78.7    
100    




Service/Action Status Comments
- Probe Acquiring Data based on Probe's Attributes and Character Skills75%
Working - Still Testing
11Dec18
- Anomaly Data compilation based on Probe Results75%
Working - Still Testing
11Dec18
- Reporting of Compiled Data90%
Final Testing
11Dec18
- Probe Management75%
Working - Still Testing
11Dec18


WormHole Manager (Current)

 23.0    
100    




Service/Action Status Comments
- WormHole Creation15%
Preliminary Implementation
12Feb17
- WormHole Tracking15%
Preliminary Implementation
12Feb17
- WormHole Destruction10%
Skeleton Code Only
12Feb17
- View WormHole Details75%
Working - Still Testing
12Feb17
- Jumping thru WormHole0%
NOT IMPLEMENTED
2Feb20


Civilian Manager (Current)

 5.8    
100    




Service/Action Status Comments
- Civilian Ship Creation15%
Preliminary Implementation
12Feb17
- Civilian Ships "Undock" from station10%
Skeleton Code Only
12Feb17
- Civilian Ships "Dock" to station0%
NOT IMPLEMENTED
2Feb20
- Civilian Ships Travel in System0%
NOT IMPLEMENTED
2Feb20
- Civilian Ships Travel using Jump Gates0%
NOT IMPLEMENTED
2Feb20
- Trader Joe traveling with Civilian Ships10%
Skeleton Code Only
2Feb20




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