EvEmu
0.8.4
11 September 2021
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#include "EffectsActions.h"
Public Member Functions | |
FxAction () | |
~FxAction () | |
EffectsActions.cpp | |
This file is for decoding and processing the effect's action data Copyright 2017 EVEmu Team : Allan
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void | DoAction (uint8 action, SystemEntity *pSE) |
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Singleton () | |
Primary constructor. More... | |
Additional Inherited Members | |
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static FxAction & | get () |
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static std::shared_ptr< FxAction > | mInstance |
Definition at line 21 of file EffectsActions.h.
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inline |
Definition at line 25 of file EffectsActions.h.
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inline |
Definition at line 26 of file EffectsActions.h.
void FxAction::DoAction | ( | uint8 | action, |
SystemEntity * | pSE | ||
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Definition at line 28 of file EffectsActions.cpp.
References _log, SystemEntity::DestinyMgr(), and DestinyManager::SpeedBoost().