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EvEmu
0.8.4
11 September 2021
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#include "EffectsActions.h"


Public Member Functions | |
| FxAction () | |
| ~FxAction () | |
EffectsActions.cpp | |
This file is for decoding and processing the effect's action data Copyright 2017 EVEmu Team : Allan
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| void | DoAction (uint8 action, SystemEntity *pSE) |
Public Member Functions inherited from Singleton< FxAction > | |
| Singleton () | |
| Primary constructor. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Singleton< FxAction > | |
| static FxAction & | get () |
Static Protected Attributes inherited from Singleton< FxAction > | |
| static std::shared_ptr< FxAction > | mInstance |
Definition at line 21 of file EffectsActions.h.
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inline |
Definition at line 25 of file EffectsActions.h.
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inline |
Definition at line 26 of file EffectsActions.h.
| void FxAction::DoAction | ( | uint8 | action, |
| SystemEntity * | pSE | ||
| ) |
Definition at line 28 of file EffectsActions.cpp.
References _log, SystemEntity::DestinyMgr(), and DestinyManager::SpeedBoost().
