EvEmu
0.8.4
11 September 2021
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EffectsActions.h
Go to the documentation of this file.
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#ifndef _EVE_FX_ACTION_H__
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#define _EVE_FX_ACTION_H__
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#include "
effects/EffectsDataMgr.h
"
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#include "
inventory/InventoryItem.h
"
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class
SystemEntity
;
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class
FxAction
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:
public
Singleton
<FxAction>
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{
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public
:
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FxAction
() {
/* do nothing here */
}
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~FxAction
() {
/* do nothing here */
}
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void
DoAction
(
uint8
action,
SystemEntity
* pSE);
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protected
:
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private
:
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};
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#define sFxAct \
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( FxAction::get() )
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#endif // _EVE_FX_ACTION_H__
uint8
unsigned __int8 uint8
Definition:
eve-compat.h:46
EffectsDataMgr.h
FxAction::DoAction
void DoAction(uint8 action, SystemEntity *pSE)
Definition:
EffectsActions.cpp:28
FxAction::~FxAction
~FxAction()
Definition:
EffectsActions.h:26
FxAction
Definition:
EffectsActions.h:21
SystemEntity
Definition:
SystemEntity.h:84
InventoryItem.h
FxAction::FxAction
FxAction()
Definition:
EffectsActions.h:25
Singleton
Template used for singleton classes.
Definition:
Singleton.h:43
backups
local
src
eve
EvEmu_Crucible
src
eve-server
effects
EffectsActions.h
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