EvEmu  0.8.4
11 September 2021
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EVEDB::invCategories Namespace Reference

Enumerations

enum  {
  _System = 0, Owner = 1, Celestial = 2, Station = 3,
  Material = 4, Accessories = 5, Ship = 6, Module = 7,
  Charge = 8, Blueprint = 9, Trading = 10, Entity = 11,
  Bonus = 14, Skill = 16, Commodity = 17, Drone = 18,
  Implant = 20, Deployable = 22, Structure = 23, Reaction = 24,
  Asteroid = 25, WorldSpace = 26, Abstract = 29, Apparel = 30,
  Subsystem = 32, AncientRelics = 34, Decryptors = 35, StructureUpgrade = 39,
  SovereigntyStructure = 40, PlanetaryInteraction = 41, PlanetaryResources = 42, PlanetaryCommodities = 43,
  Orbitals = 46, Placeables = 49, Effects = 53, Lights = 54,
  Cells = 59
}
 

Enumeration Type Documentation

anonymous enum
Enumerator
_System 
Owner 
Celestial 
Station 
Material 
Accessories 
Ship 
Module 
Charge 
Blueprint 
Trading 
Entity 
Bonus 
Skill 
Commodity 
Drone 
Implant 
Deployable 
Structure 
Reaction 
Asteroid 
WorldSpace 
Abstract 
Apparel 
Subsystem 
AncientRelics 
Decryptors 
StructureUpgrade 
SovereigntyStructure 
PlanetaryInteraction 
PlanetaryResources 
PlanetaryCommodities 
Orbitals 
Placeables 
Effects 
Lights 
Cells 

Definition at line 6 of file invCategories.h.

6  {
7  _System = 0,
8  Owner = 1, // char, corp, faction, alliance items.
9  Celestial = 2,
10  Station = 3,
11  Material = 4,
12  Accessories = 5, // clone, voucher, outpost improvement/upgrade, plex
13  Ship = 6,
14  Module = 7,
15  Charge = 8,
16  Blueprint = 9,
17  Trading = 10, // not sure how to use this one....may look into later
18  Entity = 11, // includes control bunkers and player drones
19  Bonus = 14, // trait bonus/handicap. not sure how/if to use these.
20  Skill = 16,
21  Commodity = 17,
22  Drone = 18,
23  Implant = 20,
24  Deployable = 22,
25  Structure = 23,
26  Reaction = 24,
27  Asteroid = 25,
28  WorldSpace = 26, // not sure about this cat. gonna go with "not used"
29  Abstract = 29, // not sure how to use this one....may look into later
30  Apparel = 30, // i dont think these are in market, but they do have a mktGrpID. not sure.
31  Subsystem = 32,
32  AncientRelics = 34,
33  Decryptors = 35,
34  StructureUpgrade = 39,
37  PlanetaryResources = 42,
39  Orbitals = 46,
40  // WIS items. not sure if these are used. they are listed as 'published'
41  Placeables = 49, // furniture, etc
42  Effects = 53, // lighting-type effects. non-creatable item type
43  Lights = 54, // light sources. non-creatable item type
44  Cells = 59 // not used
45  };
InventoryItem for skill.
Definition: Skill.h:48