EvEmu  0.8.4
11 September 2021
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SuperWeapon.h
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1 /*
2  ------------------------------------------------------------------------------------
3  LICENSE:
4  ------------------------------------------------------------------------------------
5  This file is part of EVEmu: EVE Online Server Emulator
6  Copyright 2006 - 2021 The EVEmu Team
7  For the latest information visit https://evemu.dev
8  ------------------------------------------------------------------------------------
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13 
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
17 
18  You should have received a copy of the GNU Lesser General Public License along with
19  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
20  Place - Suite 330, Boston, MA 02111-1307, USA, or go to
21  http://www.gnu.org/copyleft/lesser.txt.
22  ------------------------------------------------------------------------------------
23  Author: AknorJaden
24 */
25 
26 #ifndef __SUPERWEAPON_H__
27 #define __SUPERWEAPON_H__
28 
29 
31 {
32 public:
34  virtual ~SuperWeapon() { }
35 
36  /* ActiveModule overrides */
37  virtual void Activate(SystemEntity* pSE);
38  virtual double DoCycle();
39  virtual void StopCycle(bool abort=false);
40 
41 protected:
42  void _ProcessCycle() {}
43  void _ShowCycle();
44  //double _GetCapNeed();
45  void _SetCapNeed();
46 
49 };
50 
51 #endif
virtual double DoCycle()
void _ProcessCycle()
Definition: SuperWeapon.h:42
virtual ~SuperWeapon()
Definition: SuperWeapon.h:34
itemID[count] Create count or of the specified item(from Insider)" ) COMMAND( goto
void _ShowCycle()
SuperWeapon(InventoryItemRef item, ShipItemRef ship)
Definition: SuperWeapon.cpp:36
itemID[count] Create count or of the specified() x() entityID Translocate to the specified entity Immediately stops ship
virtual void StopCycle(bool abort=false)
Definition: SuperWeapon.cpp:57
Timer m_buildUpTimer
Definition: SuperWeapon.h:47
virtual void Activate(SystemEntity *pSE)
Definition: SuperWeapon.cpp:42
Timer m_effectDurationTimer
Definition: SuperWeapon.h:48
Definition: timer.h:30
void _SetCapNeed()