EvEmu  0.8.4
11 September 2021
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
EvESkill Namespace Reference

Namespaces

 Event
 

Enumerations

enum  {
  CorporationManagement = 3363, StationManagement = 3364, StarbaseManagement = 3365, FactoryManagement = 3366,
  RefineryManagement = 3367, EthnicRelations = 3368, CFOTraining = 3369, ChiefScienceOfficer = 3370,
  PublicRelations = 3371, IntelligenceAnalyst = 3372, StarbaseDefenseManagement = 3373, MegacorpManagement = 3731,
  EmpireControl = 3732, Anchoring = 11584, Sovereignty = 12241, Drones = 3436,
  ScoutDroneOperation = 3437, MiningDroneOperation = 3438, RepairDroneOperation = 3439, SalvageDroneOperation = 3440,
  HeavyDroneOperation = 3441, DroneInterfacing = 3442, DroneNavigation = 12305, AmarrDroneSpecialization = 12484,
  MinmatarDroneSpecialization = 12485, GallenteDroneSpecialization = 12486, CaldariDroneSpecialization = 12487, TESTDroneSkill = 22172,
  MiningDroneSpecialization = 22541, Fighters = 23069, ElectronicWarfareDroneInterfacing = 23566, SentryDroneInterfacing = 23594,
  PropulsionJammingDroneInterfacing = 23599, DroneSharpshooting = 23606, DroneDurability = 23618, CombatDroneOperation = 24241,
  AdvancedDroneInterfacing = 24613, FighterBombers = 32339, Electronics = 3426, ElectronicWarfare = 3427,
  LongRangeTargeting = 3428, Targeting = 3429, Multitasking = 3430, SignatureAnalysis = 3431,
  ElectronicsUpgrades = 3432, SensorLinking = 3433, WeaponDisruption = 3434, PropulsionJamming = 3435,
  Survey = 3551, AdvancedSensorUpgrades = 11208, Cloaking = 11579, HypereuclideanNavigation = 12368,
  LongDistanceJamming = 19759, FrequencyModulation = 19760, SignalDispersion = 19761, SignalSuppression = 19766,
  TurretDestabilization = 19767, TargetPainting = 19921, SignatureFocusing = 19922, CynosuralFieldTheory = 21603,
  ProjectedElectronicCounterMeasures = 27911, TournamentObservation = 28604, ImperialNavySecurityClearance = 28631, Engineering = 3413,
  ShieldOperation = 3416, EnergySystemsOperation = 3417, EnergyManagement = 3418, ShieldManagement = 3419,
  TacticalShieldManipulation = 3420, EnergyPulseWeapons = 3421, ShieldEmissionSystems = 3422, EnergyEmissionSystems = 3423,
  EnergyGridUpgrades = 3424, ShieldUpgrades = 3425, AdvancedEnergyGridUpgrades = 11204, AdvancedShieldUpgrades = 11206,
  ThermicShieldCompensation = 11566, EMShieldCompensation = 12365, KineticShieldCompensation = 12366, ExplosiveShieldCompensation = 12367,
  ShieldCompensation = 21059, CapitalShieldOperation = 21802, CapitalShieldEmissionSystems = 24571, CapitalEnergyEmissionSystems = 24572,
  StealthBombersFakeSkill = 20127, Gunnery = 3300, SmallHybridTurret = 3301, SmallProjectileTurret = 3302,
  SmallEnergyTurret = 3303, MediumHybridTurret = 3304, MediumProjectileTurret = 3305, MediumEnergyTurret = 3306,
  LargeHybridTurret = 3307, LargeProjectileTurret = 3308, LargeEnergyTurret = 3309, RapidFiring = 3310,
  Sharpshooter = 3311, MotionPrediction = 3312, SurgicalStrike = 3315, ControlledBursts = 3316,
  TrajectoryAnalysis = 3317, WeaponUpgrades = 3318, SmallRailgunSpecialization = 11082, SmallBeamLaserSpecialization = 11083,
  SmallAutocannonSpecialization = 11084, AdvancedWeaponUpgrades = 11207, SmallArtillerySpecialization = 12201, MediumArtillerySpecialization = 12202,
  LargeArtillerySpecialization = 12203, MediumBeamLaserSpecialization = 12204, LargeBeamLaserSpecialization = 12205, MediumRailgunSpecialization = 12206,
  LargeRailgunSpecialization = 12207, MediumAutocannonSpecialization = 12208, LargeAutocannonSpecialization = 12209, SmallBlasterSpecialization = 12210,
  MediumBlasterSpecialization = 12211, LargeBlasterSpecialization = 12212, SmallPulseLaserSpecialization = 12213, MediumPulseLaserSpecialization = 12214,
  LargePulseLaserSpecialization = 12215, CapitalEnergyTurret = 20327, CapitalHybridTurret = 21666, CapitalProjectileTurret = 21667,
  TacticalWeaponReconfiguration = 22043, Industry = 3380, AmarrTech = 3381, CaldariTech = 3382,
  GallenteTech = 3383, MinmatarTech = 3384, Refining = 3385, Mining = 3386,
  MassProduction = 3387, ProductionEfficiency = 3388, RefineryEfficiency = 3389, MobileRefineryOperation = 3390,
  MobileFactoryOperation = 3391, DeepCoreMining = 11395, ArkonorProcessing = 12180, BistotProcessing = 12181,
  CrokiteProcessing = 12182, DarkOchreProcessing = 12183, GneissProcessing = 12184, HedbergiteProcessing = 12185,
  HemorphiteProcessing = 12186, JaspetProcessing = 12187, KerniteProcessing = 12188, MercoxitProcessing = 12189,
  OmberProcessing = 12190, PlagioclaseProcessing = 12191, PyroxeresProcessing = 12192, ScorditeProcessing = 12193,
  SpodumainProcessing = 12194, VeldsparProcessing = 12195, ScrapmetalProcessing = 12196, IceHarvesting = 16281,
  IceProcessing = 18025, MiningUpgrades = 22578, SupplyChainManagement = 24268, AdvancedMassProduction = 24625,
  GasCloudHarvesting = 25544, DrugManufacturing = 26224, OreCompression = 28373, IndustrialReconfiguration = 28585,
  Leadership = 3348, SkirmishWarfare = 3349, SiegeWarfare = 3350, SiegeWarfareSpecialist = 3351,
  InformationWarfareSpecialist = 3352, WarfareLinkSpecialist = 3354, ArmoredWarfareSpecialist = 11569, SkirmishWarfareSpecialist = 11572,
  WingCommand = 11574, ArmoredWarfare = 20494, InformationWarfare = 20495, MiningForeman = 22536,
  MiningDirector = 22552, FleetCommand = 24764, Mechanics = 3392, RepairSystems = 3393,
  HullUpgrades = 3394, FrigateConstruction = 3395, IndustrialConstruction = 3396, CruiserConstruction = 3397,
  BattleshipConstruction = 3398, OutpostConstruction = 3400, RemoteArmorRepairSystems = 16069, CapitalRepairSystems = 21803,
  CapitalShipConstruction = 22242, EMArmorCompensation = 22806, ExplosiveArmorCompensation = 22807, KineticArmorCompensation = 22808,
  ThermicArmorCompensation = 22809, CapitalRemoteArmorRepairSystems = 24568, Salvaging = 25863, JuryRigging = 26252,
  ArmorRigging = 26253, AstronauticsRigging = 26254, DronesRigging = 26255, ElectronicSuperiorityRigging = 26256,
  ProjectileWeaponRigging = 26257, EnergyWeaponRigging = 26258, HybridWeaponRigging = 26259, LauncherRigging = 26260,
  ShieldRigging = 26261, RemoteHullRepairSystems = 27902, TacticalLogisticsReconfiguration = 27906, CapitalRemoteHullRepairSystems = 27936,
  NaniteOperation = 28879, NaniteInterfacing = 28880, MissileLauncherOperation = 3319, Rockets = 3320,
  LightMissiles = 3321, FoFMissiles = 3322, DefenderMissiles = 3323, HeavyMissiles = 3324,
  Torpedoes = 3325, CruiseMissiles = 3326, MissileBombardment = 12441, MissileProjection = 12442,
  RocketSpecialization = 20209, LightMissileSpecialization = 20210, HeavyMissileSpecialization = 20211, CruiseMissileSpecialization = 20212,
  TorpedoSpecialization = 20213, GuidedMissilePrecision = 20312, TargetNavigationPrediction = 20314, WarheadUpgrades = 20315,
  RapidLaunch = 21071, CitadelTorpedoes = 21668, HeavyAssaultMissileSpecialization = 25718, HeavyAssaultMissiles = 25719,
  BombDeployment = 28073, CitadelCruiseMissiles = 32435, Navigation = 3449, Afterburner = 3450,
  FuelConservation = 3451, AccelerationControl = 3452, EvasiveManeuvering = 3453, HighSpeedManeuvering = 3454,
  WarpDriveOperation = 3455, JumpDriveOperation = 3456, JumpFuelConservation = 21610, JumpDriveCalibration = 21611,
  AdvancedPlanetology = 2403, Planetology = 2406, InterplanetaryConsolidation = 2495, CommandCenterUpgrades = 2505,
  RemoteSensing = 13279, Science = 3402, Research = 3403, Biology = 3405,
  LaboratoryOperation = 3406, ReverseEngineering = 3408, Metallurgy = 3409, Astrogeology = 3410,
  Cybernetics = 3411, Astrometrics = 3412, HighEnergyPhysics = 11433, PlasmaPhysics = 11441,
  NaniteEngineering = 11442, HydromagneticPhysics = 11443, AmarrianStarshipEngineering = 11444, MinmatarStarshipEngineering = 11445,
  GravitonPhysics = 11446, LaserPhysics = 11447, ElectromagneticPhysics = 11448, RocketScience = 11449,
  GallenteanStarshipEngineering = 11450, NuclearPhysics = 11451, MechanicalEngineering = 11452, ElectronicEngineering = 11453,
  CaldariStarshipEngineering = 11454, QuantumPhysics = 11455, AstronauticEngineering = 11487, MolecularEngineering = 11529,
  HypernetScience = 11858, ResearchProjectManagement = 12179, Archaeology = 13278, TalocanTechnology = 20433,
  Hacking = 21718, SleeperTechnology = 21789, CaldariEncryptionMethods = 21790, MinmatarEncryptionMethods = 21791,
  AmarrEncryptionMethods = 23087, GallenteEncryptionMethods = 23121, TakmahlTechnology = 23123, YanJungTechnology = 23124,
  InfomorphPsychology = 24242, ScientificNetworking = 24270, JumpPortalGeneration = 24562, DoomsdayOperation = 24563,
  CloningFacilityOperation = 24606, AdvancedLaboratoryOperation = 24624, NeurotoxinRecovery = 25530, NaniteControl = 25538,
  AstrometricRangefinding = 25739, AstrometricPinpointing = 25810, AstrometricAcquisition = 25811, Thermodynamics = 28164,
  DefensiveSubsystemTechnology = 30324, EngineeringSubsystemTechnology = 30325, ElectronicSubsystemTechnology = 30326, OffensiveSubsystemTechnology = 30327,
  PropulsionSubsystemTechnology = 30788, Social = 3355, Negotiation = 3356, Diplomacy = 3357,
  FastTalk = 3358, Connections = 3359, CriminalConnections = 3361, DEDConnections = 3362,
  MiningConnections = 3893, DistributionConnections = 3894, SecurityConnections = 3895, OREIndustrial = 3184,
  SpaceshipCommand = 3327, GallenteFrigate = 3328, MinmatarFrigate = 3329, CaldariFrigate = 3330,
  AmarrFrigate = 3331, GallenteCruiser = 3332, MinmatarCruiser = 3333, CaldariCruiser = 3334,
  AmarrCruiser = 3335, GallenteBattleship = 3336, MinmatarBattleship = 3337, CaldariBattleship = 3338,
  AmarrBattleship = 3339, GallenteIndustrial = 3340, MinmatarIndustrial = 3341, CaldariIndustrial = 3342,
  AmarrIndustrial = 3343, GallenteTitan = 3344, MinmatarTitan = 3345, CaldariTitan = 3346,
  AmarrTitan = 3347, JoveFrigate = 3755, JoveCruiser = 3758, Polaris = 9955,
  Concord = 10264, JoveIndustrial = 11075, JoveBattleship = 11078, Interceptors = 12092,
  CovertOps = 12093, AssaultShips = 12095, Logistics = 12096, Destroyers = 12097,
  Interdictors = 12098, Battlecruisers = 12099, HeavyAssaultShips = 16591, MiningBarge = 17940,
  Omnipotent = 19430, TransportShips = 19719, AdvancedSpaceshipCommand = 20342, AmarrFreighter = 20524,
  AmarrDreadnought = 20525, CaldariFreighter = 20526, GallenteFreighter = 20527, MinmatarFreighter = 20528,
  CaldariDreadnought = 20530, GallenteDreadnought = 20531, MinmatarDreadnought = 20532, CapitalShips = 20533,
  Exhumers = 22551, ReconShips = 22761, CommandShips = 23950, AmarrCarrier = 24311,
  CaldariCarrier = 24312, GallenteCarrier = 24313, MinmatarCarrier = 24314, CapitalIndustrialShips = 28374,
  HeavyInterdictors = 28609, ElectronicAttackShips = 28615, BlackOps = 28656, Marauders = 28667,
  JumpFreighters = 29029, IndustrialCommandShips = 29637, AmarrStrategicCruiser = 30650, CaldariStrategicCruiser = 30651,
  GallenteStrategicCruiser = 30652, MinmatarStrategicCruiser = 30653, AmarrDefensiveSystems = 30532, AmarrElectronicSystems = 30536,
  AmarrOffensiveSystems = 30537, AmarrPropulsionSystems = 30538, AmarrEngineeringSystems = 30539, GallenteDefensiveSystems = 30540,
  GallenteElectronicSystems = 30541, CaldariElectronicSystems = 30542, MinmatarElectronicSystems = 30543, CaldariDefensiveSystems = 30544,
  MinmatarDefensiveSystems = 30545, GallenteEngineeringSystems = 30546, MinmatarEngineeringSystems = 30547, CaldariEngineeringSystems = 30548,
  CaldariOffensiveSystems = 30549, GallenteOffensiveSystems = 30550, MinmatarOffensiveSystems = 30551, CaldariPropulsionSystems = 30552,
  GallentePropulsionSystems = 30553, MinmatarPropulsionSystems = 30554, Trade = 3443, Retail = 3444,
  BlackMarketTrading = 3445, BrokerRelations = 3446, Visibility = 3447, Smuggling = 3448,
  Test = 11015, GeneralFreight = 12834, StarshipFreight = 13069, MineralFreight = 13070,
  MunitionsFreight = 13071, DroneFreight = 13072, RawMaterialFreight = 13073, ConsumableFreight = 13074,
  HazardousMaterialFreight = 13075, Procurement = 16594, Daytrading = 16595, Wholesale = 16596,
  MarginTrading = 16597, Marketing = 16598, Accounting = 16622, Tycoon = 18580,
  CorporationContracting = 25233, Contracting = 25235, TaxEvasion = 28261
}
 

Variables

const uint8 MAXSKILLLEVEL = 5
 
const uint8 skillPointMultiplier = 250
 
const float DIVCONSTANT = std::log(2) * 2.5
 

Enumeration Type Documentation

anonymous enum

Created with MYSQL query: SELECT concat("\tskill", Replace(t.typeName, ' ', ''), "\t\t= ", t.typeID, ',// group = ', g.groupName) FROM invTypes t, invGroups g, invCategories c WHERE g.groupID = t.groupID AND c.categoryID = g.categoryID AND c.categoryID = 16 ORDER BY g.groupName

Enumerator
CorporationManagement 
StationManagement 
StarbaseManagement 
FactoryManagement 
RefineryManagement 
EthnicRelations 
CFOTraining 
ChiefScienceOfficer 
PublicRelations 
IntelligenceAnalyst 
StarbaseDefenseManagement 
MegacorpManagement 
EmpireControl 
Anchoring 
Sovereignty 
Drones 
ScoutDroneOperation 
MiningDroneOperation 
RepairDroneOperation 
SalvageDroneOperation 
HeavyDroneOperation 
DroneInterfacing 
DroneNavigation 
AmarrDroneSpecialization 
MinmatarDroneSpecialization 
GallenteDroneSpecialization 
CaldariDroneSpecialization 
TESTDroneSkill 
MiningDroneSpecialization 
Fighters 
ElectronicWarfareDroneInterfacing 
SentryDroneInterfacing 
PropulsionJammingDroneInterfacing 
DroneSharpshooting 
DroneDurability 
CombatDroneOperation 
AdvancedDroneInterfacing 
FighterBombers 
Electronics 
ElectronicWarfare 
LongRangeTargeting 
Targeting 
Multitasking 
SignatureAnalysis 
ElectronicsUpgrades 
SensorLinking 
WeaponDisruption 
PropulsionJamming 
Survey 
AdvancedSensorUpgrades 
Cloaking 
HypereuclideanNavigation 
LongDistanceJamming 
FrequencyModulation 
SignalDispersion 
SignalSuppression 
TurretDestabilization 
TargetPainting 
SignatureFocusing 
CynosuralFieldTheory 
ProjectedElectronicCounterMeasures 
TournamentObservation 
ImperialNavySecurityClearance 
Engineering 
ShieldOperation 
EnergySystemsOperation 
EnergyManagement 
ShieldManagement 
TacticalShieldManipulation 
EnergyPulseWeapons 
ShieldEmissionSystems 
EnergyEmissionSystems 
EnergyGridUpgrades 
ShieldUpgrades 
AdvancedEnergyGridUpgrades 
AdvancedShieldUpgrades 
ThermicShieldCompensation 
EMShieldCompensation 
KineticShieldCompensation 
ExplosiveShieldCompensation 
ShieldCompensation 
CapitalShieldOperation 
CapitalShieldEmissionSystems 
CapitalEnergyEmissionSystems 
StealthBombersFakeSkill 
Gunnery 
SmallHybridTurret 
SmallProjectileTurret 
SmallEnergyTurret 
MediumHybridTurret 
MediumProjectileTurret 
MediumEnergyTurret 
LargeHybridTurret 
LargeProjectileTurret 
LargeEnergyTurret 
RapidFiring 
Sharpshooter 
MotionPrediction 
SurgicalStrike 
ControlledBursts 
TrajectoryAnalysis 
WeaponUpgrades 
SmallRailgunSpecialization 
SmallBeamLaserSpecialization 
SmallAutocannonSpecialization 
AdvancedWeaponUpgrades 
SmallArtillerySpecialization 
MediumArtillerySpecialization 
LargeArtillerySpecialization 
MediumBeamLaserSpecialization 
LargeBeamLaserSpecialization 
MediumRailgunSpecialization 
LargeRailgunSpecialization 
MediumAutocannonSpecialization 
LargeAutocannonSpecialization 
SmallBlasterSpecialization 
MediumBlasterSpecialization 
LargeBlasterSpecialization 
SmallPulseLaserSpecialization 
MediumPulseLaserSpecialization 
LargePulseLaserSpecialization 
CapitalEnergyTurret 
CapitalHybridTurret 
CapitalProjectileTurret 
TacticalWeaponReconfiguration 
Industry 
AmarrTech 
CaldariTech 
GallenteTech 
MinmatarTech 
Refining 
Mining 
MassProduction 
ProductionEfficiency 
RefineryEfficiency 
MobileRefineryOperation 
MobileFactoryOperation 
DeepCoreMining 
ArkonorProcessing 
BistotProcessing 
CrokiteProcessing 
DarkOchreProcessing 
GneissProcessing 
HedbergiteProcessing 
HemorphiteProcessing 
JaspetProcessing 
KerniteProcessing 
MercoxitProcessing 
OmberProcessing 
PlagioclaseProcessing 
PyroxeresProcessing 
ScorditeProcessing 
SpodumainProcessing 
VeldsparProcessing 
ScrapmetalProcessing 
IceHarvesting 
IceProcessing 
MiningUpgrades 
SupplyChainManagement 
AdvancedMassProduction 
GasCloudHarvesting 
DrugManufacturing 
OreCompression 
IndustrialReconfiguration 
Leadership 
SkirmishWarfare 
SiegeWarfare 
SiegeWarfareSpecialist 
InformationWarfareSpecialist 
WarfareLinkSpecialist 
ArmoredWarfareSpecialist 
SkirmishWarfareSpecialist 
WingCommand 
ArmoredWarfare 
InformationWarfare 
MiningForeman 
MiningDirector 
FleetCommand 
Mechanics 
RepairSystems 
HullUpgrades 
FrigateConstruction 
IndustrialConstruction 
CruiserConstruction 
BattleshipConstruction 
OutpostConstruction 
RemoteArmorRepairSystems 
CapitalRepairSystems 
CapitalShipConstruction 
EMArmorCompensation 
ExplosiveArmorCompensation 
KineticArmorCompensation 
ThermicArmorCompensation 
CapitalRemoteArmorRepairSystems 
Salvaging 
JuryRigging 
ArmorRigging 
AstronauticsRigging 
DronesRigging 
ElectronicSuperiorityRigging 
ProjectileWeaponRigging 
EnergyWeaponRigging 
HybridWeaponRigging 
LauncherRigging 
ShieldRigging 
RemoteHullRepairSystems 
TacticalLogisticsReconfiguration 
CapitalRemoteHullRepairSystems 
NaniteOperation 
NaniteInterfacing 
MissileLauncherOperation 
Rockets 
LightMissiles 
FoFMissiles 
DefenderMissiles 
HeavyMissiles 
Torpedoes 
CruiseMissiles 
MissileBombardment 
MissileProjection 
RocketSpecialization 
LightMissileSpecialization 
HeavyMissileSpecialization 
CruiseMissileSpecialization 
TorpedoSpecialization 
GuidedMissilePrecision 
TargetNavigationPrediction 
WarheadUpgrades 
RapidLaunch 
CitadelTorpedoes 
HeavyAssaultMissileSpecialization 
HeavyAssaultMissiles 
BombDeployment 
CitadelCruiseMissiles 
Navigation 
Afterburner 
FuelConservation 
AccelerationControl 
EvasiveManeuvering 
HighSpeedManeuvering 
WarpDriveOperation 
JumpDriveOperation 
JumpFuelConservation 
JumpDriveCalibration 
AdvancedPlanetology 
Planetology 
InterplanetaryConsolidation 
CommandCenterUpgrades 
RemoteSensing 
Science 
Research 
Biology 
LaboratoryOperation 
ReverseEngineering 
Metallurgy 
Astrogeology 
Cybernetics 
Astrometrics 
HighEnergyPhysics 
PlasmaPhysics 
NaniteEngineering 
HydromagneticPhysics 
AmarrianStarshipEngineering 
MinmatarStarshipEngineering 
GravitonPhysics 
LaserPhysics 
ElectromagneticPhysics 
RocketScience 
GallenteanStarshipEngineering 
NuclearPhysics 
MechanicalEngineering 
ElectronicEngineering 
CaldariStarshipEngineering 
QuantumPhysics 
AstronauticEngineering 
MolecularEngineering 
HypernetScience 
ResearchProjectManagement 
Archaeology 
TalocanTechnology 
Hacking 
SleeperTechnology 
CaldariEncryptionMethods 
MinmatarEncryptionMethods 
AmarrEncryptionMethods 
GallenteEncryptionMethods 
TakmahlTechnology 
YanJungTechnology 
InfomorphPsychology 
ScientificNetworking 
JumpPortalGeneration 
DoomsdayOperation 
CloningFacilityOperation 
AdvancedLaboratoryOperation 
NeurotoxinRecovery 
NaniteControl 
AstrometricRangefinding 
AstrometricPinpointing 
AstrometricAcquisition 
Thermodynamics 
DefensiveSubsystemTechnology 
EngineeringSubsystemTechnology 
ElectronicSubsystemTechnology 
OffensiveSubsystemTechnology 
PropulsionSubsystemTechnology 
Social 
Negotiation 
Diplomacy 
FastTalk 
Connections 
CriminalConnections 
DEDConnections 
MiningConnections 
DistributionConnections 
SecurityConnections 
OREIndustrial 
SpaceshipCommand 
GallenteFrigate 
MinmatarFrigate 
CaldariFrigate 
AmarrFrigate 
GallenteCruiser 
MinmatarCruiser 
CaldariCruiser 
AmarrCruiser 
GallenteBattleship 
MinmatarBattleship 
CaldariBattleship 
AmarrBattleship 
GallenteIndustrial 
MinmatarIndustrial 
CaldariIndustrial 
AmarrIndustrial 
GallenteTitan 
MinmatarTitan 
CaldariTitan 
AmarrTitan 
JoveFrigate 
JoveCruiser 
Polaris 
Concord 
JoveIndustrial 
JoveBattleship 
Interceptors 
CovertOps 
AssaultShips 
Logistics 
Destroyers 
Interdictors 
Battlecruisers 
HeavyAssaultShips 
MiningBarge 
Omnipotent 
TransportShips 
AdvancedSpaceshipCommand 
AmarrFreighter 
AmarrDreadnought 
CaldariFreighter 
GallenteFreighter 
MinmatarFreighter 
CaldariDreadnought 
GallenteDreadnought 
MinmatarDreadnought 
CapitalShips 
Exhumers 
ReconShips 
CommandShips 
AmarrCarrier 
CaldariCarrier 
GallenteCarrier 
MinmatarCarrier 
CapitalIndustrialShips 
HeavyInterdictors 
ElectronicAttackShips 
BlackOps 
Marauders 
JumpFreighters 
IndustrialCommandShips 
AmarrStrategicCruiser 
CaldariStrategicCruiser 
GallenteStrategicCruiser 
MinmatarStrategicCruiser 
AmarrDefensiveSystems 
AmarrElectronicSystems 
AmarrOffensiveSystems 
AmarrPropulsionSystems 
AmarrEngineeringSystems 
GallenteDefensiveSystems 
GallenteElectronicSystems 
CaldariElectronicSystems 
MinmatarElectronicSystems 
CaldariDefensiveSystems 
MinmatarDefensiveSystems 
GallenteEngineeringSystems 
MinmatarEngineeringSystems 
CaldariEngineeringSystems 
CaldariOffensiveSystems 
GallenteOffensiveSystems 
MinmatarOffensiveSystems 
CaldariPropulsionSystems 
GallentePropulsionSystems 
MinmatarPropulsionSystems 
Trade 
Retail 
BlackMarketTrading 
BrokerRelations 
Visibility 
Smuggling 
Test 
GeneralFreight 
StarshipFreight 
MineralFreight 
MunitionsFreight 
DroneFreight 
RawMaterialFreight 
ConsumableFreight 
HazardousMaterialFreight 
Procurement 
Daytrading 
Wholesale 
MarginTrading 
Marketing 
Accounting 
Tycoon 
CorporationContracting 
Contracting 
TaxEvasion 

Definition at line 59 of file EVE_Skills.h.

59  { //thanks positron96 for this query
60 
61  // ***** NOTE: items marked with '//*' are not published (incomplete)
62 
63 // Corporation Management
64  CorporationManagement = 3363,
65  StationManagement = 3364,
66  StarbaseManagement = 3365,
67  FactoryManagement = 3366,
68  RefineryManagement = 3367,
69  EthnicRelations = 3368,
70  CFOTraining = 3369,
71  ChiefScienceOfficer = 3370,
72  PublicRelations = 3371,
73  IntelligenceAnalyst = 3372,
75  MegacorpManagement = 3731,
76  EmpireControl = 3732,
77  Anchoring = 11584,
78  Sovereignty = 12241,
79  // Drones
80  Drones = 3436,
81  ScoutDroneOperation = 3437,
82  MiningDroneOperation = 3438,
83  RepairDroneOperation = 3439,
84  SalvageDroneOperation = 3440,
85  HeavyDroneOperation = 3441,
86  DroneInterfacing = 3442,
87  DroneNavigation = 12305,
92  TESTDroneSkill = 22172,
94  Fighters = 23069,
96  SentryDroneInterfacing = 23594,
98  DroneSharpshooting = 23606,
99  DroneDurability = 23618,
100  CombatDroneOperation = 24241,
101  AdvancedDroneInterfacing = 24613,
102  FighterBombers = 32339,
103  // Electronics
104  Electronics = 3426,
105  ElectronicWarfare = 3427,
106  LongRangeTargeting = 3428,
107  Targeting = 3429,
108  Multitasking = 3430,
109  SignatureAnalysis = 3431,
110  ElectronicsUpgrades = 3432,
111  SensorLinking = 3433,
112  WeaponDisruption = 3434,
113  PropulsionJamming = 3435,
114  Survey = 3551,
115  AdvancedSensorUpgrades = 11208,
116  Cloaking = 11579,
117  HypereuclideanNavigation = 12368,
118  LongDistanceJamming = 19759,
119  FrequencyModulation = 19760,
120  SignalDispersion = 19761,
121  SignalSuppression = 19766,
122  TurretDestabilization = 19767,
123  TargetPainting = 19921,
124  SignatureFocusing = 19922,
125  CynosuralFieldTheory = 21603,
127  TournamentObservation = 28604,
129  // Engineering
130  Engineering = 3413,
131  ShieldOperation = 3416,
132  EnergySystemsOperation = 3417,
133  EnergyManagement = 3418,
134  ShieldManagement = 3419,
136  EnergyPulseWeapons = 3421,
137  ShieldEmissionSystems = 3422,
138  EnergyEmissionSystems = 3423,
139  EnergyGridUpgrades = 3424,
140  ShieldUpgrades = 3425,
142  AdvancedShieldUpgrades = 11206,
144  EMShieldCompensation = 12365,
147  ShieldCompensation = 21059,
148  CapitalShieldOperation = 21802,
151  // Fake Skills
152  StealthBombersFakeSkill = 20127,
153  // Gunnery
154  Gunnery = 3300,
155  SmallHybridTurret = 3301,
156  SmallProjectileTurret = 3302,
157  SmallEnergyTurret = 3303,
158  MediumHybridTurret = 3304,
159  MediumProjectileTurret = 3305,
160  MediumEnergyTurret = 3306,
161  LargeHybridTurret = 3307,
162  LargeProjectileTurret = 3308,
163  LargeEnergyTurret = 3309,
164  RapidFiring = 3310,
165  Sharpshooter = 3311,
166  MotionPrediction = 3312,
167  SurgicalStrike = 3315,
168  ControlledBursts = 3316,
169  TrajectoryAnalysis = 3317,
170  WeaponUpgrades = 3318,
174  AdvancedWeaponUpgrades = 11207,
190  CapitalEnergyTurret = 20327,
191  CapitalHybridTurret = 21666,
192  CapitalProjectileTurret = 21667,
194  // Industry
195  Industry = 3380,
196  AmarrTech = 3381,
197  CaldariTech = 3382,
198  GallenteTech = 3383,
199  MinmatarTech = 3384,
200  Refining = 3385,
201  Mining = 3386,
202  MassProduction = 3387,
203  ProductionEfficiency = 3388,
204  RefineryEfficiency = 3389,
206  MobileFactoryOperation = 3391,
207  DeepCoreMining = 11395,
208  ArkonorProcessing = 12180,
209  BistotProcessing = 12181,
210  CrokiteProcessing = 12182,
211  DarkOchreProcessing = 12183,
212  GneissProcessing = 12184,
213  HedbergiteProcessing = 12185,
214  HemorphiteProcessing = 12186,
215  JaspetProcessing = 12187,
216  KerniteProcessing = 12188,
217  MercoxitProcessing = 12189,
218  OmberProcessing = 12190,
219  PlagioclaseProcessing = 12191,
220  PyroxeresProcessing = 12192,
221  ScorditeProcessing = 12193,
222  SpodumainProcessing = 12194,
223  VeldsparProcessing = 12195,
224  ScrapmetalProcessing = 12196,
225  IceHarvesting = 16281,
226  IceProcessing = 18025,
227  MiningUpgrades = 22578,
228  SupplyChainManagement = 24268,
229  AdvancedMassProduction = 24625,
230  GasCloudHarvesting = 25544,
231  DrugManufacturing = 26224,
232  OreCompression = 28373,
234  // Leadership
235  Leadership = 3348,
236  SkirmishWarfare = 3349,
237  SiegeWarfare = 3350,
238  SiegeWarfareSpecialist = 3351,
240  WarfareLinkSpecialist = 3354,
241  ArmoredWarfareSpecialist = 11569,
243  WingCommand = 11574,
244  ArmoredWarfare = 20494,
245  InformationWarfare = 20495,
246  MiningForeman = 22536,
247  MiningDirector = 22552,
248  FleetCommand = 24764,
249  // Mechanics
250  Mechanics = 3392,
251  RepairSystems = 3393,
252  HullUpgrades = 3394,
253  FrigateConstruction = 3395,
254  IndustrialConstruction = 3396,
255  CruiserConstruction = 3397,
256  BattleshipConstruction = 3398,
257  OutpostConstruction = 3400,
258  RemoteArmorRepairSystems = 16069,
259  CapitalRepairSystems = 21803,
260  CapitalShipConstruction = 22242,
261  EMArmorCompensation = 22806,
263  KineticArmorCompensation = 22808,
264  ThermicArmorCompensation = 22809,
266  Salvaging = 25863,
267  JuryRigging = 26252,
268  ArmorRigging = 26253,
269  AstronauticsRigging = 26254,
270  DronesRigging = 26255,
272  ProjectileWeaponRigging = 26257,
273  EnergyWeaponRigging = 26258,
274  HybridWeaponRigging = 26259,
275  LauncherRigging = 26260,
276  ShieldRigging = 26261,
277  RemoteHullRepairSystems = 27902,
280  NaniteOperation = 28879,
281  NaniteInterfacing = 28880,
282  // Missile Launcher Operation
284  Rockets = 3320,
285  LightMissiles = 3321,
286  FoFMissiles = 3322,
287  DefenderMissiles = 3323,
288  HeavyMissiles = 3324,
289  Torpedoes = 3325,
290  CruiseMissiles = 3326,
291  MissileBombardment = 12441,
292  MissileProjection = 12442,
293  RocketSpecialization = 20209,
297  TorpedoSpecialization = 20213,
298  GuidedMissilePrecision = 20312,
300  WarheadUpgrades = 20315,
301  RapidLaunch = 21071,
302  CitadelTorpedoes = 21668,
304  HeavyAssaultMissiles = 25719,
305  BombDeployment = 28073,
306  CitadelCruiseMissiles = 32435,
307  // Navigation
308  Navigation = 3449,
309  Afterburner = 3450,
310  FuelConservation = 3451,
311  AccelerationControl = 3452,
312  EvasiveManeuvering = 3453,
313  HighSpeedManeuvering = 3454,
314  WarpDriveOperation = 3455,
315  JumpDriveOperation = 3456,
316  JumpFuelConservation = 21610,
317  JumpDriveCalibration = 21611,
318  // Planet Management
319  AdvancedPlanetology = 2403,
320  Planetology = 2406,
322  CommandCenterUpgrades = 2505,
323  RemoteSensing = 13279,
324  // Science
325  Science = 3402,
326  Research = 3403,
327  Biology = 3405,
328  LaboratoryOperation = 3406,
329  ReverseEngineering = 3408,
330  Metallurgy = 3409,
331  Astrogeology = 3410,
332  Cybernetics = 3411,
333  Astrometrics = 3412,
334  HighEnergyPhysics = 11433,
335  PlasmaPhysics = 11441,
336  NaniteEngineering = 11442,
337  HydromagneticPhysics = 11443,
340  GravitonPhysics = 11446,
341  LaserPhysics = 11447,
342  ElectromagneticPhysics = 11448,
343  RocketScience = 11449,
345  NuclearPhysics = 11451,
346  MechanicalEngineering = 11452,
347  ElectronicEngineering = 11453,
349  QuantumPhysics = 11455,
350  AstronauticEngineering = 11487,
351  MolecularEngineering = 11529,
352  HypernetScience = 11858,
354  Archaeology = 13278,
355  TalocanTechnology = 20433,
356  Hacking = 21718,
357  SleeperTechnology = 21789,
358  CaldariEncryptionMethods = 21790,
360  AmarrEncryptionMethods = 23087,
362  TakmahlTechnology = 23123,
363  YanJungTechnology = 23124,
364  InfomorphPsychology = 24242,
365  ScientificNetworking = 24270,
366  JumpPortalGeneration = 24562,
367  DoomsdayOperation = 24563,
368  CloningFacilityOperation = 24606,
370  NeurotoxinRecovery = 25530,
371  NaniteControl = 25538,
372  AstrometricRangefinding = 25739,
373  AstrometricPinpointing = 25810,
374  AstrometricAcquisition = 25811,
375  Thermodynamics = 28164,
381  // Social
382  Social = 3355,
383  Negotiation = 3356,
384  Diplomacy = 3357,
385  FastTalk = 3358,
386  Connections = 3359,
387  CriminalConnections = 3361,
388  DEDConnections = 3362,
389  MiningConnections = 3893,
391  SecurityConnections = 3895,
392  // Spaceship Command
393  OREIndustrial = 3184,
394  SpaceshipCommand = 3327,
395  GallenteFrigate = 3328,
396  MinmatarFrigate = 3329,
397  CaldariFrigate = 3330,
398  AmarrFrigate = 3331,
399  GallenteCruiser = 3332,
400  MinmatarCruiser = 3333,
401  CaldariCruiser = 3334,
402  AmarrCruiser = 3335,
403  GallenteBattleship = 3336,
404  MinmatarBattleship = 3337,
405  CaldariBattleship = 3338,
406  AmarrBattleship = 3339,
407  GallenteIndustrial = 3340,
408  MinmatarIndustrial = 3341,
409  CaldariIndustrial = 3342,
410  AmarrIndustrial = 3343,
411  GallenteTitan = 3344,
412  MinmatarTitan = 3345,
413  CaldariTitan = 3346,
414  AmarrTitan = 3347,
415  JoveFrigate = 3755,
416  JoveCruiser = 3758,
417  Polaris = 9955,
418  Concord = 10264,
419  JoveIndustrial = 11075,
420  JoveBattleship = 11078,
421  Interceptors = 12092,
422  CovertOps = 12093,
423  AssaultShips = 12095,
424  Logistics = 12096,
425  Destroyers = 12097,
426  Interdictors = 12098,
427  Battlecruisers = 12099,
428  HeavyAssaultShips = 16591,
429  MiningBarge = 17940,
430  Omnipotent = 19430,
431  TransportShips = 19719,
432  AdvancedSpaceshipCommand = 20342,
433  AmarrFreighter = 20524,
434  AmarrDreadnought = 20525,
435  CaldariFreighter = 20526,
436  GallenteFreighter = 20527,
437  MinmatarFreighter = 20528,
438  CaldariDreadnought = 20530,
439  GallenteDreadnought = 20531,
440  MinmatarDreadnought = 20532,
441  CapitalShips = 20533,
442  Exhumers = 22551,
443  ReconShips = 22761,
444  CommandShips = 23950,
445  AmarrCarrier = 24311,
446  CaldariCarrier = 24312,
447  GallenteCarrier = 24313,
448  MinmatarCarrier = 24314,
449  CapitalIndustrialShips = 28374,
450  HeavyInterdictors = 28609,
451  ElectronicAttackShips = 28615,
452  BlackOps = 28656,
453  Marauders = 28667,
454  JumpFreighters = 29029,
455  IndustrialCommandShips = 29637,
456  AmarrStrategicCruiser = 30650,
457  CaldariStrategicCruiser = 30651,
458  GallenteStrategicCruiser = 30652,
459  MinmatarStrategicCruiser = 30653,
460  // Subsystems
461  AmarrDefensiveSystems = 30532,
462  AmarrElectronicSystems = 30536,
463  AmarrOffensiveSystems = 30537,
464  AmarrPropulsionSystems = 30538,
465  AmarrEngineeringSystems = 30539,
466  GallenteDefensiveSystems = 30540,
468  CaldariElectronicSystems = 30542,
470  CaldariDefensiveSystems = 30544,
471  MinmatarDefensiveSystems = 30545,
475  CaldariOffensiveSystems = 30549,
476  GallenteOffensiveSystems = 30550,
477  MinmatarOffensiveSystems = 30551,
478  CaldariPropulsionSystems = 30552,
481  // Trade
482  Trade = 3443,
483  Retail = 3444,
484  BlackMarketTrading = 3445,//*
485  BrokerRelations = 3446,
486  Visibility = 3447,
487  Smuggling = 3448, //*
488  Test = 11015,//*
489  GeneralFreight = 12834,//*
490  StarshipFreight = 13069,//*
491  MineralFreight = 13070,//*
492  MunitionsFreight = 13071,//*
493  DroneFreight = 13072,//*
494  RawMaterialFreight = 13073,//*
495  ConsumableFreight = 13074,//*
496  HazardousMaterialFreight = 13075,//*
497  Procurement = 16594,
498  Daytrading = 16595,
499  Wholesale = 16596,
500  MarginTrading = 16597,
501  Marketing = 16598,
502  Accounting = 16622,
503  Tycoon = 18580,
504  CorporationContracting = 25233,
505  Contracting = 25235,
506  TaxEvasion = 28261
507  };

Variable Documentation

const float EvESkill::DIVCONSTANT = std::log(2) * 2.5

Definition at line 21 of file EvEMath.h.

Referenced by EvEMath::Skill::LevelForPoints().

const uint8 EvESkill::skillPointMultiplier = 250

Definition at line 20 of file EvEMath.h.

Referenced by EvEMath::Skill::LevelForPoints(), and EvEMath::Skill::PointsAtLevel().