EvEmu
0.8.4
11 September 2021
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#include "Concord.h"
Public Member Functions | |
bool | ApplyDamage (Damage &d) |
void | Killed (Damage &fatal_blow) |
void | TargetAdded (SystemEntity *who) |
void | TargetedLost (SystemEntity *who) |
void | TargetsCleared () |
float | GetThermal () |
float | GetEM () |
float | GetKinetic () |
float | GetExplosive () |
double | GetOrbitRange () |
SystemManager * | SystemMgr () const |
ConcordAI * | AI () const |
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DynamicSystemEntity (InventoryItemRef self, PyServiceMgr &services, SystemManager *system) | |
virtual | ~DynamicSystemEntity () |
virtual DynamicSystemEntity * | GetDynamicSE () |
virtual bool | IsDynamicEntity () |
virtual void | UpdateDamage () |
virtual void | EncodeDestiny (Buffer &into) |
virtual void | MakeDamageState (DoDestinyDamageState &into) |
virtual PyDict * | MakeSlimItem () |
virtual bool | Load () |
virtual bool | IsInvul () |
virtual bool | IsFrozen () |
void | AwardBounty (Client *pClient) |
void | SetInvul (bool invul=false) |
void | SetFrozen (bool frozen=false) |
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SystemEntity (InventoryItemRef self, PyServiceMgr &services, SystemManager *system) | |
virtual | ~SystemEntity () |
virtual bool | ProcessTic () |
virtual SystemEntity * | GetSE () |
virtual StaticSystemEntity * | GetStaticSE () |
virtual StationSE * | GetStationSE () |
virtual PlanetSE * | GetPlanetSE () |
virtual MoonSE * | GetMoonSE () |
virtual StargateSE * | GetGateSE () |
virtual BeltSE * | GetBeltSE () |
virtual ItemSystemEntity * | GetItemSE () |
virtual ContainerSE * | GetContSE () |
virtual WreckSE * | GetWreckSE () |
virtual AnomalySE * | GetAnomalySE () |
virtual WormholeSE * | GetWormholeSE () |
virtual FieldSE * | GetFieldSE () |
virtual ProbeSE * | GetProbeSE () |
virtual ObjectSystemEntity * | GetObjectSE () |
virtual AsteroidSE * | GetAsteroidSE () |
virtual StructureSE * | GetPOSSE () |
virtual StructureSE * | GetJammerSE () |
virtual JumpBridgeSE * | GetJumpBridgeSE () |
virtual StructureSE * | GetOutpostSE () |
virtual TowerSE * | GetTowerSE () |
virtual ArraySE * | GetArraySE () |
virtual WeaponSE * | GetWeaponSE () |
virtual BatterySE * | GetBatterySE () |
virtual DeployableSE * | GetDeployableSE () |
virtual Sentry * | GetSentrySE () |
virtual ModuleSE * | GetModuleSE () |
virtual ReactorSE * | GetReactorSE () |
virtual CustomsSE * | GetCOSE () |
virtual TCUSE * | GetTCUSE () |
virtual SBUSE * | GetSBUSE () |
virtual IHubSE * | GetIHubSE () |
virtual NPC * | GetNPCSE () |
virtual DroneSE * | GetDroneSE () |
virtual Missile * | GetMissileSE () |
virtual ShipSE * | GetShipSE () |
virtual Concord * | GetConcordSE () |
virtual bool | isGlobal () |
virtual bool | IsSystemEntity () |
virtual bool | IsInanimateSE () |
virtual bool | IsStaticEntity () |
virtual bool | IsBeltSE () |
virtual bool | IsGateSE () |
virtual bool | IsPlanetSE () |
virtual bool | IsMoonSE () |
virtual bool | IsStationSE () |
virtual bool | IsItemEntity () |
virtual bool | IsAnomalySE () |
virtual bool | IsWormholeSE () |
virtual bool | IsCelestialSE () |
virtual bool | IsContainerSE () |
virtual bool | IsFieldSE () |
virtual bool | IsProbeSE () |
virtual bool | IsObjectEntity () |
virtual bool | IsSentrySE () |
virtual bool | IsPOSSE () |
virtual bool | IsCOSE () |
virtual bool | IsTCUSE () |
virtual bool | IsSBUSE () |
virtual bool | IsIHubSE () |
virtual bool | IsTowerSE () |
virtual bool | IsArraySE () |
virtual bool | IsJammerSE () |
virtual bool | IsWeaponSE () |
virtual bool | IsBatterySE () |
virtual bool | IsModuleSE () |
virtual bool | IsMoonMiner () |
virtual bool | IsOutpostSE () |
virtual bool | IsAsteroidSE () |
virtual bool | IsDeployableSE () |
virtual bool | IsJumpBridgeSE () |
virtual bool | IsReactorSE () |
virtual bool | IsOperSE () |
virtual bool | IsLogin () |
virtual bool | IsNPCSE () |
virtual bool | IsDroneSE () |
virtual bool | IsWreckSE () |
virtual bool | IsMissileSE () |
virtual bool | IsShipSE () |
virtual bool | IsConcord () |
PyServiceMgr & | GetServices () |
SystemBubble * | SysBubble () |
SystemManager * | SystemMgr () |
TargetManager * | TargetMgr () |
DestinyManager * | DestinyMgr () |
InventoryItemRef | GetSelf () |
uint16 | GetTypeID () |
uint32 | GetGroupID () |
uint8 | GetCategoryID () |
EVEItemFlags | GetFlag () |
uint32 | GetID () |
double | GetRadius () |
uint32 | GetLocationID () |
const char * | GetName () const |
const GPoint & | GetPosition () const |
void | SetPosition (const GPoint &pos) |
double | x () |
double | y () |
double | z () |
int32 | GetAllianceID () |
int32 | GetWarFactionID () |
uint32 | GetCorporationID () |
uint32 | GetOwnerID () |
uint32 | GetFleetID () |
void | SetFleetID (uint32 set) |
int8 | GetHarmonic () |
void | SetHarmonic (int8 set) |
void | DropLoot (WreckContainerRef wreckRef, uint32 groupID, uint32 owner) |
void | AwardSecurityStatus (InventoryItemRef iRef, Character *pChar) |
void | SendDamageStateChanged () |
bool | ApplyDamage (Damage &d) |
double | DistanceTo2 (const SystemEntity *other) |
PyTuple * | MakeDamageState () |
virtual void | Abandon () |
const bool | IsDead () |
const GVector & | GetVelocity () |
virtual void | MissileLaunched (Missile *pMissile) |
virtual bool | LoadExtras () |
virtual void | Delete () |
virtual void | SetPilot (Client *pClient) |
virtual bool | HasPilot () |
virtual Client * | GetPilot () |
Protected Member Functions | |
void | _AwardBounty (SystemEntity *who) |
void | DropLoot (uint32 groupID, uint32 owner, uint32 locationID) |
Protected Attributes | |
SystemManager *const | m_system |
PyServiceMgr & | m_services |
ConcordSpawnMgr * | m_spawnMgr |
ConcordAI * | m_AI |
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SystemBubble * | m_bubble |
SystemManager * | m_system |
TargetManager * | m_targMgr |
DestinyManager * | m_destiny |
PyServiceMgr & | m_services |
InventoryItemRef | m_self |
bool | m_killed |
double | m_radius |
int32 | m_harmonic |
int32 | m_warID |
int32 | m_allyID |
uint32 | m_corpID |
uint32 | m_fleetID |
uint32 | m_ownerID |
Private Attributes | |
uint32 | m_orbitingID = 0 |
double | m_orbitRange = 0 |
double | m_emDamage = 0 |
double | m_expDamage = 0 |
double | m_kinDamage = 0 |
double | m_therDamage = 0 |
double | m_hullDamage = 0 |
double | m_armorDamage = 0 |
double | m_shieldCharge = 0 |
double | m_shieldCapacity = 0 |
Concord.cpp | |
this file is for Concord AI and other concord-specific code as it is written. : Allan
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Concord (SystemManager *system, PyServiceMgr &services, InventoryItemRef self, const GPoint &position, ConcordSpawnMgr *spawnMgr) | |
virtual | ~Concord () |
void | Orbit (SystemEntity *who) |
void | Process () |
void | EncodeDestiny (Buffer &into) const |
void | MakeDamageState (DoDestinyDamageState &into) const |
void | TargetLost (SystemEntity *who) |
void | TargetedAdd (SystemEntity *who) |
void | UseShieldRecharge () |
void | UseArmorRepairer () |
void | _UpdateDamage () |
void | SetResists () |
Concord::Concord | ( | SystemManager * | system, |
PyServiceMgr & | services, | ||
InventoryItemRef | self, | ||
const GPoint & | position, | ||
ConcordSpawnMgr * | spawnMgr | ||
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Definition at line 31 of file Concord.cpp.
References AttrArmorDamage, AttrCapacitorCapacity, AttrCapacitorCharge, AttrCapacity, AttrDamage, AttrEmDamage, AttrExplosiveDamage, AttrFalloff, AttrInertia, AttrKineticDamage, AttrMass, AttrMaxRange, AttrOrbitRange, AttrRadius, AttrShieldCapacity, AttrShieldCharge, AttrThermalDamage, AttrVolume, AttrWarpCapacitorNeed, ItemType::capacity(), corpCONCORD, EvilOne, EvilZero, factionCONCORD, EvilNumber::get_float(), EvilNumber::get_int(), InventoryItem::GetAttribute(), m_AI, SystemEntity::m_allyID, m_armorDamage, SystemEntity::m_corpID, SystemEntity::m_destiny, m_emDamage, m_expDamage, m_hullDamage, m_kinDamage, m_orbitRange, SystemEntity::m_self, m_shieldCapacity, m_shieldCharge, m_therDamage, SystemEntity::m_warID, ItemType::mass(), ItemType::radius(), InventoryItem::SetAttribute(), SetResists(), InventoryItem::type(), DestinyManager::UpdateShipVariables(), and ItemType::volume().
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Definition at line 88 of file Concord.cpp.
References m_AI, and SafeDelete().
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Definition at line 234 of file Concord.cpp.
References AttrArmorDamage, AttrArmorHP, AttrDamage, AttrHP, AttrShieldCapacity, AttrShieldCharge, AttrShieldRechargeRate, EvilNumber::get_float(), InventoryItem::GetAttribute(), GetFileTimeNow(), SystemEntity::GetID(), and SystemEntity::m_self.
Referenced by UseArmorRepairer(), and UseShieldRecharge().
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Definition at line 70 of file Concord.h.
References m_AI.
Referenced by UseArmorRepairer(), and UseShieldRecharge().
bool Concord::ApplyDamage | ( | Damage & | d | ) |
void Concord::EncodeDestiny | ( | Buffer & | into | ) | const |
Definition at line 120 of file Concord.cpp.
References _log, Destiny::MassSector::allianceID, Buffer::Append(), Destiny::MassSector::cloak, Destiny::MassSector::corporationID, Destiny::WARP_Struct::effectStamp, Destiny::BallHeader::entityID, Destiny::BallHeader::flags, Destiny::Ball::Mode::FOLLOW, Destiny::FOLLOW_Struct::followID, Destiny::WARP_Struct::followID, Destiny::FOLLOW_Struct::followRange, Destiny::WARP_Struct::followRange, Destiny::ORBIT_Struct::followRange, Destiny::GOTO_Struct::formationID, Destiny::FOLLOW_Struct::formationID, Destiny::STOP_Struct::formationID, Destiny::WARP_Struct::formationID, Destiny::ORBIT_Struct::formationID, DestinyManager::GetFollowDistance(), SystemEntity::GetID(), DestinyManager::GetInertia(), DestinyManager::GetMass(), DestinyManager::GetMaxVelocity(), SystemEntity::GetName(), SystemEntity::GetRadius(), DestinyManager::GetSpeedFraction(), DestinyManager::GetState(), DestinyManager::GetTargetID(), DestinyManager::GetTargetPoint(), DestinyManager::GetVelocity(), DestinyManager::GetWarpSpeed(), Destiny::Ball::Mode::GOTO, Destiny::MassSector::harmonic, Destiny::DataSector::inertia, IsAlliance, DestinyManager::IsCloaked(), Destiny::Ball::Flag::IsFree, Destiny::Ball::Flag::IsMassive, SystemEntity::m_allyID, SystemEntity::m_corpID, SystemEntity::m_destiny, SystemEntity::m_harmonic, main(), Destiny::MassSector::mass, Destiny::DataSector::maxSpeed, Destiny::BallHeader::mode, Destiny::Ball::Mode::ORBIT, Destiny::BallHeader::posX, Destiny::BallHeader::posY, Destiny::BallHeader::posZ, Destiny::BallHeader::radius, Destiny::WARP_Struct::speed, Destiny::DataSector::speedfraction, Destiny::ORBIT_Struct::targetID, Destiny::WARP_Struct::targX, Destiny::WARP_Struct::targY, Destiny::WARP_Struct::targZ, Destiny::DataSector::velX, Destiny::DataSector::velY, Destiny::DataSector::velZ, Destiny::Ball::Mode::WARP, Destiny::GOTO_Struct::x, Ga::GaVec3::x, SystemEntity::x(), Destiny::GOTO_Struct::y, Ga::GaVec3::y, SystemEntity::y(), Destiny::GOTO_Struct::z, Ga::GaVec3::z, and SystemEntity::z().
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Definition at line 63 of file Concord.h.
References m_emDamage.
Referenced by ConcordAI::AttackTarget().
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Definition at line 65 of file Concord.h.
References m_expDamage.
Referenced by ConcordAI::AttackTarget().
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Definition at line 64 of file Concord.h.
References m_kinDamage.
Referenced by ConcordAI::AttackTarget().
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Definition at line 62 of file Concord.h.
References m_therDamage.
Referenced by ConcordAI::AttackTarget().
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Reimplemented from SystemEntity.
void Concord::MakeDamageState | ( | DoDestinyDamageState & | into | ) | const |
Definition at line 199 of file Concord.cpp.
References AttrArmorHP, AttrHP, AttrShieldCapacity, AttrShieldRechargeRate, EvilNumber::get_float(), InventoryItem::GetAttribute(), GetFileTimeNow(), m_armorDamage, m_hullDamage, SystemEntity::m_self, and m_shieldCharge.
void Concord::Orbit | ( | SystemEntity * | who | ) |
Definition at line 105 of file Concord.cpp.
References SystemEntity::GetID(), and m_orbitingID.
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Reimplemented from SystemEntity.
Definition at line 92 of file Concord.cpp.
References Profile::concord, GetTimeUSeconds(), m_AI, SystemEntity::m_killed, SystemEntity::Process(), ConcordAI::Process(), sConfig, and sProfiler.
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Definition at line 249 of file Concord.cpp.
References AttrArmorEmDamageResonance, AttrArmorExplosiveDamageResonance, AttrArmorKineticDamageResonance, AttrArmorThermalDamageResonance, AttrEmDamageResonance, AttrExplosiveDamageResonance, AttrKineticDamageResonance, AttrShieldEmDamageResonance, AttrShieldExplosiveDamageResonance, AttrShieldKineticDamageResonance, AttrShieldThermalDamageResonance, AttrThermalDamageResonance, EvilOne, InventoryItem::HasAttribute(), SystemEntity::m_self, and InventoryItem::SetAttribute().
Referenced by Concord().
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void Concord::TargetedAdd | ( | SystemEntity * | who | ) |
Definition at line 116 of file Concord.cpp.
References m_AI, and ConcordAI::Targeted().
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void Concord::TargetLost | ( | SystemEntity * | who | ) |
Definition at line 112 of file Concord.cpp.
References m_AI, and ConcordAI::TargetLost().
void Concord::UseArmorRepairer | ( | ) |
Definition at line 221 of file Concord.cpp.
References _UpdateDamage(), AI(), AttrEntityArmorRepairAmount, ConcordAI::DisableRepTimers(), EvilNumber::get_float(), InventoryItem::GetAttribute(), SystemEntity::GetSelf(), and m_armorDamage.
Referenced by ConcordAI::Process().
void Concord::UseShieldRecharge | ( | ) |
Definition at line 207 of file Concord.cpp.
References _UpdateDamage(), AI(), AttrEntityShieldBoostAmount, AttrShieldCapacity, ConcordAI::DisableRepTimers(), EvilNumber::get_float(), InventoryItem::GetAttribute(), SystemEntity::GetSelf(), and m_shieldCharge.
Referenced by ConcordAI::Process().
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Definition at line 82 of file Concord.h.
Referenced by AI(), Concord(), Process(), TargetedAdd(), TargetLost(), and ~Concord().
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Definition at line 93 of file Concord.h.
Referenced by Concord(), MakeDamageState(), and UseArmorRepairer().
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Definition at line 89 of file Concord.h.
Referenced by Concord(), and GetExplosive().
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Definition at line 92 of file Concord.h.
Referenced by Concord(), and MakeDamageState().
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Definition at line 90 of file Concord.h.
Referenced by Concord(), and GetKinetic().
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Definition at line 87 of file Concord.h.
Referenced by Concord(), and GetOrbitRange().
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Definition at line 94 of file Concord.h.
Referenced by Concord(), MakeDamageState(), and UseShieldRecharge().
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Definition at line 79 of file Concord.h.
Referenced by SystemMgr().
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Definition at line 91 of file Concord.h.
Referenced by Concord(), and GetThermal().