10 #ifndef EVE_SYSTEM_CONCORD_H
11 #define EVE_SYSTEM_CONCORD_H
179 #endif // EVE_SYSTEM_CONCORD_H
virtual ~ConcordSpawnMgr()
SystemManager * SystemMgr() const
double m_entityOrbitRange
void SetChasing(SystemEntity *pTarget)
void EncodeDestiny(Buffer &into) const
uint16 m_shieldBoosterDuration
void CheckDistance(SystemEntity *pTarget)
ConcordSpawnMgr * m_spawnMgr
void SetEngaged(SystemEntity *pTarget)
void SetSignaling(SystemEntity *pTarget)
void Killed(Damage &fatal_blow)
SystemManager *const m_system
double m_armorRepairChance
void AttackTarget(SystemEntity *pTarget)
PyServiceMgr & m_services
void TargetedAdd(SystemEntity *who)
Timer m_shieldBoosterTimer
bool ApplyDamage(Damage &d)
Generic class for buffers.
void Targeted(SystemEntity *by_who)
PyTuple * MakeDamageState()
double m_entityChaseRange
void Orbit(SystemEntity *who)
void TargetedLost(SystemEntity *who)
uint16 m_armorRepairDuration
double m_shieldBoosterChance
void Target(SystemEntity *by_who)
double m_entityAttackRange
void TargetLost(SystemEntity *who)
void TargetAdded(SystemEntity *who)
void TargetLost(SystemEntity *by_who)
void DropLoot(uint32 groupID, uint32 owner, uint32 locationID)
void Attack(SystemEntity *pTarget)
Timer m_warpScramblerTimer
Concord(SystemManager *system, PyServiceMgr &services, InventoryItemRef self, const GPoint &position, ConcordSpawnMgr *spawnMgr)
void SetFollowing(SystemEntity *pTarget)
void _AwardBounty(SystemEntity *who)
void SetFleeing(SystemEntity *pTarget)