enum | {
Spawn::Class::None = 0,
Spawn::Class::Easy = 1,
Spawn::Class::Fair = 2,
Spawn::Class::Average = 3,
Spawn::Class::Medium = 4,
Spawn::Class::Hard = 5,
Spawn::Class::Crazy = 6,
Spawn::Class::Insane = 7,
Spawn::Class::Hell = 8,
Spawn::Class::Extra = 9,
Spawn::Class::Hauler = 10,
Spawn::Class::Commander = 11,
Spawn::Class::Officer = 12,
Spawn::Class::BeltSpawn = 19,
Spawn::Class::Hideaway = 20,
Spawn::Class::Burrow = 21,
Spawn::Class::Refuge = 22,
Spawn::Class::Den = 23,
Spawn::Class::Yard = 24,
Spawn::Class::RallyPoint = 25,
Spawn::Class::Port = 26,
Spawn::Class::Hub = 27,
Spawn::Class::Haven = 28,
Spawn::Class::Sanctum = 29,
Spawn::Class::Cluster = 30,
Spawn::Class::Collection = 31,
Spawn::Class::Assembly = 32,
Spawn::Class::Gathering = 33,
Spawn::Class::Surveillance = 34,
Spawn::Class::Menagerie = 35,
Spawn::Class::Herd = 36,
Spawn::Class::Squad = 37,
Spawn::Class::Patrol = 38,
Spawn::Class::Horde = 39,
Spawn::Class::Hideout = 40,
Spawn::Class::Lookout = 41,
Spawn::Class::Watch = 42,
Spawn::Class::Vigil = 43,
Spawn::Class::Outpost = 44,
Spawn::Class::Annex = 45,
Spawn::Class::Base = 46,
Spawn::Class::Fortress = 47,
Spawn::Class::Complex = 48,
Spawn::Class::StagingPoint = 49,
Spawn::Class::HauntedYard = 50,
Spawn::Class::DesolateSite = 51,
Spawn::Class::ChemicalYard = 52,
Spawn::Class::TrialYard = 53,
Spawn::Class::DirtySite = 54,
Spawn::Class::Ruins = 55,
Spawn::Class::Independence = 56,
Spawn::Class::Radiance = 57,
Spawn::Class::Hierarchy = 58,
Spawn::Class::Crumbling = 60,
Spawn::Class::Decayed = 61,
Spawn::Class::Ruined = 62,
Spawn::Class::Looted = 65,
Spawn::Class::Ransacked = 66,
Spawn::Class::Pristine = 67,
Spawn::Class::Shard = 70,
Spawn::Class::Tower = 71,
Spawn::Class::Mainframe = 72,
Spawn::Class::Center = 73,
Spawn::Class::Server = 74
} |