EvEmu  0.8.4
11 September 2021
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EVE_Spawn.h File Reference
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Namespaces

 Spawn
 
 Spawn::Class
 
 Spawn::Group
 

Enumerations

enum  {
  Spawn::Class::None = 0, Spawn::Class::Easy = 1, Spawn::Class::Fair = 2, Spawn::Class::Average = 3,
  Spawn::Class::Medium = 4, Spawn::Class::Hard = 5, Spawn::Class::Crazy = 6, Spawn::Class::Insane = 7,
  Spawn::Class::Hell = 8, Spawn::Class::Extra = 9, Spawn::Class::Hauler = 10, Spawn::Class::Commander = 11,
  Spawn::Class::Officer = 12, Spawn::Class::BeltSpawn = 19, Spawn::Class::Hideaway = 20, Spawn::Class::Burrow = 21,
  Spawn::Class::Refuge = 22, Spawn::Class::Den = 23, Spawn::Class::Yard = 24, Spawn::Class::RallyPoint = 25,
  Spawn::Class::Port = 26, Spawn::Class::Hub = 27, Spawn::Class::Haven = 28, Spawn::Class::Sanctum = 29,
  Spawn::Class::Cluster = 30, Spawn::Class::Collection = 31, Spawn::Class::Assembly = 32, Spawn::Class::Gathering = 33,
  Spawn::Class::Surveillance = 34, Spawn::Class::Menagerie = 35, Spawn::Class::Herd = 36, Spawn::Class::Squad = 37,
  Spawn::Class::Patrol = 38, Spawn::Class::Horde = 39, Spawn::Class::Hideout = 40, Spawn::Class::Lookout = 41,
  Spawn::Class::Watch = 42, Spawn::Class::Vigil = 43, Spawn::Class::Outpost = 44, Spawn::Class::Annex = 45,
  Spawn::Class::Base = 46, Spawn::Class::Fortress = 47, Spawn::Class::Complex = 48, Spawn::Class::StagingPoint = 49,
  Spawn::Class::HauntedYard = 50, Spawn::Class::DesolateSite = 51, Spawn::Class::ChemicalYard = 52, Spawn::Class::TrialYard = 53,
  Spawn::Class::DirtySite = 54, Spawn::Class::Ruins = 55, Spawn::Class::Independence = 56, Spawn::Class::Radiance = 57,
  Spawn::Class::Hierarchy = 58, Spawn::Class::Crumbling = 60, Spawn::Class::Decayed = 61, Spawn::Class::Ruined = 62,
  Spawn::Class::Looted = 65, Spawn::Class::Ransacked = 66, Spawn::Class::Pristine = 67, Spawn::Class::Shard = 70,
  Spawn::Class::Tower = 71, Spawn::Class::Mainframe = 72, Spawn::Class::Center = 73, Spawn::Class::Server = 74
}
 
enum  {
  Spawn::Group::None = 0, Spawn::Group::Roaming = 1, Spawn::Group::Static = 2, Spawn::Group::Anomaly = 3,
  Spawn::Group::Combat = 4, Spawn::Group::Deadspace = 5, Spawn::Group::Mission = 6, Spawn::Group::Incursion = 7,
  Spawn::Group::Sleeper = 8, Spawn::Group::Escalation = 9
}