EvEmu
0.8.4
11 September 2021
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Go to the source code of this file.
Classes | |
class | ItemFactory |
Macros | |
#define | sItemFactory ( ItemFactory::get() ) |
#define sItemFactory ( ItemFactory::get() ) |
Definition at line 165 of file ItemFactory.h.
Referenced by ModuleItem::_Load(), ShipItem::_Load(), InventoryItem::_Load(), CelestialObject::_LoadItem(), StationItem::_LoadItem(), SolarSystem::_LoadItem(), Character::_LoadItem(), BlueprintType::_LoadType(), CharacterType::_LoadType(), Colony::AbandonColony(), ShipItem::Activate(), MiningLaser::AddOreAndDeactivate(), SystemManager::BootSystem(), DynamicEntityFactory::BuildEntity(), ActiveModule::CanActivate(), TradeBound::CancelTrade(), CleanUp(), Command_attrlist(), Command_dogma(), Command_giveallskills(), Command_giveskill(), Command_inventory(), Command_kill(), Command_setattr(), Command_setbpattr(), Command_shipinventory(), Command_spawn(), Command_spawnn(), Command_tr(), Command_unspawn(), Client::ContainsTypeQty(), WormholeMgr::Create(), DungeonMgr::Create(), PlanetSE::CreateCustomsOffice(), CynoModule::CreateCyno(), TowerSE::CreateForceField(), InventoryItem::CreateItemID(), Blueprint::CreateItemID(), Colony::CreateLink(), Client::CreateNewPod(), PlanetMgr::CreatePin(), Colony::CreatePin(), InventoryItem::CreateTempItemID(), ProbeItem::Delete(), InventoryItem::Delete(), ActiveModule::DoCycle(), InventoryItem::Donate(), SystemEntity::DropLoot(), Prospector::DropSalvage(), TradeBound::ExchangeItems(), MarketMgr::ExecuteSellOrder(), generic_createitem(), RamMethods::GetBOMItems(), RamMethods::GetBOMItemsMap(), CharacterDB::GetCharacterData(), RepairService::GetDamageReports(), InventoryItem::GetItemRow(), ModuleManager::GetModule(), PIDataMgr::GetProgramResultInfo(), ReprocessingServiceBound::GetQuote(), Colony::InstallProgram(), Sentry::Killed(), CustomsSE::Killed(), NPC::Killed(), DroneSE::Killed(), StructureSE::Killed(), ShipSE::Killed(), Colony::LaunchCommodities(), ActiveModule::LaunchMissile(), NPCAIMgr::LaunchMissile(), ActiveModule::LaunchProbe(), BeltMgr::Load(), ShipItem::LoadChargesToBank(), Inventory::LoadContents(), ShipItem::LoadLinkedWeapons(), Client::LoadStationHangar(), StationItem::LoadStationOffice(), SystemManager::LoadSystemStatics(), ShipItem::LogOut(), Character::LogOut(), main(), SpawnMgr::MakeSpawn(), InventoryItem::Move(), Client::MoveItem(), InventoryBound::MoveItems(), Client::MoveToLocation(), Colony::PlanetXfer(), ConsoleCommand::Process(), MiningLaser::ProcessCycle(), InventoryItem::Relocate(), Client::RemoveMissionItem(), StationItem::RentOffice(), ReprocessingServiceBound::ReprocessingServiceBound(), SpawnMgr::ReSpawn(), Client::SelectCharacter(), StructureSE::SetAnchor(), Client::SetPodItem(), Colony::SetProgramResults(), AsteroidItem::Spawn(), Blueprint::Spawn(), InventoryItem::Spawn(), Character::Spawn(), BeltMgr::SpawnAsteroid(), InventoryItem::SpawnItem(), Client::SpawnNewRookieShip(), AsteroidItem::SpawnTemp(), CargoContainer::SpawnTemp(), InventoryItem::SpawnTemp(), InventoryItem::Split(), InventoryItem::ToVirtual(), TradeService::TransferContainerContents(), Inventory::Unload(), SystemManager::UnloadSystem(), Client::UpdateNewShip(), ConsoleCommand::UpdateStatus(), Inventory::ValidateAddItem(), and Inventory::ValidateIHubUpgrade().