EvEmu  0.8.4
11 September 2021
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ItemRef.h
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1 /*
2  ------------------------------------------------------------------------------------
3  LICENSE:
4  ------------------------------------------------------------------------------------
5  This file is part of EVEmu: EVE Online Server Emulator
6  Copyright 2006 - 2021 The EVEmu Team
7  For the latest information visit https://evemu.dev
8  ------------------------------------------------------------------------------------
9  This program is free software; you can redistribute it and/or modify it under
10  the terms of the GNU Lesser General Public License as published by the Free Software
11  Foundation; either version 2 of the License, or (at your option) any later
12  version.
13 
14  This program is distributed in the hope that it will be useful, but WITHOUT
15  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16  FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
17 
18  You should have received a copy of the GNU Lesser General Public License along with
19  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
20  Place - Suite 330, Boston, MA 02111-1307, USA, or go to
21  http://www.gnu.org/copyleft/lesser.txt.
22  ------------------------------------------------------------------------------------
23  Author: Bloody.Rabbit
24 */
25 
26 #ifndef __ITEM_REF__H__INCL__
27 #define __ITEM_REF__H__INCL__
28 
29 #include "eve-common.h"
30 
31 class AsteroidItem;
32 class InventoryItem;
33 class Blueprint;
34 class ShipItem;
35 class CelestialObject;
36 class Skill;
37 class ModuleItem;
38 class ProbeItem;
39 class Certificate;
40 class StructureItem;
41 class CargoContainer;
42 class WreckContainer;
43 class Character;
44 class SolarSystem;
45 class StationItem;
47 
48 /*
49  * Typedefs for all item classes we have:
50  */
68 
69 #endif /* !__ITEM_REF__H__INCL__ */
70 
RefPtr< StationOffice > StationOfficeRef
Definition: ItemRef.h:67
RefPtr< StationItem > StationItemRef
Definition: ItemRef.h:66
RefPtr< ModuleItem > ModuleItemRef
Definition: ItemRef.h:58
RefPtr< AsteroidItem > AsteroidItemRef
Definition: ItemRef.h:46
InventoryItem for skill.
Definition: Skill.h:48
RefPtr< ProbeItem > ProbeItemRef
Definition: ItemRef.h:56
RefPtr< SolarSystem > SolarSystemRef
Definition: ItemRef.h:65
RefPtr< CelestialObject > CelestialObjectRef
Definition: ItemRef.h:55
RefPtr< Character > CharacterRef
Definition: ItemRef.h:63
RefPtr< WreckContainer > WreckContainerRef
Definition: ItemRef.h:62
RefPtr< CargoContainer > CargoContainerRef
Definition: ItemRef.h:61
RefPtr< const Character > CharacterConstRef
Definition: ItemRef.h:64
RefPtr< Skill > SkillRef
Definition: ItemRef.h:57
RefPtr< Blueprint > BlueprintRef
Definition: ItemRef.h:53
RefPtr< InventoryItem > InventoryItemRef
Definition: ItemRef.h:52
Definition: Ship.h:46
RefPtr< ShipItem > ShipItemRef
Definition: ItemRef.h:54
RefPtr< StructureItem > StructureItemRef
Definition: ItemRef.h:60
RefPtr< Certificate > CertificateRef
Definition: ItemRef.h:59
Reference-counting-based smart pointer.
Definition: RefPtr.h:133