Sept. 10th bugs

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Misc Development

Posts: 44

Joined: Sat Aug 29, 2015 10:27 pm

Post Fri Sep 11, 2015 7:38 am

Sept. 10th bugs

- Warping cloaked causes the "get stuck in warp" bug
- Corrupt inventory. In UHKL-N V - Moon 1 - Blood Raiders Testing Facility, my character Sell Oranges has something corrupt with the inventory.
Unable to see anything I have here ships and items windows just refuse to show anything. If I spawn anything it just "vanishes". Additionally, I can't see my assets as a whole, which AFAIK worked.

Going to find a new station and test mining stuff. Will update with whatever I find.

- Cannot use mining crystals in modulated strip miners.

Server Development

Posts: 236

Joined: Fri Apr 10, 2015 3:08 pm

Post Fri Sep 11, 2015 8:49 am

Re: Sept. 10th bugs

Hi mate.
Well, warp stuff's probably going to allan, as he worked with it...so does the inventory stuff. Assets are working, so it's probably something weird in the stuff you possess (had shit like this yesterday, but it was cuz my kestrel had 400 pieces of veldspar x0. Yep, unstacked, zero-valued pieces of veld :D )

As for mining - i think you can wait a while. I'm currently re-writing the mining modules to bring em closer to something we call proper functioning. For now i re-done the activation filter (that assures that we will activate it on right target) and played a bit with ore processing math. More to come.
Those changes are not yet applied to main server, so stuff's still bugged out there - ore goes into the bay only on second cycle (and on any subsequent), cycle abortion completely fills the cargo with ore (that one's partially fixed - playing with timers right now).
So, you can test, if you want. I'm just saying that things are in process of reworking.

Misc Development

Posts: 44

Joined: Sat Aug 29, 2015 10:27 pm

Post Fri Sep 11, 2015 9:21 pm

Re: Sept. 10th bugs

Yeah I often .create items, find out I mistyped the typeid, don't get an error, don't get an item :x

I assume a good way to go about "fixing" it would be to just have a periodic task that "scans" for errors. Stacks of 0's, items that shouldn't be items, etc. Maybe even a command, depending on how much it would cost to run.

Not that big of a deal for now though, I usually just move stations.

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Sat Sep 12, 2015 12:04 am

Re: Sept. 10th bugs

Groove wrote:I assume a good way to go about "fixing" it would be to just have a periodic task that "scans" for errors. Stacks of 0's, items that shouldn't be items, etc.
i run main server in debug so i can unwind the stack when a fatal error occurs. i have a list of these fatal errors (mostly segfaults), just no time right now to trace them.
moderate and below are logged, and also on the list. this list is separate.
i have added checks in item creation for a 0 quantity, but i think there are a few things that squeak thru. these i dont have a list on. if you see any, please post about them. and a ss showing gm menu if possible, showing item id and type id.

Groove wrote:Yeah I often .create items, find out I mistyped the typeid, don't get an error, don't get an item
yeah, i've gotten logs on that a few times.


ok, so about your inventory.
yeah, i know there is a bug with *something* that gives an error when loading inventory...but not sure what, and cant reproduce on demand to track it.
creating bookmark vouchers is one, but i *think* have have them disabled right now to avoid it. there are 3 or 4 more that i've seen.
when this bug is 'active', NOTHING that uses inventory works. but, yes, assets works, and search assets should be working, also....provided you dont have the inventory bug.

..........warping cloaked.......wow........ok......
i coulda swore i had a check for that, and it would disable cloak upon warp.
thanks for the report. i'll check into it when i get a min.

thanks much for the reports.
warping cloaked is something i'da never thought to try again. :D


p.s. i've updated your status to "Playtester".
thank you.

Misc Development

Posts: 44

Joined: Sat Aug 29, 2015 10:27 pm

Post Sat Sep 12, 2015 12:48 am

Re: Sept. 10th bugs

How difficult would it be to implement a .wipeinventory command as a temp "fix" for this?

I haven't looked too deeply how items are stored, but it would be pretty nice.

Server Development

Posts: 578

Joined: Tue Mar 25, 2014 6:47 pm

Post Sat Sep 12, 2015 1:24 am

Re: Sept. 10th bugs

Groove wrote:How difficult would it be to implement a .wipeinventory command as a temp "fix" for this?
0.0 uh..honestly.....very.
inventory is stored/loaded/recursed in an 'odd' way...in my thinking, if nothing else. (not something i can easily re-write, so i have to live with it for now)
the command you suggest can only be accomplished with a loop, and while i have no problem with a loop of this sort, the magnitude of it is (or will be) immense.
there is no 'good' way to get to a chars complete inventory, so it would have to work either on the current system (where the character is currently located, which has the char's inventory loaded), or it would have to recursively search thru the ENTIRE db inventory table.....which can be largish.
admittedly, it's not that big now (6k someodd items), but the idea of iterating thru each one, and performing at least 2 checks, then possibly a delete, i dont care for.
(i removed the .giveallskills command for this reason...and that was only ~400 items to iterate thru)

however, it may be possible to loop thru the current sol system inventory to delete items owned by the calling char. it's the inventory class calls im not sure about.
as i havent done much with it, it would take me a while to write and debug it....using time i dont have right now.

if there is still a perceived need for this when i have a bit more time, then i'll look into it.

have you gotten on the server after the inventory glitch? if not, then do so, and let me know if it is still messing up, pls.
trying to display your inventory while it's screwy will give me an error log (hopefully), and i may be able to track it.

Misc Development

Posts: 44

Joined: Sat Aug 29, 2015 10:27 pm

Post Sat Sep 12, 2015 2:49 am

Re: Sept. 10th bugs

I just showed up to UHKL-N in my pod and oddly enough saw my pod and a new Imparior in station. None of my previous assets are here though?

My assets still don't load so I'll find one of the other glitched stations.

e: Seams like every station that I remember being glitched is now fixed? All of them are empty though. Assets still won't load however.

e2: Are warp speeds capped? My Malediction is only warping at 4.5 AU/s and in game it's said to warp at 13.5 AU/s

e3: I seamed to have crashed the server while buying things on the market?

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