Groove wrote:I assume a good way to go about "fixing" it would be to just have a periodic task that "scans" for errors. Stacks of 0's, items that shouldn't be items, etc.
i run main server in debug so i can unwind the stack when a fatal error occurs. i have a list of these fatal errors (mostly segfaults), just no time right now to trace them.
moderate and below are logged, and also on the list. this list is separate.
i have added checks in item creation for a 0 quantity, but i think there are a few things that squeak thru. these i dont have a list on. if you see any, please post about them. and a ss showing gm menu if possible, showing item id and type id.
Groove wrote:Yeah I often .create items, find out I mistyped the typeid, don't get an error, don't get an item
yeah, i've gotten logs on that a few times.
ok, so about your inventory.
yeah, i know there is a bug with *something* that gives an error when loading inventory...but not sure what, and cant reproduce on demand to track it.
creating bookmark vouchers is one, but i *think* have have them disabled right now to avoid it. there are 3 or 4 more that i've seen.
when this bug is 'active', NOTHING that uses inventory works. but, yes, assets works, and search assets should be working, also....provided you dont have the inventory bug.
..........warping cloaked.......wow........ok......
i coulda swore i had a check for that, and it would disable cloak upon warp.
thanks for the report. i'll check into it when i get a min.
thanks much for the reports.
warping cloaked is something i'da never thought to try again.
p.s. i've updated your status to "Playtester".
thank you.