EvEmu  0.8.4
11 September 2021
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DestinyManager.h File Reference
#include "eve-compat.h"
#include "PyCallable.h"
#include "destiny/DestinyStructs.h"
#include "inventory/ItemRef.h"
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Classes

struct  Destiny::Ball::stateStamp
 
struct  Destiny::Ball::timeStamp
 
class  DestinyManager
 
class  DestinyManager::WarpState
 

Namespaces

 Destiny
 
 Destiny::Ball
 
 Destiny::Ball::Orbit
 

Enumerations

enum  {
  Destiny::Ball::Orbit::None = 0, Destiny::Ball::Orbit::Orbiting = 1, Destiny::Ball::Orbit::Close = 2, Destiny::Ball::Orbit::Far = 3,
  Destiny::Ball::Orbit::TooClose = 4, Destiny::Ball::Orbit::TooFar = 5
}
 

Variables

static const float TURN_ALIGNMENT = 4.0f
 
static const float WARP_ALIGNMENT = 6.0f
 
static const uint16 BUMP_DISTANCE = 50
 

Variable Documentation

const uint16 BUMP_DISTANCE = 50
static

Definition at line 72 of file DestinyManager.h.

Referenced by DestinyManager::CheckBump().

const float TURN_ALIGNMENT = 4.0f
static

Definition at line 70 of file DestinyManager.h.

Referenced by DestinyManager::IsAligned(), and DestinyManager::IsTurn().

const float WARP_ALIGNMENT = 6.0f
static

Definition at line 71 of file DestinyManager.h.

Referenced by DestinyManager::ProcessState().