EvEmu
0.8.4
11 September 2021
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#include "eve-compat.h"
#include "PyCallable.h"
#include "destiny/DestinyStructs.h"
#include "inventory/ItemRef.h"
Go to the source code of this file.
Classes | |
struct | Destiny::Ball::stateStamp |
struct | Destiny::Ball::timeStamp |
class | DestinyManager |
class | DestinyManager::WarpState |
Namespaces | |
Destiny | |
Destiny::Ball | |
Destiny::Ball::Orbit | |
Enumerations | |
enum | { Destiny::Ball::Orbit::None = 0, Destiny::Ball::Orbit::Orbiting = 1, Destiny::Ball::Orbit::Close = 2, Destiny::Ball::Orbit::Far = 3, Destiny::Ball::Orbit::TooClose = 4, Destiny::Ball::Orbit::TooFar = 5 } |
Variables | |
static const float | TURN_ALIGNMENT = 4.0f |
static const float | WARP_ALIGNMENT = 6.0f |
static const uint16 | BUMP_DISTANCE = 50 |
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static |
Definition at line 72 of file DestinyManager.h.
Referenced by DestinyManager::CheckBump().
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static |
Definition at line 70 of file DestinyManager.h.
Referenced by DestinyManager::IsAligned(), and DestinyManager::IsTurn().
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static |
Definition at line 71 of file DestinyManager.h.
Referenced by DestinyManager::ProcessState().