EvEmu
0.8.4
11 September 2021
|
Enumerations | |
enum | { destiny = 1, map = 2, client = 3, npc = 4, bubbles = 5, items = 6, modules = 7, functions = 8, db = 9, ship = 10, targets = 11, server = 12, missile = 13, system = 14, entityS = 15, loot = 16, salvage = 17, spawn = 18, collision = 19, drone = 20, itemload = 21, concord = 22, colony = 23, damage = 24, parseFX = 25, applyFX = 26, onTarg = 27 } |
Allan's EvEmu Profiler simple singleton profiler using std::vector<double> being simple mem object storage. vector object denotes call type, (db, client, map, etc.) double precision float holds elapsed time for that particular call output functions use size() to count calls, and give readouts as CALL_TYPE: called N times, hi: Xus, lo: Yus, avg: Zus Times are measured in microseconds via GetTimeUSeconds() from core/utils/utils_time.cpp
anonymous enum |
Enumerator | |
---|---|
destiny | |
map | |
client | |
npc | |
bubbles | |
items | |
modules | |
functions | |
db | |
ship | |
targets | |
server | |
missile | |
system | |
entityS | |
loot | |
salvage | |
spawn | |
collision | |
drone | |
itemload | |
concord | |
colony | |
damage | |
parseFX | |
applyFX | |
onTarg |
Definition at line 27 of file Profiler.h.