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0.8.4
11 September 2021
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Weapon.h
Go to the documentation of this file.
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#ifndef EVEMU_POS_WEAPON_H_
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#define EVEMU_POS_WEAPON_H_
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#include "
pos/Structure.h
"
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class
WeaponSE
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:
public
StructureSE
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{
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public
:
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WeaponSE
(
StructureItemRef
structure,
PyServiceMgr
& services,
SystemManager
*
system
,
const
FactionData
& data);
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virtual
~WeaponSE
() {
/* do nothing here */
}
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/* class type pointer querys. */
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virtual
WeaponSE
*
GetWeaponSE
() {
return
this
; }
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/* class type tests. */
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virtual
bool
IsWeaponSE
() {
return
true
; }
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/* SystemEntity interface */
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virtual
void
Process
();
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/* virtual functions default to base class and overridden as needed */
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virtual
void
Init
();
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};
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#endif // EVEMU_POS_WEAPON_H_
WeaponSE::WeaponSE
WeaponSE(StructureItemRef structure, PyServiceMgr &services, SystemManager *system, const FactionData &data)
Definition:
Weapon.cpp:31
WeaponSE
Definition:
Weapon.h:18
Structure.h
FactionData
Definition:
POD_containers.h:398
StructureSE
Definition:
Structure.h:98
PyServiceMgr
Definition:
PyServiceMgr.h:47
Profile::system
Definition:
Profiler.h:41
WeaponSE::Process
virtual void Process()
Definition:
Weapon.cpp:42
WeaponSE::GetWeaponSE
virtual WeaponSE * GetWeaponSE()
Definition:
Weapon.h:26
WeaponSE::~WeaponSE
virtual ~WeaponSE()
Definition:
Weapon.h:23
SystemManager
Definition:
SystemManager.h:60
WeaponSE::Init
virtual void Init()
Definition:
Weapon.cpp:37
WeaponSE::IsWeaponSE
virtual bool IsWeaponSE()
Definition:
Weapon.h:29
RefPtr
Reference-counting-based smart pointer.
Definition:
RefPtr.h:133
backups
local
src
eve
EvEmu_Crucible
src
eve-server
pos
Weapon.h
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