11 #ifndef EVEMU_POS_TOWER_H_
12 #define EVEMU_POS_TOWER_H_
110 bool HasPG(
float amount) {
return true; }
112 bool HasCPU(
float amount) {
return true; }
139 #endif // EVEMU_POS_TOWER_H_
void UpdateAccess(int32 itemID, EVEPOS::TowerData &data)
void SetCorpAccess(bool set)
void ApplyResist(uint16 type, float amount)
bool sendFuelNotifications
bool HasCPU(float amount)
void RemoveResist(uint16 type, float amount)
void OfflineModule(StructureSE *pSE)
std::map< uint32, StructureSE * > m_structs
void SetStanding(float set)
void UpdateSentry(int32 itemID, EVEPOS::TowerData &data)
void UpdateNotify(int32 itemID, EVEPOS::TowerData &data)
void SetUseAllyStandings(bool set)
void SetStandingOwnerID(bool set)
virtual TowerSE * GetTowerSE()
TowerSE(StructureItemRef structure, PyServiceMgr &services, SystemManager *system, const FactionData &fData)
void UpdatePermission(int32 itemID, EVEPOS::TowerData &data)
void SetPassword(std::string pass)
void SetStatus(float set)
EVEPOS::StructureData m_data
uint32 GetStandingOwnerID()
void GetTowerData(EVEPOS::TowerData &tData)
void RemoveModule(StructureSE *pSE)
virtual void Reinforced()
void SetStatusDrop(bool set)
virtual void MissileLaunched(Missile *pMissile)
void SetShowInCalendar(bool set)
virtual PyDict * MakeSlimItem()
EVEPOS::TowerData m_tdata
std::string GetPassword()
void SetSendFuelNotifications(bool set)
void SetCorpWar(bool set)
typeID Spawn an NPC with the specified type text Search for items matching the specified query() type()() itemID() copy() materialLevel()() itemID(attributeID)-Retrieves attribute value." ) COMMAND( setattr
void SetDeployFlags(int8 anchor=0, int8 unanchor=0, int8 online=0, int8 offline=0)
void AddModule(StructureSE *pSE)
void SetUseFlags(uint32 itemID, int8 view=0, int8 take=0, int8 use=0)
PyRep * GetUsageFlagList()
void OnlineModule(StructureSE *pSE)
SystemEntity * m_pShieldSE
void SetAllyAccess(bool set)
virtual void SetOffline()
Reference-counting-based smart pointer.
bool SendFuelNotifications()