27 #ifndef EVEMU_EVESERVER_CONSOLECOMMANDS_H_
28 #define EVEMU_EVESERVER_CONSOLECOMMANDS_H_
78 void Status(std::string&
state,
int64& threads,
float& vm_usage,
float& resident_set,
float& user,
float& kernel);
87 ( ConsoleCommand::get() )
89 #endif // EVEMU_EVESERVER_CONSOLECOMMANDS_H_
CommandDispatcher * pCommand
void HaltServer(bool dbError=false)
void Status(std::string &state, int64 &threads, float &vm_usage, float &resident_set, float &user, float &kernel)
void SendMessage(const char *msg)
void Initialize(CommandDispatcher *cd)
Template used for singleton classes.
entityID heal the character with the entityID note giving you detailed ship status information gives a list of all dynamic entities and players and their destinyState in this bubble shows some current destiny variables save all kick all and halt server immediate command list all items in current location s gives list of cargo contents and volumes in all holds list current session values show current ship DNA show current objects in their destiny state