EvEmu  0.8.4
11 September 2021
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
StaticSystemEntity Class Reference

#include "SystemEntity.h"

Inheritance diagram for StaticSystemEntity:
Collaboration diagram for StaticSystemEntity:

Public Member Functions

 StaticSystemEntity (InventoryItemRef self, PyServiceMgr &services, SystemManager *system)
 
virtual ~StaticSystemEntity ()
 
virtual StaticSystemEntityGetStaticSE ()
 
virtual bool isGlobal ()
 
virtual bool IsInanimateSE ()
 
virtual bool IsStaticEntity ()
 
virtual void EncodeDestiny (Buffer &into)
 
virtual PyDictMakeSlimItem ()
 
virtual bool LoadExtras ()
 
- Public Member Functions inherited from SystemEntity
 SystemEntity (InventoryItemRef self, PyServiceMgr &services, SystemManager *system)
 
virtual ~SystemEntity ()
 
virtual void Process ()
 
virtual bool ProcessTic ()
 
virtual SystemEntityGetSE ()
 
virtual StationSEGetStationSE ()
 
virtual PlanetSEGetPlanetSE ()
 
virtual MoonSEGetMoonSE ()
 
virtual StargateSEGetGateSE ()
 
virtual BeltSEGetBeltSE ()
 
virtual ItemSystemEntityGetItemSE ()
 
virtual ContainerSEGetContSE ()
 
virtual WreckSEGetWreckSE ()
 
virtual AnomalySEGetAnomalySE ()
 
virtual WormholeSEGetWormholeSE ()
 
virtual FieldSEGetFieldSE ()
 
virtual ProbeSEGetProbeSE ()
 
virtual ObjectSystemEntityGetObjectSE ()
 
virtual AsteroidSEGetAsteroidSE ()
 
virtual StructureSEGetPOSSE ()
 
virtual StructureSEGetJammerSE ()
 
virtual JumpBridgeSEGetJumpBridgeSE ()
 
virtual StructureSEGetOutpostSE ()
 
virtual TowerSEGetTowerSE ()
 
virtual ArraySEGetArraySE ()
 
virtual WeaponSEGetWeaponSE ()
 
virtual BatterySEGetBatterySE ()
 
virtual DeployableSEGetDeployableSE ()
 
virtual SentryGetSentrySE ()
 
virtual ModuleSEGetModuleSE ()
 
virtual ReactorSEGetReactorSE ()
 
virtual CustomsSEGetCOSE ()
 
virtual TCUSEGetTCUSE ()
 
virtual SBUSEGetSBUSE ()
 
virtual IHubSEGetIHubSE ()
 
virtual DynamicSystemEntityGetDynamicSE ()
 
virtual NPCGetNPCSE ()
 
virtual DroneSEGetDroneSE ()
 
virtual MissileGetMissileSE ()
 
virtual ShipSEGetShipSE ()
 
virtual ConcordGetConcordSE ()
 
virtual bool IsSystemEntity ()
 
virtual bool IsBeltSE ()
 
virtual bool IsGateSE ()
 
virtual bool IsPlanetSE ()
 
virtual bool IsMoonSE ()
 
virtual bool IsStationSE ()
 
virtual bool IsItemEntity ()
 
virtual bool IsAnomalySE ()
 
virtual bool IsWormholeSE ()
 
virtual bool IsCelestialSE ()
 
virtual bool IsContainerSE ()
 
virtual bool IsFieldSE ()
 
virtual bool IsProbeSE ()
 
virtual bool IsObjectEntity ()
 
virtual bool IsSentrySE ()
 
virtual bool IsPOSSE ()
 
virtual bool IsCOSE ()
 
virtual bool IsTCUSE ()
 
virtual bool IsSBUSE ()
 
virtual bool IsIHubSE ()
 
virtual bool IsTowerSE ()
 
virtual bool IsArraySE ()
 
virtual bool IsJammerSE ()
 
virtual bool IsWeaponSE ()
 
virtual bool IsBatterySE ()
 
virtual bool IsModuleSE ()
 
virtual bool IsMoonMiner ()
 
virtual bool IsOutpostSE ()
 
virtual bool IsAsteroidSE ()
 
virtual bool IsDeployableSE ()
 
virtual bool IsJumpBridgeSE ()
 
virtual bool IsReactorSE ()
 
virtual bool IsOperSE ()
 
virtual bool IsDynamicEntity ()
 
virtual bool IsLogin ()
 
virtual bool IsInvul ()
 
virtual bool IsFrozen ()
 
virtual bool IsNPCSE ()
 
virtual bool IsDroneSE ()
 
virtual bool IsWreckSE ()
 
virtual bool IsMissileSE ()
 
virtual bool IsShipSE ()
 
virtual bool IsConcord ()
 
PyServiceMgrGetServices ()
 
SystemBubbleSysBubble ()
 
SystemManagerSystemMgr ()
 
TargetManagerTargetMgr ()
 
DestinyManagerDestinyMgr ()
 
InventoryItemRef GetSelf ()
 
uint16 GetTypeID ()
 
uint32 GetGroupID ()
 
uint8 GetCategoryID ()
 
EVEItemFlags GetFlag ()
 
uint32 GetID ()
 
double GetRadius ()
 
uint32 GetLocationID ()
 
const char * GetName () const
 
const GPointGetPosition () const
 
void SetPosition (const GPoint &pos)
 
double x ()
 
double y ()
 
double z ()
 
int32 GetAllianceID ()
 
int32 GetWarFactionID ()
 
uint32 GetCorporationID ()
 
uint32 GetOwnerID ()
 
uint32 GetFleetID ()
 
void SetFleetID (uint32 set)
 
int8 GetHarmonic ()
 
void SetHarmonic (int8 set)
 
void DropLoot (WreckContainerRef wreckRef, uint32 groupID, uint32 owner)
 
void AwardSecurityStatus (InventoryItemRef iRef, Character *pChar)
 
void SendDamageStateChanged ()
 
bool ApplyDamage (Damage &d)
 
double DistanceTo2 (const SystemEntity *other)
 
PyTupleMakeDamageState ()
 
virtual void Abandon ()
 
const bool IsDead ()
 
const GVectorGetVelocity ()
 
virtual void Killed (Damage &fatal_blow)
 
virtual void MakeDamageState (DoDestinyDamageState &into)
 
virtual void MissileLaunched (Missile *pMissile)
 
virtual void UpdateDamage ()
 
virtual void Delete ()
 
virtual void SetPilot (Client *pClient)
 
virtual bool HasPilot ()
 
virtual ClientGetPilot ()
 

Additional Inherited Members

- Protected Attributes inherited from SystemEntity
SystemBubblem_bubble
 
SystemManagerm_system
 
TargetManagerm_targMgr
 
DestinyManagerm_destiny
 
PyServiceMgrm_services
 
InventoryItemRef m_self
 
bool m_killed
 
double m_radius
 
int32 m_harmonic
 
int32 m_warID
 
int32 m_allyID
 
uint32 m_corpID
 
uint32 m_fleetID
 
uint32 m_ownerID
 

Detailed Description

Definition at line 291 of file SystemEntity.h.

Constructor & Destructor Documentation

StaticSystemEntity::StaticSystemEntity ( InventoryItemRef  self,
PyServiceMgr services,
SystemManager system 
)

Definition at line 259 of file SystemEntity.cpp.

260 : SystemEntity(self, services, system)
261 {
262 }
SystemEntity(InventoryItemRef self, PyServiceMgr &services, SystemManager *system)
virtual StaticSystemEntity::~StaticSystemEntity ( )
inlinevirtual

Definition at line 294 of file SystemEntity.h.

294 { /* Do nothing here */ }

Member Function Documentation

void StaticSystemEntity::EncodeDestiny ( Buffer into)
virtual

Reimplemented from SystemEntity.

Reimplemented in StationSE.

Definition at line 279 of file SystemEntity.cpp.

References _log, Buffer::Append(), Destiny::BallHeader::entityID, Destiny::BallHeader::flags, Destiny::RIGID_Struct::formationID, SystemEntity::GetName(), Destiny::Ball::Flag::IsGlobal, InventoryItem::itemID(), SystemEntity::m_radius, SystemEntity::m_self, main(), Destiny::BallHeader::mode, Destiny::BallHeader::posX, Destiny::BallHeader::posY, Destiny::BallHeader::posZ, Destiny::BallHeader::radius, Destiny::Ball::Mode::RIGID, SystemEntity::x(), SystemEntity::y(), and SystemEntity::z().

279  {
280  using namespace Destiny;
281  BallHeader head = BallHeader();
282  head.entityID = m_self->itemID();
283  head.mode = Ball::Mode::RIGID;
284  head.posX = x();
285  head.posY = y();
286  head.posZ = z();
287  head.radius = m_radius;
289  into.Append( head );
291  main.formationID = 0xFF;
292  into.Append( main );
293  _log(SE__DESTINY, "SSE::EncodeDestiny(): %s - id:%li, mode:%u, flags:0x%X, radius:%.1f", GetName(), head.entityID, head.mode, head.flags, head.radius);
294 }
void Append(const T &value)
Appends a single value to buffer.
Definition: Buffer.h:437
#define _log(type, fmt,...)
Definition: logsys.h:124
double y()
Definition: SystemEntity.h:214
InventoryItemRef m_self
Definition: SystemEntity.h:269
double z()
Definition: SystemEntity.h:215
const char * GetName() const
Definition: SystemEntity.h:210
double x()
Definition: SystemEntity.h:213
int main(int argc, char *argv[])
double m_radius
Definition: SystemEntity.h:273
uint32 itemID() const
Definition: InventoryItem.h:98

Here is the call graph for this function:

virtual StaticSystemEntity* StaticSystemEntity::GetStaticSE ( )
inlinevirtual

Reimplemented from SystemEntity.

Definition at line 297 of file SystemEntity.h.

297 { return this; }
virtual bool StaticSystemEntity::isGlobal ( )
inlinevirtual

Reimplemented from SystemEntity.

Definition at line 300 of file SystemEntity.h.

300 { return true; } // just in case item->isGlobal() fails here...which it may
virtual bool StaticSystemEntity::IsInanimateSE ( )
inlinevirtual

Reimplemented from SystemEntity.

Definition at line 301 of file SystemEntity.h.

301 { return true; }
virtual bool StaticSystemEntity::IsStaticEntity ( )
inlinevirtual

Reimplemented from SystemEntity.

Definition at line 303 of file SystemEntity.h.

303 { return true; }
bool StaticSystemEntity::LoadExtras ( )
virtual

Reimplemented from SystemEntity.

Reimplemented in StargateSE, BeltSE, PlanetSE, and MoonSE.

Definition at line 264 of file SystemEntity.cpp.

Referenced by MoonSE::LoadExtras(), PlanetSE::LoadExtras(), BeltSE::LoadExtras(), and StargateSE::LoadExtras().

264  {
265  return true;
266 }

Here is the caller graph for this function:

PyDict * StaticSystemEntity::MakeSlimItem ( )
virtual

Reimplemented from SystemEntity.

Reimplemented in StargateSE, and StationSE.

Definition at line 268 of file SystemEntity.cpp.

References _log, SystemEntity::GetName(), InventoryItem::itemID(), InventoryItem::itemName(), SystemEntity::m_self, PyStatic, and InventoryItem::typeID().

268  {
269  _log(SE__SLIMITEM, "MakeSlimItem for SSE %s(%u)", GetName(), m_self->itemID());
270  PyDict *slim = new PyDict();
271  slim->SetItemString("itemID", new PyLong(m_self->itemID()));
272  slim->SetItemString("typeID", new PyInt(m_self->typeID()));
273  slim->SetItemString("name", new PyString(m_self->itemName()));
274  slim->SetItemString("nameID", PyStatic.NewNone());
275  slim->SetItemString("ownerID", PyStatic.NewOne());
276  return slim;
277 }
#define _log(type, fmt,...)
Definition: logsys.h:124
Python string.
Definition: PyRep.h:430
Python's dictionary.
Definition: PyRep.h:719
InventoryItemRef m_self
Definition: SystemEntity.h:269
Python integer.
Definition: PyRep.h:231
#define PyStatic
Definition: PyRep.h:1209
const char * GetName() const
Definition: SystemEntity.h:210
const std::string & itemName() const
uint16 typeID() const
uint32 itemID() const
Definition: InventoryItem.h:98
Python long integer.
Definition: PyRep.h:261

Here is the call graph for this function:


The documentation for this class was generated from the following files: