EvEmu  0.8.4
11 September 2021
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FieldSE Class Reference

#include "SystemEntity.h"

Inheritance diagram for FieldSE:
Collaboration diagram for FieldSE:

Public Member Functions

 FieldSE (InventoryItemRef self, PyServiceMgr &services, SystemManager *system, const FactionData &data)
 
virtual ~FieldSE ()
 
virtual FieldSEGetFieldSE ()
 
virtual bool IsFieldSE ()
 
virtual void EncodeDestiny (Buffer &into)
 
virtual PyDictMakeSlimItem ()
 
- Public Member Functions inherited from ItemSystemEntity
 ItemSystemEntity (InventoryItemRef self, PyServiceMgr &services, SystemManager *system)
 
virtual ~ItemSystemEntity ()
 
virtual ItemSystemEntityGetItemSE ()
 
virtual bool IsInanimateSE ()
 
virtual bool IsItemEntity ()
 
virtual void MakeDamageState (DoDestinyDamageState &into)
 
- Public Member Functions inherited from SystemEntity
 SystemEntity (InventoryItemRef self, PyServiceMgr &services, SystemManager *system)
 
virtual ~SystemEntity ()
 
virtual void Process ()
 
virtual bool ProcessTic ()
 
virtual SystemEntityGetSE ()
 
virtual StaticSystemEntityGetStaticSE ()
 
virtual StationSEGetStationSE ()
 
virtual PlanetSEGetPlanetSE ()
 
virtual MoonSEGetMoonSE ()
 
virtual StargateSEGetGateSE ()
 
virtual BeltSEGetBeltSE ()
 
virtual ContainerSEGetContSE ()
 
virtual WreckSEGetWreckSE ()
 
virtual AnomalySEGetAnomalySE ()
 
virtual WormholeSEGetWormholeSE ()
 
virtual ProbeSEGetProbeSE ()
 
virtual ObjectSystemEntityGetObjectSE ()
 
virtual AsteroidSEGetAsteroidSE ()
 
virtual StructureSEGetPOSSE ()
 
virtual StructureSEGetJammerSE ()
 
virtual JumpBridgeSEGetJumpBridgeSE ()
 
virtual StructureSEGetOutpostSE ()
 
virtual TowerSEGetTowerSE ()
 
virtual ArraySEGetArraySE ()
 
virtual WeaponSEGetWeaponSE ()
 
virtual BatterySEGetBatterySE ()
 
virtual DeployableSEGetDeployableSE ()
 
virtual SentryGetSentrySE ()
 
virtual ModuleSEGetModuleSE ()
 
virtual ReactorSEGetReactorSE ()
 
virtual CustomsSEGetCOSE ()
 
virtual TCUSEGetTCUSE ()
 
virtual SBUSEGetSBUSE ()
 
virtual IHubSEGetIHubSE ()
 
virtual DynamicSystemEntityGetDynamicSE ()
 
virtual NPCGetNPCSE ()
 
virtual DroneSEGetDroneSE ()
 
virtual MissileGetMissileSE ()
 
virtual ShipSEGetShipSE ()
 
virtual ConcordGetConcordSE ()
 
virtual bool isGlobal ()
 
virtual bool IsSystemEntity ()
 
virtual bool IsStaticEntity ()
 
virtual bool IsBeltSE ()
 
virtual bool IsGateSE ()
 
virtual bool IsPlanetSE ()
 
virtual bool IsMoonSE ()
 
virtual bool IsStationSE ()
 
virtual bool IsAnomalySE ()
 
virtual bool IsWormholeSE ()
 
virtual bool IsCelestialSE ()
 
virtual bool IsContainerSE ()
 
virtual bool IsProbeSE ()
 
virtual bool IsObjectEntity ()
 
virtual bool IsSentrySE ()
 
virtual bool IsPOSSE ()
 
virtual bool IsCOSE ()
 
virtual bool IsTCUSE ()
 
virtual bool IsSBUSE ()
 
virtual bool IsIHubSE ()
 
virtual bool IsTowerSE ()
 
virtual bool IsArraySE ()
 
virtual bool IsJammerSE ()
 
virtual bool IsWeaponSE ()
 
virtual bool IsBatterySE ()
 
virtual bool IsModuleSE ()
 
virtual bool IsMoonMiner ()
 
virtual bool IsOutpostSE ()
 
virtual bool IsAsteroidSE ()
 
virtual bool IsDeployableSE ()
 
virtual bool IsJumpBridgeSE ()
 
virtual bool IsReactorSE ()
 
virtual bool IsOperSE ()
 
virtual bool IsDynamicEntity ()
 
virtual bool IsLogin ()
 
virtual bool IsInvul ()
 
virtual bool IsFrozen ()
 
virtual bool IsNPCSE ()
 
virtual bool IsDroneSE ()
 
virtual bool IsWreckSE ()
 
virtual bool IsMissileSE ()
 
virtual bool IsShipSE ()
 
virtual bool IsConcord ()
 
PyServiceMgrGetServices ()
 
SystemBubbleSysBubble ()
 
SystemManagerSystemMgr ()
 
TargetManagerTargetMgr ()
 
DestinyManagerDestinyMgr ()
 
InventoryItemRef GetSelf ()
 
uint16 GetTypeID ()
 
uint32 GetGroupID ()
 
uint8 GetCategoryID ()
 
EVEItemFlags GetFlag ()
 
uint32 GetID ()
 
double GetRadius ()
 
uint32 GetLocationID ()
 
const char * GetName () const
 
const GPointGetPosition () const
 
void SetPosition (const GPoint &pos)
 
double x ()
 
double y ()
 
double z ()
 
int32 GetAllianceID ()
 
int32 GetWarFactionID ()
 
uint32 GetCorporationID ()
 
uint32 GetOwnerID ()
 
uint32 GetFleetID ()
 
void SetFleetID (uint32 set)
 
int8 GetHarmonic ()
 
void SetHarmonic (int8 set)
 
void DropLoot (WreckContainerRef wreckRef, uint32 groupID, uint32 owner)
 
void AwardSecurityStatus (InventoryItemRef iRef, Character *pChar)
 
void SendDamageStateChanged ()
 
bool ApplyDamage (Damage &d)
 
double DistanceTo2 (const SystemEntity *other)
 
PyTupleMakeDamageState ()
 
virtual void Abandon ()
 
const bool IsDead ()
 
const GVectorGetVelocity ()
 
virtual void Killed (Damage &fatal_blow)
 
virtual void MissileLaunched (Missile *pMissile)
 
virtual void UpdateDamage ()
 
virtual bool LoadExtras ()
 
virtual void Delete ()
 
virtual void SetPilot (Client *pClient)
 
virtual bool HasPilot ()
 
virtual ClientGetPilot ()
 

Additional Inherited Members

- Protected Attributes inherited from SystemEntity
SystemBubblem_bubble
 
SystemManagerm_system
 
TargetManagerm_targMgr
 
DestinyManagerm_destiny
 
PyServiceMgrm_services
 
InventoryItemRef m_self
 
bool m_killed
 
double m_radius
 
int32 m_harmonic
 
int32 m_warID
 
int32 m_allyID
 
uint32 m_corpID
 
uint32 m_fleetID
 
uint32 m_ownerID
 

Detailed Description

Definition at line 398 of file SystemEntity.h.

Constructor & Destructor Documentation

FieldSE::FieldSE ( InventoryItemRef  self,
PyServiceMgr services,
SystemManager system,
const FactionData data 
)

Definition at line 445 of file SystemEntity.cpp.

References FactionData::allianceID, FactionData::corporationID, FactionData::factionID, SystemEntity::m_allyID, SystemEntity::m_corpID, SystemEntity::m_ownerID, SystemEntity::m_warID, and FactionData::ownerID.

446 : ItemSystemEntity(self, services, system)
447 {
448  m_warID = data.factionID;
449  m_allyID = data.allianceID;
450  m_corpID = data.corporationID;
451  m_ownerID = data.ownerID;
452 }
uint32 m_ownerID
Definition: SystemEntity.h:283
uint32 m_corpID
Definition: SystemEntity.h:281
uint32 corporationID
ItemSystemEntity(InventoryItemRef self, PyServiceMgr &services, SystemManager *system)
virtual FieldSE::~FieldSE ( )
inlinevirtual

Definition at line 403 of file SystemEntity.h.

403 { /* Do nothing here */ }

Member Function Documentation

void FieldSE::EncodeDestiny ( Buffer into)
virtual

Reimplemented from ItemSystemEntity.

Definition at line 454 of file SystemEntity.cpp.

References _log, Destiny::MassSector::allianceID, Buffer::Append(), Destiny::MassSector::cloak, Destiny::MassSector::corporationID, Destiny::BallHeader::entityID, Destiny::Ball::Mode::FIELD, Destiny::BallHeader::flags, Destiny::STOP_Struct::formationID, Destiny::FIELD_Struct::formationID, SystemEntity::GetName(), Destiny::MassSector::harmonic, IsAlliance, InventoryItem::itemID(), SystemEntity::m_allyID, SystemEntity::m_corpID, SystemEntity::m_harmonic, SystemEntity::m_radius, SystemEntity::m_self, main(), Destiny::MassSector::mass, Destiny::BallHeader::mode, EVEPOS::Harmonic::Offline, Destiny::BallHeader::posX, Destiny::BallHeader::posY, Destiny::BallHeader::posZ, Destiny::BallHeader::radius, Destiny::Ball::Mode::STOP, SystemEntity::x(), SystemEntity::y(), and SystemEntity::z().

455 {
456  using namespace Destiny;
457  BallHeader head = BallHeader();
458  head.entityID = m_self->itemID();
460  head.radius = m_radius;
461  head.posX = x();
462  head.posY = y();
463  head.posZ = z();
464  head.flags = 0 /*(m_harmonic > EVEPOS::Harmonic::Offline ? Ball::Flag::IsMassive : 0)*/; // leave this as 0 to disable client-side bump checks for now
465  into.Append( head );
466  MassSector mass = MassSector();
467  mass.mass = 10000000000; // as seen in packets
468  mass.cloak = 0;
469  mass.harmonic = m_harmonic;
470  mass.corporationID = m_corpID;
471  mass.allianceID = (IsAlliance(m_allyID) ? m_allyID : -1);
472  into.Append( mass );
473  if (head.mode == Ball::Mode::FIELD) {
475  main.formationID = 0xFF;
476  into.Append( main );
477  } else if (head.mode == Ball::Mode::STOP) {
479  main.formationID = 0xFF;
480  into.Append( main );
481  }
482 
483  _log(SE__DESTINY, "FSE::EncodeDestiny(): %s - id:%li, mode:%u, flags:0x%X", GetName(), head.entityID, head.mode, head.flags);
484 }
void Append(const T &value)
Appends a single value to buffer.
Definition: Buffer.h:437
#define _log(type, fmt,...)
Definition: logsys.h:124
double y()
Definition: SystemEntity.h:214
int32 m_harmonic
Definition: SystemEntity.h:276
InventoryItemRef m_self
Definition: SystemEntity.h:269
uint32 m_corpID
Definition: SystemEntity.h:281
double z()
Definition: SystemEntity.h:215
const char * GetName() const
Definition: SystemEntity.h:210
double x()
Definition: SystemEntity.h:213
int main(int argc, char *argv[])
#define IsAlliance(itemID)
Definition: EVE_Defines.h:244
double m_radius
Definition: SystemEntity.h:273
uint32 itemID() const
Definition: InventoryItem.h:98

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virtual FieldSE* FieldSE::GetFieldSE ( )
inlinevirtual

Reimplemented from SystemEntity.

Definition at line 406 of file SystemEntity.h.

406 { return this; }
virtual bool FieldSE::IsFieldSE ( )
inlinevirtual

Reimplemented from SystemEntity.

Definition at line 408 of file SystemEntity.h.

408 { return true; }
PyDict * FieldSE::MakeSlimItem ( )
virtual

Reimplemented from ItemSystemEntity.

Definition at line 486 of file SystemEntity.cpp.

References SystemEntity::MakeSlimItem().

487 {
489 }
virtual PyDict * MakeSlimItem()

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The documentation for this class was generated from the following files: